Swordsman422 Posted October 28, 2022 Posted October 28, 2022 I'm glad that we have a full squadron of VF-24 represented, but one nitpick is that in the US Navy after 1980, the numbers 8 and 9 were not used in carrier-based fixed-wing aircraft, so there would not be a 208 or 209 in 1998. It would be more appropriate for these aircraft to be 214 and 215.
Sandman Simulations Posted October 29, 2022 Author Posted October 29, 2022 5 hours ago, Swordsman422 said: I'm glad that we have a full squadron of VF-24 represented, but one nitpick is that in the US Navy after 1980, the numbers 8 and 9 were not used in carrier-based fixed-wing aircraft, so there would not be a 208 or 209 in 1998. It would be more appropriate for these aircraft to be 214 and 215. Hi, Thanks for feedback. A good point. Seems that you are right about sidenumbers. No 8 and 9 in use. I haven't paid attention to that before. Might be corrected in future.
RaisedByWolves Posted November 1, 2022 Posted November 1, 2022 Mission#2 the AI F-14s just sit on carrrier after I launch. THis a feature?
Sandman Simulations Posted November 1, 2022 Author Posted November 1, 2022 28 minutes ago, RaisedByWolves said: Mission#2 the AI F-14s just sit on carrrier after I launch. THis a feature? Most likely not a feature. I'll check that.
Sandman Simulations Posted November 2, 2022 Author Posted November 2, 2022 20 hours ago, RaisedByWolves said: Mission#2 the AI F-14s just sit on carrrier after I launch. THis a feature? Hi, Thank you for your feedback. I have now tested it dozen times and I can confirm AI did start up and take off normally except once. I still haven't been able to find out what was different that one time causing that behavior. Please report if this happens frequently or in other missions too.
RaisedByWolves Posted November 2, 2022 Posted November 2, 2022 This is what happens, number two is blocked by another flight of tomcats, when I taxi, number two taxis into the two manned aircraft that never move. Explosion ensues. Anyway Ill try a reinstall and delete approprirate FXOs and repair. Thanks for looking into it!
Sandman Simulations Posted November 2, 2022 Author Posted November 2, 2022 22 minutes ago, RaisedByWolves said: This is what happens, number two is blocked by another flight of tomcats, when I taxi, number two taxis into the two manned aircraft that never move. Explosion ensues. Anyway Ill try a reinstall and delete approprirate FXOs and repair. Thanks for looking into it! Those two Tomcats parked in front of your wingman should start about 15 seconds from mission start and taxi in couple of minutes. I tried to start my aircraft very quickly and start taxi immediately before they are ready. For some reason that prevents those two F-14s from moving. If you make normal start up procedures or at least wait for maybe 3 to 7 minutes, do those two Tomcats start taxiing?
RaisedByWolves Posted November 2, 2022 Posted November 2, 2022 I did a normal start up and alignment. But I will wait longer. Ill let you know next time I try. But they never moved on my end.
Sandman Simulations Posted November 2, 2022 Author Posted November 2, 2022 9 minutes ago, RaisedByWolves said: I did a normal start up and alignment. But I will wait longer. Ill let you know next time I try. But they never moved on my end. Thanks. Let me know if it doesn't work. I will continue searching for solution
UN9249 Posted December 15, 2022 Posted December 15, 2022 (edited) Hi! Tanker doesn let me refuel in a mission with iranians attacking tanker. he just rtb after my wingman refuels, and am run out of fuel. Edited December 15, 2022 by UN9249 [sIGPIC][/sIGPIC]
Sandman Simulations Posted December 15, 2022 Author Posted December 15, 2022 3 hours ago, UN9249 said: Hi! Tanker doesn let me refuel in a mission with iranians attacking tanker. he just rtb after my wingman refuels, and am run out of fuel. Hi, Thanks for your feedback. Problem is quite sure that tanker is empty. Unfortunately S-3B has quite a limited refueling capacity (15000 pounds I think). Mission design should take care that other flights won't use the tanker. But if your wingman is running on fumes and takes full load with external tanks there might not be anything left for you. You can always tell your wingman to stop refueling by calling him to rejoin but you won't know how much he has gotten. Because there is no good way to control refueling of your wingman I would suggest to take first turn by yourself. Take like 6000 pounds or whatever you think you will need to complete mission but still be within MLW at time of recovery and then send your wingman to refuel. It would be nice if we had means to ask wingman his fuel state and tell how much to take from tanker. 3
UN9249 Posted December 15, 2022 Posted December 15, 2022 1 hour ago, Sandman Simulations said: Hi, Thanks for your feedback. Problem is quite sure that tanker is empty. Unfortunately S-3B has quite a limited refueling capacity (15000 pounds I think). Mission design should take care that other flights won't use the tanker. But if your wingman is running on fumes and takes full load with external tanks there might not be anything left for you. You can always tell your wingman to stop refueling by calling him to rejoin but you won't know how much he has gotten. Because there is no good way to control refueling of your wingman I would suggest to take first turn by yourself. Take like 6000 pounds or whatever you think you will need to complete mission but still be within MLW at time of recovery and then send your wingman to refuel. It would be nice if we had means to ask wingman his fuel state and tell how much to take from tanker. Wow. i didn't know they re limited. Thank you for your feedback. i always send wingman first cause they re (AI) burning fuel insanely. [sIGPIC][/sIGPIC]
