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Posted (edited)

If the TDC cursor is moved outside the upper or lower areas of the tactical region and reassigned to another page within the cursor-bump time window (in this example, to the SA page), it will command a cursor-bump.

RDR_Range_TDC_Reassign.trk

Edited by Tholozor
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REAPER 51 | Tholozor
VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/
Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/

Posted

I wonder how it is in the real Hornet. This sounds like a logical, if not intended result, and depending on how the bump logic is wired, it could occur in the real thing, too. I don't suppose you could talk any of the SMEs into trying this out next time they get to sit in one? 🙂 

Posted

My understanding of the cursor-bump logic is that the cursor must be moved out of then back into the tactical region within the cursor-bump time window. To my mind, removing the cursor from the page entirely should interrupt that logic cycle instead of causing it to execute.

REAPER 51 | Tholozor
VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/
Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/

Posted (edited)

I would add though, if we ever get a faster TDC speed like we should have, it'll become less likely to invoke this bug unintentionally. (Not that it wouldn't be good to be fixed anyway s of course)

Edited by MARLAN_

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