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Can't read alarm panel in VR


Riesling

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Hello,

I have some problems reading the alarm  panel in VR. I'm using oculus Rift S. Can see lamps but not the text.

(same behaviour as HUD) 

Maybe adding the panel in kneeboard should help. 

Regards,

 

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Riesling | FR

Specs: i7 6700K / 32 Gb RAM / SSD /  GTX 1070 + Oculus Rift S  / Saitek Rudder Pedals / Thrusmaster TWCS + T16000M

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I'm not sure how we can fault the game in general, and certainly the F1 specifically, for problems with VR resolution (a known shortcoming of current VR). Asking for small details in the kneeboard would be a hole with no bottom in that case. The Tomcat ASI, the Apache TSD, a lot of stuff in the Hind, or any number of small, harder to read displays for anything in VR really.

I can only suggest binding the two VR zoom functions to your stick (they are different to the normal zoom keys), and zoom in to see the details.

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Also RiftS user here: The problem especially with reading alarm panels etc. in VR exists in my experience in all moduls. I run the RiftS without ASW and have cranked up RiftS resolution scale by 1.4 (via OTT) and use MSAA 4x in DCS and both doesn't get those signs more readable. As the rest of the displays and most of the text labels is in all modules very sharp and good to read I wonder if its just how those special text+color signs are composed?

As I have no personal experience with VR headsets with higher resolutions I have no clue if that would help or if its more a general graphics design / options issue with DCS and VR.

Primary for DCS and other flightsims: i9 12900K@default OC on MSI Z790 Tomahawk (MS-7D91) | 64 GB DDR5-5600 | Asus TUF RTX3090 Gaming OC | 1x 38"@3840x1600 | 1x 27"@2560x1440 | Windows10Pro64

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