draconus Posted December 19, 2024 Posted December 19, 2024 (edited) M#3: Spoiler I accidentally found myself over the Fujairah during the MiG pursuit but there was no warning or consequences for that. During my shutdown procedure Jester yelled that SAS were off - duh! M#4: Spoiler I didn't find the Emirate's ship initially - I was more east of it checking 2 other ships in the area - when Jester suddenly said the Iranian boats were shooting at the ship and hoping for the Hornets to arrive quickly. Both informations were surprising then until I saw the smoke from afar and when I got there the messages started to come all at once revealing the history of what happened and what should be the right chronology. All went ok from there. While refueling from the tanker we've got a threating message from Iranian border defenc. They didn't shoot but clearly his pattern is too cose to the Iran. He's also flying there alone without escort - not realistic I'd assume. Still while refueling I was on channel 4 when came up the message from Overlord that we can RTB. I couldn't keep listening to the channel 3 as our radio #2 failed during the mission (might be my random failures setting). ICLS channel was not preset in the cockpit for the mission. No problem of course to set it myself. When landing there were at least 2 Tomcats and a Hornet all stuck in the middle of "the street", on hold by their directors, probably due to some static object incompatibility. I left the LA around them by myself and shutdown. briefing image 4 of 4 is empty. Some briefings contain some enemy threats which is kinda spoiler. Afaik hiding units in the ME prevents that. So I heard M#5 is not fully working rn. Any chance to get a fixed file or we have to wait for the update? Edited December 19, 2024 by draconus Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Sandman Simulations Posted December 19, 2024 Author Posted December 19, 2024 (edited) 7 hours ago, draconus said: M#3: Reveal hidden contents I accidentally found myself over the Fujairah during the MiG pursuit but there was no warning or consequences for that. During my shutdown procedure Jester yelled that SAS were off - duh! M#4: Reveal hidden contents I didn't find the Emirate's ship initially - I was more east of it checking 2 other ships in the area - when Jester suddenly said the Iranian boats were shooting at the ship and hoping for the Hornets to arrive quickly. Both informations were surprising then until I saw the smoke from afar and when I got there the messages started to come all at once revealing the history of what happened and what should be the right chronology. All went ok from there. While refueling from the tanker we've got a threating message from Iranian border defenc. They didn't shoot but clearly his pattern is too cose to the Iran. He's also flying there alone without escort - not realistic I'd assume. Still while refueling I was on channel 4 when came up the message from Overlord that we can RTB. I couldn't keep listening to the channel 3 as our radio #2 failed during the mission (might be my random failures setting). ICLS channel was not preset in the cockpit for the mission. No problem of course to set it myself. When landing there were at least 2 Tomcats and a Hornet all stuck in the middle of "the street", on hold by their directors, probably due to some static object incompatibility. I left the LA around them by myself and shutdown. briefing image 4 of 4 is empty. Some briefings contain some enemy threats which is kinda spoiler. Afaik hiding units in the ME prevents that. So I heard M#5 is not fully working rn. Any chance to get a fixed file or we have to wait for the update? Hi, Thank you for your message. Mission 3 Spoiler In this mission there is no consequences for trespassing Emirates airspace. The SAS thing must be some problem with landing checklist. I'll take a look. Mission 4 Spoiler I'll check the trigger zones when closing the ship. The ships and the boats are visible in the map view as they are quite hard to find and in real life there would be some real time directions for the pilot. As it's not possible in the dcs I think it's not cheating if you want to check their position from the chart. I have already changed the tanker place about a year ago for the same reason but it seems the problem is back. Need to check that too. I'll take a look if there is a new problem with the taxi director after landing There has been some problems with the fourth briefing image (kneeboard). It think it worked before the latest update. Don't know what to do about that as I have submitted it to ED at least 5 times and the kneeboard is there and working in the version I have sent. At least the player can check the kneeboard from the documentation and in-game kneeboard. Unfortunately we are not allowed to release updates other than included in ED official one so just need to wait for that. In the future there might be a regular campaign hot-fix soon after the big update as every time something is unexpectedly broken. Edited December 19, 2024 by Sandman Simulations 1
