Supmua Posted February 20, 2023 Author Posted February 20, 2023 48 minutes ago, motoadve said: Are you forced to be locked at 45 or 30FPS with vertical Synch enabled? Just asked to join the latest beta. You can pick and choose between auto vs 45 vs 30 fps lock. This is beta so things can still change and it might not be ready for the mass. I only had little time with it and most of it was figuring out why my DCS kept crashing. 34 minutes ago, dburne said: Sounds promising thanks for the update. I am just waiting on release version here. Might be safer that way if you value stability. But I think this is it for motion smoothing, they did fix the cockpit stuttering…took about a year lol. 1 PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/
Harlikwin Posted February 20, 2023 Posted February 20, 2023 7 hours ago, Willdass said: @Harlikwin I use steam version and I get around using steam all together. I made a new desktop shortcut from dcs.exe (located in steamapps folder), and inserted the command into that shortcut. Have not had any issues. Weird. I tried this and it asks me if I want to run with those arguments, and I say yes, but still the stupid thing boots into steamVr instead. I do see the Varjo tool and black screen in VR saying its in openXr tho. Do I need to install an OpenXr or opencomposite DLL somewhere? New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Supmua Posted February 20, 2023 Author Posted February 20, 2023 3 minutes ago, Harlikwin said: Weird. I tried this and it asks me if I want to run with those arguments, and I say yes, but still the stupid thing boots into steamVr instead. I do see the Varjo tool and black screen in VR saying its in openXr tho. Do I need to install an OpenXr or opencomposite DLL somewhere? Have you tried running it via Steam OpenXR? Enable in Steam setting/Developer, and this should automatically turn off Varjo OpenXR switch in VB. PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/
dburne Posted February 20, 2023 Posted February 20, 2023 (edited) 12 minutes ago, Supmua said: Have you tried running it via Steam OpenXR? Enable in Steam setting/Developer, and this should automatically turn off Varjo OpenXR switch in VB. Just fyi but that is how I have been running my Aero and fairly pleased with it. No worries with modding anything. Hopefully ED corrects this for the Aero in the next Open Beta update, will see. Edited February 20, 2023 by dburne Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
Supmua Posted February 20, 2023 Author Posted February 20, 2023 According to the people on Discord, motion smoothing taxes the system quite a bit so your current optimal settings will likely need to be reduced to accommodate this mode. I won’t be doing much testing as I’ll be spending most of my time with the PSVR2 this week. PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/
dburne Posted February 20, 2023 Posted February 20, 2023 1 hour ago, Supmua said: According to the people on Discord, motion smoothing taxes the system quite a bit so your current optimal settings will likely need to be reduced to accommodate this mode. I won’t be doing much testing as I’ll be spending most of my time with the PSVR2 this week. That was my beef with the initial beta release. Taxed the system too much just to use it which kind of defeated the whole purpose in having it. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
Harlikwin Posted February 20, 2023 Posted February 20, 2023 (edited) 3 hours ago, Supmua said: Have you tried running it via Steam OpenXR? Enable in Steam setting/Developer, and this should automatically turn off Varjo OpenXR switch in VB. nullI managed to switch it to this by setting it in the openXR runtime tools, which says its enabled. it does WMR tho. openXR is off in the varjo runtime, but open VR is on. It still looks like its somehow going to steamVR cuz reshade is loading and XR necksafer doesn't work, but VRnecksafer still does whacky things. Edited February 20, 2023 by Harlikwin New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Supmua Posted February 20, 2023 Author Posted February 20, 2023 1 hour ago, Harlikwin said: nullI managed to switch it to this by setting it in the openXR runtime tools, which says its enabled. it does WMR tho. openXR is off in the varjo runtime, but open VR is on. It still looks like its somehow going to steamVR cuz reshade is loading and XR necksafer doesn't work, but VRnecksafer still does whacky things. The WMR stuff shouldn’t be on there. I think that’s what’s causing trouble. PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/
Harlikwin Posted February 20, 2023 Posted February 20, 2023 (edited) 22 minutes ago, Supmua said: The WMR stuff shouldn’t be on there. I think that’s what’s causing trouble. Well thats what shows up when I follow these instructions https://steamcommunity.com/sharedfiles/filedetails/?id=2791489010 I was using a G2 before that ran thru WMR. I wonder if there is a way to disable it. Though it doesn't seem to be running at all. Also there was no way to change to just Open XR in the developer settings that I could see. I can run Varjo OpenXR but I think thats not what we want based on page1. Edited February 20, 2023 by Harlikwin New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Supmua Posted February 20, 2023 Author Posted February 20, 2023 You can use Varjo OpenXR but you need to install mbucchia’s wrapper that disables Quadview. My recommendation though is to delete all the WMR related files because it can still mess you up in the future. The current OpenXR runtime in Steam Dev Window should be either Steam or Varjo only, not WMR. PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/
