Riesling Posted August 2, 2022 Share Posted August 2, 2022 Hello, I have some problems reading the alarm panel in VR. I'm using oculus Rift S. Can see lamps but not the text. (same behaviour as HUD) Maybe adding the panel in kneeboard should help. Regards, 2 Riesling | FR Specs: i7 6700K / 32 Gb RAM / SSD / GTX 1070 + Oculus Rift S / Saitek Rudder Pedals / Thrusmaster TWCS + T16000M Link to comment Share on other sites More sharing options...
Nealius Posted August 2, 2022 Share Posted August 2, 2022 The one in the lower right? I can't read it well in my Quest 2 either, but zooming in makes it somewhat legible. 1 Link to comment Share on other sites More sharing options...
ARM505 Posted August 3, 2022 Share Posted August 3, 2022 I'm not sure how we can fault the game in general, and certainly the F1 specifically, for problems with VR resolution (a known shortcoming of current VR). Asking for small details in the kneeboard would be a hole with no bottom in that case. The Tomcat ASI, the Apache TSD, a lot of stuff in the Hind, or any number of small, harder to read displays for anything in VR really. I can only suggest binding the two VR zoom functions to your stick (they are different to the normal zoom keys), and zoom in to see the details. 2 Link to comment Share on other sites More sharing options...
Riesling Posted August 4, 2022 Author Share Posted August 4, 2022 Will try zoom function. Thanks for the advice Riesling | FR Specs: i7 6700K / 32 Gb RAM / SSD / GTX 1070 + Oculus Rift S / Saitek Rudder Pedals / Thrusmaster TWCS + T16000M Link to comment Share on other sites More sharing options...
schmiefel Posted August 5, 2022 Share Posted August 5, 2022 Also RiftS user here: The problem especially with reading alarm panels etc. in VR exists in my experience in all moduls. I run the RiftS without ASW and have cranked up RiftS resolution scale by 1.4 (via OTT) and use MSAA 4x in DCS and both doesn't get those signs more readable. As the rest of the displays and most of the text labels is in all modules very sharp and good to read I wonder if its just how those special text+color signs are composed? As I have no personal experience with VR headsets with higher resolutions I have no clue if that would help or if its more a general graphics design / options issue with DCS and VR. Primary for DCS and other flightsims: i9 12900K@default OC on MSI Z790 Tomahawk (MS-7D91) | 64 GB DDR5-5600 | Asus TUF RTX3090 Gaming OC | 1x 38"@3840x1600 | 1x 27"@2560x1440 | Windows10Pro64 Spoiler Secondary: i7 11700k@5.1GHz on MSI Z590 Gaming Force MB| 64 GB DDR4-3200 | PowerColor RX6900XTU Red Devil | 1x 32"@2560*1440 + 1x24"@1980*1200 | Windows10Pro64 Backup: i7 6700K@4.8GHz | 64 GB DDR4-2400 | PowerColor RX5700XT Red Devil | SSD-500/1000GB | 1x49" 32:9 Asus X49VQ 3840x1080 | Windows10Pro64 Flightsim Input Devices: VPC: ACE2 Rudder / WarBRD Base / T-50CM2 Base with 50mm ext. / Alpha-R, Mongoos T-50CM, WarBRD and VFX Grip / T-50CM3 Throttle | VPC Sharka-50 + #2 Controle Panel | TM Cougar MFD-Frames| Rift S - Secondary: TM HOTAS WARTHOG/Cougar Throttle+Stick, F-18-Grip | TM TPR Rudder | DelanClip/PS3-CAM IR-Tracker Link to comment Share on other sites More sharing options...
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