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Posted

Hi

Is there a setting to make rudder behave same as pitch when using analog/keyboard? 

What I mean is that whilst depressing z or x that rudder slides to that direction and then upon releasing keyboard it remains in that position until you manually snap the rudder back to the center? 

 

I am a mobile remote warrior and cannot always keep rudder pedals with me. 

 i7-11800H @ 2.30GH | 16Gb 3200MHz | GeForce RTX 3060 | Samsung 1TB SSD | KINGSTON 520GB SSD

Posted (edited)

Hi 

I don't think there is. Would be a function of an analogue axis. 

 It would be hard, if not impossible to code for the keyboard:

2x buttons = fast (full) deflection - kicking the rudder

2x buttons = steady deflection curve with hold mode - thing you are asking for 

1 x button = reset to center position

When you are mobile, do you play keyboard and mouse only or with a simple joy at least?

 

Edited by Gierasimov

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Posted
2 hours ago, Gierasimov said:

Hi 

I don't think there is. Would be a function of an analogue axis. 

 It would be hard, if not impossible to code for the keyboard:

2x buttons = fast (full) deflection - kicking the rudder

2x buttons = steady deflection curve with hold mode - thing you are asking for 

1 x button = reset to center position

When you are mobile, do you play keyboard and mouse only or with a simple joy at least?

 

 

Hi, thank you for the reply.

when mobile keyboard and mouse alone.

 i7-11800H @ 2.30GH | 16Gb 3200MHz | GeForce RTX 3060 | Samsung 1TB SSD | KINGSTON 520GB SSD

Posted (edited)

Then this would be a nice to have:

2x buttons = fast (full) deflection - kicking the rudder

2x buttons = steady deflection curve with hold mode - thing you are asking for 

1 x button = reset to center position

Maybe move to the wish list? 

Edited by Gierasimov

Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB ::  MSI RTX 4080  Gaming X Trio  :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta

Posted
On 6/27/2022 at 9:59 AM, Gierasimov said:

Hi 

I don't think there is. Would be a function of an analogue axis. 

 It would be hard, if not impossible to code for the keyboard:

2x buttons = fast (full) deflection - kicking the rudder

2x buttons = steady deflection curve with hold mode - thing you are asking for 

1 x button = reset to center position

When you are mobile, do you play keyboard and mouse only or with a simple joy at least?

 

 

These two functionalities can be created via LUA editing (I tested):
2x buttons = fast (full) deflection - kicking the rudder and hold
1 x button = reset to center position

This functionality cannot be created via LUA editing:
2x buttons = steady deflection curve with hold mode (I cannot figure out why ED didn't create it)

LeCuvier

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