dburne Posted February 21, 2023 Posted February 21, 2023 (edited) 4 hours ago, Supmua said: The WMR stuff shouldn’t be on there. I think that’s what’s causing trouble. Ditto. Get rid of all you can of WMR unless you plan on continuing to use the Reverb. Set Steam VR in the Advanced Settings to be the Open XR runtime. I put a shortcut on my desktop to DCS.exe and named it Open XR with the following: "D:\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe" --force_OpenXR ( obviously I have DCS on my d: drive in this case). Note there is a space between the last quotation mark and the first -. So when I get ready to fly, I launch Varjo Base. Then Steam VR from within Varjo base on desktop. Then the above mentioned DCS shortcut that I created on my desktop. Once DCS is loaded up I put my Aero helmet on and off I go. Edited February 21, 2023 by dburne Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
Harlikwin Posted February 21, 2023 Posted February 21, 2023 3 hours ago, Supmua said: You can use Varjo OpenXR but you need to install mbucchia’s wrapper that disables Quadview. My recommendation though is to delete all the WMR related files because it can still mess you up in the future. The current OpenXR runtime in Steam Dev Window should be either Steam or Varjo only, not WMR. So what eventually ended up working. And I don't even understand how its working was. Adding an OpenVr.dll with the opencomposite.dll in it and running it through steamVR. Bizzarely reshade still works (yay), and now XRnecksafer works too (the entire goal of this). It makes 0 sense to me whats going on but it seems to be working for me. 11 minutes ago, dburne said: Ditto. Get rid of all you can of WMR unless you plan on continuing to use the Reverb. Set Steam VR in the Advanced Settings to be the Open XR runtime. I put a shortcut on my desktop to DCS.exe and named it Open XR with the following: "D:\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe" --force_OpenXR ( obviously I have DCS on my d: drive in this case). Note there is a space between the last quotation mark and the first -. So when I get ready to fly, I launch Varjo Base. Then Steam VR from within Varjo base on desktop. Then the above mentioned DCS shortcut that I created on my desktop. Once DCS is loaded up I put my Aero helmet on and off I go. Yeah I see the runtimes in steam VR but there is no option to change or set them. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Supmua Posted February 21, 2023 Author Posted February 21, 2023 1 hour ago, Harlikwin said: So what eventually ended up working. And I don't even understand how its working was. Adding an OpenVr.dll with the opencomposite.dll in it and running it through steamVR. Bizzarely reshade still works (yay), and now XRnecksafer works too (the entire goal of this). It makes 0 sense to me whats going on but it seems to be working for me. Yeah I see the runtimes in steam VR but there is no option to change or set them. Makes no sense to me why it works but apparently it did. Reshade shouldn't work with OpenXR because the API is not supported. I'd still recommend deleting WMR stuff, wiping SteamVR then fresh reinstall though. PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/
Supmua Posted February 21, 2023 Author Posted February 21, 2023 (edited) Anyway, more on the Motion Smoothing beta. It increases my GPU frametime by 4.5ms with minimal effect on CPU frametime. This is a huge tax on GPU frametime unless you have top of the line GPU such as 4090 (almost like dropping GPU from 4090 to 3090Ti). Any frametime spike that goes above 22ms will cause retention artifacts right away, so it doesn't matter how good your average fps is but it's more of how good your minimum fps is in order to remain artifact free. There is also mild artifacts in this mode even with constant 45 fps but it's mostly in the peripheral vision so it's very hard to notice unless you glance around while turning your head, this is more noticeable when compared back to back against 90 fps mission in non-framelock mode. So for completely artifact free and super smooth gameplay, nothing beats the good old 90 fps if your rig and setup can get you there. The non-motion smoothing 45 fps lock also gives smoother gameplay albeit at the cost of blurry objects that are close and moving towards your plane. Edited February 21, 2023 by Supmua PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/
dburne Posted February 21, 2023 Posted February 21, 2023 Well that about settles it for me then - their Motion Reprojection increasing the GPU frametime that much kind of defeats the whole purpose of reprojection imho. I may check it out once it is released into the wild but doubt I will care for it. I will stick with my 45 fps locked non motion reprojection settings. Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
Harlikwin Posted February 21, 2023 Posted February 21, 2023 7 hours ago, dburne said: Well that about settles it for me then - their Motion Reprojection increasing the GPU frametime that much kind of defeats the whole purpose of reprojection imho. I may check it out once it is released into the wild but doubt I will care for it. I will stick with my 45 fps locked non motion reprojection settings. IDK, I'm getting like anywhere from 45-90fps with the aero, which is about the same as my old G2... So I'm pretty happy. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
prancibald Posted February 21, 2023 Posted February 21, 2023 Does anybody else get really bad stuttering when switching to the F10 map while using the aero?
motoadve Posted February 21, 2023 Posted February 21, 2023 Testing the new beta for Varjo Base, Motion Smoothing does not work too well, the ground you can see everything very smooth, to the front or the sides, in the case of warbirds and maneuvering in front of you, the wings look like flapping at high speed, looks terrible. Also I am using Open XR wrapper this Varjo beta is causing massive hiccups during missions, something like this never happened before. Also tested in SteamVR Open VR, no hiccups and performance was a bit better, but still when on dogfights sometimes there are lots of artifacts when turning fast when chasing another plane.
