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Posted

When a player is joining the server there is lag for 1..2 seconds. Never had such an obvious impact from players joining the server. But I can't tell exactly which patch introduced the behaviour but it was 2.7.12.23362 (28. April) or later.

  • 3 weeks later...
Posted (edited)

What does "faulty server connection (bad Wi-Fi)" mean ? Is it a problem on the MP server side ? Or was it on your (client) side ?

Ping is no big issue, I've played on Australian servers with 250 ms ping and the game was running surprisingly smooth (and stable).

Edited by Lynnux
Posted
42 minutes ago, Lynnux said:

What does "faulty server connection (bad Wi-Fi)" mean ? Is it a problem on the MP server side ? Or was it on your (client) side ?

It was a server issue on my side (I was hosting back then).

Yes, as I said, ping was not my issue. I had a very good ping. My issue was packet jittering which is another network plague.

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  • 2 weeks later...
Posted (edited)

Are you hooking into any onPlayerTry/Connect API's? If so ensure your hooks run faster than frame time (0.015sc) by simple timer profile and log output.

Edited by PravusJSB

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