giullep Posted July 30, 2022 Posted July 30, 2022 Hi Guys, im away, i will only known if it is just implemented ?
corbu1 Posted July 30, 2022 Posted July 30, 2022 Yes, it was introduced with last week‘s OB. I like it very much…..Many thanks to ED DCS Version: 2.9.15.9408 Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F - OH-58D - UH-60L(Mod, n.i.) - OH-6A(Mod, n.i.) - A-10CII - F-16C - F/A-18C - AJS37 - F-14 - MiG-21bis - JF-17 - Mirage F1 - MiG-29A - (prepurchase) - FC2024 -Combined Arms - Supercarrier - NTTR - Normandy2.0 - Channel - Persian Gulf - Syria - SA - Sinai - Afghanistan - Kola - Iraq - Cold War Germany — Waiting for: BO-105 - AH-1G/F(Mod) DCS-Client: 9800X3D, 64GB 6200, RTX3090, 1TB M2 NVMe(win10), 4TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta DCS-DServer: 11600KF, 64GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus Simpit: NLR Flightsim Pro Cyclic: TM Warthog Grip with 30cm Extension + VPforce Rhino FFB FW Stick: TM Warthog Grip and Base, Throttle: TM Warthog Pedals: Komodo Sim. with Dampers Collective: VPC Rotorplus+AH-64D Grip Other: NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s and EUFD, Alain Dufour’s AH-64 TEDAC, TM MFD, Streamdecks (1*32,3*15,1*6), VPC CP#1
sirrah Posted July 30, 2022 Posted July 30, 2022 2 hours ago, corbu1 said: Yes, it was introduced with last week‘s OB. I like it very much…..Many thanks to ED Yes, great improvement. Though current implementation might make the already superhuman George AI even more powerful. The combination of George's ability to quickly spot targets and keep the laser pointed at moving one's (especially flying targets), in combination with this new identification (IFF) function, make the Apache extremely powerful. (Not complaining here. I love it ) 1 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
hannibal Posted July 31, 2022 Posted July 31, 2022 (edited) had george lase a target from about 8000 meters.. and he missed twice! wasted two AGM114's.. (i was successful to hit targets at 8500 M in previous patch) can i ask what is george maximum effective engagement distance in the recent patch? Edited July 31, 2022 by hannibal find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Kharrn Posted July 31, 2022 Posted July 31, 2022 Am 30.7.2022 um 11:30 schrieb sirrah: Yes, great improvement. Though current implementation might make the already superhuman George AI even more powerful. The combination of George's ability to quickly spot targets and keep the laser pointed at moving one's (especially flying targets), in combination with this new identification (IFF) function, make the Apache extremely powerful. (Not complaining here. I love it ) Remember that the copilot/gunner AI IFF "system" can be changed from a very simple mode to a more realistic approach. AFAIK by most mission designers and the current (instant) missions available, it is set to "auto", meaning it will use the matrix logic seen on page 19 in the documentation (file name: AH-64D_George_2.pdf) https://forum.dcs.world/applications/core/interface/file/attachment.php?id=277428&key=305645b1b8f8789dc6d884c79008fb8c vor 3 Stunden schrieb hannibal: had george lase a target from about 8000 meters.. and he missed twice! wasted two AGM114's.. (i was successful to hit targets at 8500 M in previous patch) can i ask what is george maximum effective engagement distance in the recent patch? please provice a .trk file if you want to get criticized for your flying JK ! But with a .trk others can see if it really is George missing or some other thing/problem/etc or even a bug, that is making the Hellfire miss. George still tends to "aim" the laser (LRFD) too high which is making the Hellfire hit behind the target and long range engagements. I cant tell if there is a "maximum effective distance" for George but the closer the better i guess xD 1
sirrah Posted July 31, 2022 Posted July 31, 2022 31 minutes ago, Kharrn said: Remember that the copilot/gunner AI IFF "system" can be changed from a very simple mode to a more realistic approach. AFAIK by most mission designers and the current (instant) missions available, it is set to "auto", meaning it will use the matrix logic seen on page 19 in the documentation (file name: AH-64D_George_2.pdf) https://forum.dcs.world/applications/core/interface/file/attachment.php?id=277428&key=305645b1b8f8789dc6d884c79008fb8c 493.73 kB · 1522 downloads Yes, thank you (at the time of writing I didn't know) 2 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
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