Supmua Posted February 21, 2023 Author Posted February 21, 2023 1 hour ago, motoadve said: Testing the new beta for Varjo Base, Motion Smoothing does not work too well, the ground you can see everything very smooth, to the front or the sides, in the case of warbirds and maneuvering in front of you, the wings look like flapping at high speed, looks terrible. Also I am using Open XR wrapper this Varjo beta is causing massive hiccups during missions, something like this never happened before. Also tested in SteamVR Open VR, no hiccups and performance was a bit better, but still when on dogfights sometimes there are lots of artifacts when turning fast when chasing another plane. I think it depends on what your frametime is doing during those moments. If you can maintain less than 16ms (both CPU and GPU) there should be minimal hiccups. I'm mostly using Steam OpenXR though (no significant issues), need to do more testing on other modes but once my PSVR2 arrives I prob won't be touching anything else for a week lol. PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/
dburne Posted February 22, 2023 Posted February 22, 2023 2 hours ago, Supmua said: I think it depends on what your frametime is doing during those moments. If you can maintain less than 16ms (both CPU and GPU) there should be minimal hiccups. I'm mostly using Steam OpenXR though (no significant issues), need to do more testing on other modes but once my PSVR2 arrives I prob won't be touching anything else for a week lol. Traiter!! Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
Supmua Posted February 22, 2023 Author Posted February 22, 2023 11 hours ago, dburne said: Traiter!! lol there's lots to learn about this new headset and platform. Hardware-wise it's very interesting because it's like a Reverb G2 with wide FOV, high edge to edge clarity, plus OLED HDR. Fresnel lens that they use allows plenty of lights to pass through to meet HDR qualification (Pancake in comparison kills about 80% of the lights going through thus reducing brightness/contrast/vibrance significantly). Then there's haptic feedback on the headset itself as well as force-feedback trigger buttons, some of which we could probably use in DCS if other hardware companies decide to make them (imagine haptics on your HOTAS when you squeeze the trigger, or throttle shakes when you go afterburner, etc.). Software is also tightly integrated with the hardware taking full advantages of all the features (full use of eyetracking for foveation, menu selection, aiming, etc.). We can learn from SONY's insights and engineering prowess, and they seem to be very serious about VR tech right now. 2 PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/
dburne Posted February 22, 2023 Posted February 22, 2023 55 minutes ago, Supmua said: lol there's lots to learn about this new headset and platform. Hardware-wise it's very interesting because it's like a Reverb G2 with wide FOV, high edge to edge clarity, plus OLED HDR. Fresnel lens that they use allows plenty of lights to pass through to meet HDR qualification (Pancake in comparison kills about 80% of the lights going through thus reducing brightness/contrast/vibrance significantly). Then there's haptic feedback on the headset itself as well as force-feedback trigger buttons, some of which we could probably use in DCS if other hardware companies decide to make them (imagine haptics on your HOTAS when you squeeze the trigger, or throttle shakes when you go afterburner, etc.). Software is also tightly integrated with the hardware taking full advantages of all the features (full use of eyetracking for foveation, menu selection, aiming, etc.). We can learn from SONY's insights and engineering prowess, and they seem to be very serious about VR tech right now. Thanks for the feedback, yeah for VR's sake I hope Sony continues on with it. Would be very good for the industry. 1 Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
fastf1nger Posted February 22, 2023 Posted February 22, 2023 vor 3 Stunden schrieb dburne: Thanks for the feedback, yeah for VR's sake I hope Sony continues on with it. Would be very good for the industry. Especially when companies like HP step away from VR. As some of you heard maybe, no Reverb G3 or similar, unfortunately 1 "...dont kill me because i´m calling the F-16 the Fighting Falcon...i´m born in 1977 ;)" MY SYSTEM: Intel i9 13900KF @ 24x 3,0Ghz | MSI Pro Z690-A DDR5 | NVidia Geforce RTX 4090 | Corsair Vengeance DDR5 64Gb RAM @5200Mhz | Varjo Aero | 2x Samsung 980Pro M.2 NVMe SSD | Thrustmaster Warthog HOTAS | Thrustmaster TPR Rudder | Win10 Pro | DCS Open Beta | Voice Attack MOTION RIG: DOF Reality H6 with new SFU motors + Witmotion Sensor (Motion Compensation) CURRENTLY FLYING: F-16C Fighting Falcon | F-14A/B Tomcat | AH-64D Apache
Supmua Posted February 22, 2023 Author Posted February 22, 2023 (edited) If Sony decides to release this headset for the PC I can see them take the number one spot away from Meta. They probably won’t as their main focus is the PlayStation console, and Apple likely won’t push gaming either but instead their HMD as a laptop replacement. Edited February 22, 2023 by Supmua 2 PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/
Harlikwin Posted February 22, 2023 Posted February 22, 2023 1 hour ago, fastf1nger said: Especially when companies like HP step away from VR. As some of you heard maybe, no Reverb G3 or similar, unfortunately Yeah thats what finally got me to get the Aero... Does the sony work with PC's? 1 New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
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