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Cannot Run Repair in Multiplayer After Losing 1 Engine to Battle Damage and Shutting Down at a Friendly Base


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Posted

This bug has been persistent throughout the EA period, and still exists despite the recent patch. I have replicated it many times. I am unable to attach the track file, as it is 75mb. Here is the scenario:

I'm in the middle of a sortie and I take battle damage resulting in a single engine failure. I RTB on the good engine, land, engage APU, shut down both engines, and wait for the rotor RPM to read 0 on the A/C page. Then, I'll shut off the APU and battery, wait a few minutes, then request repair. I'll get the unable to repair/shut off your engines message, despite being fully shutdown. What's interesting is that on the in-game info bar, the battle-damaged engine will still show it spinning at around 44%rpm, despite having fully shut down the aircraft according to on board instruments. I'm not sure what is causing this desync, but it means that I am unable to repair the aircraft, and I have to reslot and start all over again from scratch. Please help. Thanks.

 

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Posted

I think I have reproduced the problem in single player. 

I was able to damage engine one and shut down, but then checked the info bar at the bottom and noticed rpm still at 45.

I have reported it, and will mark this as reported as I think it is related. 

thanks

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Posted
6 hours ago, BIGNEWY said:

I think I have reproduced the problem in single player. 

I was able to damage engine one and shut down, but then checked the info bar at the bottom and noticed rpm still at 45.

I have reported it, and will mark this as reported as I think it is related. 

thanks

That is exactly what I see in multiplayer as well. Thanks for reporting! 

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  • 2 months later...
Posted
On 4/29/2022 at 9:25 AM, BIGNEWY said:

I think I have reproduced the problem in single player. 

I was able to damage engine one and shut down, but then checked the info bar at the bottom and noticed rpm still at 45.

I have reported it, and will mark this as reported as I think it is related. 

thanks

@BIGNEWY I'm still having the same problem in multiplayer as I originally reported in this thread. Any idea on when it will be fixed?

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