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Everything posted by Strikeman
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I went the route of using a button matrix with a freejoy and a bluepill board. Its allot of wires, I don't know where you would fit the shift registers in the grips there is not that much room. @flanker0ne Those models look nice, can't wait to see what they look like when you print them out.
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Lol. Yea I understand real life tasking destruction of a bridge to AH-64 might not be a realistic proposition. I was asking because of a mission from a campaign I’m flying is tasked todo it. In real life I know a jdam or lgb would get the job done.
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Just a quick question, can bridges be destroyed with Hellfire's. I loaded up the live fire range instant action mission and attacked the nearest bridge to the west. I had a hard time actually getting Hellfire's on the target as they seemed to land past the bridge. I did put a couple into the supports and the area where the bridge connects back to land. But no dice.
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[SP] AH-64D Georgian Hammer Campaign
Strikeman replied to Eight Ball's topic in Missions and Campaigns
Not sure there are going to be any edits to the files, as not much activity on this thread. I am currently flying this campaign and having allot of fun. I did have to do a trail of combind arms to accomplish mission 9-1-0, as the tanks were getting stuck on the bridge. Setting new waypoints does mess up the mission as the trigger doesn't get fired for then end waypoint. So I had to manually edit logbook to show I passed mission. I would say don't be afraid to open up the mission files in the editor, I don't think there is anything wrong with doing that. -
Would love to have callouts of nearby threats engaging the helo. Ex. “Triple A 3 o’clock low”. “BMP in the trees firing to the left.”
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need track replay How to select the next Hellfire to fire?
Strikeman replied to Devrim's topic in Bugs and Problems
To be clear I was playing as pilot with George as gunner. Even though I was hitting the keybind maybe only works in the gunner seat. -
need track replay How to select the next Hellfire to fire?
Strikeman replied to Devrim's topic in Bugs and Problems
Yea. I am upset I didn’t save the track. I had a good mission in the Georgian hammer campaign. Made it back to the base with the left pylon gone. Was really mad that i couldn’t use the 4 good missles i had in the good pylon. I lost it landing at the base and crushed a poor mp and got convicted of fratricide. -
need track replay How to select the next Hellfire to fire?
Strikeman replied to Devrim's topic in Bugs and Problems
So can anyone confirm if the middle advance function works. I had my left pylon blown off and I tried to set to manual and advance. But it didn’t work. -
Although I think this would be neat, I doubt it would get prioritized in the current stack of features. Would be fun to see a "Exit Chopper" and "Navigate to WP#" option. Would make for some cool search and rescue missions.
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I hear what you are saying. But it works sometimes and not others using same keybind so seems like a bug.
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Has anyone ever had the issue where the comms menu will not open, I was playing a mission on the Georgian Hammer campaign. And Sometimes the menu is available and other times its not. Its very frustrating not being able to send command to wingman. Just wondering if anyone else has had this issue?
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need track replay Apache shaking when spawned hot on ground
Strikeman replied to Mav87th's topic in Bugs and Problems
I have recently had this behavior when spooling up engines from a cold start. -
[SP] AH-64D Georgian Hammer Campaign
Strikeman replied to Eight Ball's topic in Missions and Campaigns
Kudos to @Eight Ballfor the campaign its allot of fun. I had a questions and wanted to see if anyone had an answer, I just finished up mission 5-3-0 and on return to the FARP ATC told me told to go to alternate. I didn't see one listed anywhere. Anyone know what I am supposed todo in that situation? Thanks. -
I actually work in software development so I understand how dev projects are managed. I can't tell you how ED manages theirs, but I'm sure they know what features they are working on or plan on working on. I'm not looking for a specific date of a release. But I really don't think that its asking too much to get an order of of features to be released and a general timeframe. This is a product that people paid for so think there is some level of expectations, if it was an opensource volunteer project then I might take your approach.
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I was wondering what is the current timeline for the upcoming features, such as FCR ect. I didn't see this listed anywhere. Thanks.
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George Options: Filter by range, threat or target type
Strikeman replied to Hentai Paisen's topic in Wish List
I have recently found that troublesome also. When you discover a near threat george still does his wide field of view search. If the target is on the nose at 2k I should be able to direct him to that location and just have him search in a close proximity. Not showing me the SA-8 km down the road. -
That would be a nice feature. I would be happy if I could get him to crest a mountain without crashing into it
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I think it is based off this https://www.thingiverse.com/search?q=tedac&page=1&type=things&sort=relevant
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I remember that, yes they did use Hellfires against the EWR buildings. Can't seem to find the video but I do recall hellfires blowing up big square structures https://www.defensemedianetwork.com/stories/gulf-war-apache-raid/
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Does anyone know if its possible to get the text from the KU display through LUA scripting? Thanks in advance.
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This is mainly for when George is a CP/G. My thinking is that either through explicit setting of a variable in a mission planner or through experience level(ill explain later), George will be able to identify targets with more accuracy. My thinking was that by flying with George as the AI he would gain experience and be able to provide more details in the target list as time goes on. For example a green level George would provide the type of info available now. But then if you fly more missions/training with him he would be able to tell the difference between SAM threats and or types of vehicles. Maybe even provide ranging as mentioned in another topic. We could even build on this to improve other attributes such as being able to track moving vehicles better. Just a thought. This was inspired by M1 Tank platoon 2, where when you promoted your tank crews they performed better at their jobs. Always had to have the Expert level loader
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Suncom SFS and Talon restoration and mods
Strikeman replied to debolestis's topic in PC Hardware and Related Software
Thanks for the heads up on this! I stopped using my modded SFS because of jumpy pots. I ordered these on mouser and they arrived today. They are a pretty good fit. Just need to solder up the wires. -
I was wondering when do you think you will have availability of the Orion FA-18 Throttle?