draconus Posted January 8 Posted January 8 (edited) About 30k CAP - fully loaded and tanked Tomcat can't handle it without AB - which defeats the purpose. On MIL you can probably get to speed and finally climb 30k but you'll quickly drop speed and drop alt on first turn. I suggest either 25k for full load or 30k only for lighter loads. One of the check lists contains ITLS ATLS (both in message and VO) - either it should be ICLS or I'm going to learn something new. So i skipped M#5 for now, #6 went fine (just not able to park correctly, they direct you into the static vehicle), what about #7 state atm? Edited January 8 by draconus Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Sandman Simulations Posted January 8 Author Posted January 8 (edited) 3 hours ago, draconus said: About 30k CAP - fully loaded and tanked Tomcat can't handle it without AB - which defeats the purpose. On MIL you can probably get to speed and finally climb 30k but you'll quickly drop speed and drop alt on first turn. I suggest either 25k for full load or 30k only for lighter loads. One of the check lists contains ITLS (both in message and VO) - either it should be ICLS or I'm going to learn something new. So i skipped M#5 for now, #6 went fine (just not able to park correctly, they direct you into the static vehicle), what about #7 state atm? Hi, Thanks for reporting I have submitted a patch to fix the stuck AI issue with the director and waiting for ED to release it. I'll check the checklist item. I haven't had any problems with 30k CAP with two AIM-54s. Did you had the problem in mission 2 and 4 too? 2 minutes ago, Sandman Simulations said: Edited January 8 by Sandman Simulations 1
draconus Posted January 8 Posted January 8 7 hours ago, Sandman Simulations said: I haven't had any problems with 30k CAP with two AIM-54s. Did you had the problem in mission 2 and 4 too? OK, sorry for confusion, I have just checked quick air start in M2 and had no troubles either. 30k at half throttle easily keeping 300KIAS in turns. I must have experienced the "double weight after flight delayed" bug before. It was ATLS from the taxi checklist. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Sandman Simulations Posted January 9 Author Posted January 9 9 hours ago, draconus said: OK, sorry for confusion, I have just checked quick air start in M2 and had no troubles either. 30k at half throttle easily keeping 300KIAS in turns. I must have experienced the "double weight after flight delayed" bug before. It was ATLS from the taxi checklist. Good to hear your Tomcat isn't so badly underpowered all the time. Yes it's ATLS so I think you mean the point of checklist below. Here is a topic about what it is. F14B Q's: T/O checklist - DCS: F-14A & B - ED Forums 1
draconus Posted January 9 Posted January 9 Thanks, all clear now If only I had looked here https://heatblur.se/F-14Manual/accr.html before posting. 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
draconus Posted January 14 Posted January 14 M#8 - as soon as I got RTB message I got the "*** contact approach on button 5 ***" message all the way to the carrier, and as usual - parking problems - stop in the middle of the deck. M#9 - I got RTB message during my last task (low and fast flyover) and then the task was confirmed completed and I was asked to return to CAP station, and as usual - parking problems - stop in the middle of the deck. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Sandman Simulations Posted January 15 Author Posted January 15 6 hours ago, draconus said: M#8 - as soon as I got RTB message I got the "*** contact approach on button 5 ***" message all the way to the carrier, and as usual - parking problems - stop in the middle of the deck. M#9 - I got RTB message during my last task (low and fast flyover) and then the task was confirmed completed and I was asked to return to CAP station, and as usual - parking problems - stop in the middle of the deck. Thanks for reporting. At the moment the parking problem is affecting all the missions with the director enabled. Should be fixed when ED gets my patch out. I'll check the other problems with M8 and 9
draconus Posted January 15 Posted January 15 Can you tell me about #7 status? I skipped it for now. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Sandman Simulations Posted January 15 Author Posted January 15 2 hours ago, draconus said: Can you tell me about #7 status? I skipped it for now. If you mean the taxi director issue at launch it was fixed in December update and should work. 1
Sandman Simulations Posted January 15 Author Posted January 15 18 hours ago, draconus said: M#8 - as soon as I got RTB message I got the "*** contact approach on button 5 ***" message all the way to the carrier, and as usual - parking problems - stop in the middle of the deck. M#9 - I got RTB message during my last task (low and fast flyover) and then the task was confirmed completed and I was asked to return to CAP station, and as usual - parking problems - stop in the middle of the deck. In mission 8 I wasn't able to replicate the problem. The RTB call is timed to happen 30 seconds after the call from Blackhawk and Contact approach message is timed to pop up 420 seconds after RTB call and to stay there for 30 seconds. No other trigger are involved so I think it must be some random DCS bug. In mission 9 you can get RTB call before all tasks are completed if your CAP period is full and Pontiac 6 arrives to the area. Usually the mission doesn't take so long time as Pontiac 6 launches 80 minutes from the mission start. The last task is counted to be completed if the task is given to you, you are flying over the designated area and you altitude is is low enough. The altitude limit is not very low so flying over the area after the RTB call can be enough to scare those enemies.
draconus Posted January 15 Posted January 15 5 minutes ago, Sandman Simulations said: Usually the mission doesn't take so long time It was 2h for me with my 2 AARs. I take my time on those Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
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