Strikeman Posted April 12, 2022 Posted April 12, 2022 This is mainly for when George is a CP/G. My thinking is that either through explicit setting of a variable in a mission planner or through experience level(ill explain later), George will be able to identify targets with more accuracy. My thinking was that by flying with George as the AI he would gain experience and be able to provide more details in the target list as time goes on. For example a green level George would provide the type of info available now. But then if you fly more missions/training with him he would be able to tell the difference between SAM threats and or types of vehicles. Maybe even provide ranging as mentioned in another topic. We could even build on this to improve other attributes such as being able to track moving vehicles better. Just a thought. This was inspired by M1 Tank platoon 2, where when you promoted your tank crews they performed better at their jobs. Always had to have the Expert level loader
tusler Posted April 12, 2022 Posted April 12, 2022 (edited) I agree something needs to be done since George as CPG has no Idea of the difference between Enemy and friendly aircraft, equipment and troops. Edited April 12, 2022 by tusler Ask Jesus for Forgiveness before you takeoff :pilotfly:! PC=Win 10 HP 64 bit, Gigabyte Z390, Intel I5-9600k, 32 gig ram, Nvidia 2060 Super 8gig video. TM HOTAS WARTHOG with Saitek Pedals
DmitriKozlowsky Posted July 14, 2022 Posted July 14, 2022 Option for AI CP/G skill level Right now AI skill level is for crew. For two crew Apache allow option to set CP/G skill.
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