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Posted
9 hours ago, razo+r said:

If you want to change the aircraft you just have to open the mission in the mission editor, find the players aircraft and change the type... 

It doesn't work that way with mods, because mods do not show up. At least for me. See details here:

Thanks!

Posted
5 minutes ago, einarabelc5 said:

It doesn't work that way with mods, because mods do not show up. At least for me. See details here:

Thanks!

If mods don't show up then disable the historical filter. Mods are not compatible with it.

But the rest stays exactly the same.

Posted (edited)
16 hours ago, einarabelc5 said:

This should be obvious.

I'm only here to find out how can I create a new mission and add a mod plane, or open a copy of an old mission and replace the official plane with a mod. Strange.

The reason for my request is that as ai assets to make switching from a mod easier as there would be no chance of a mod and official asset having the same name 

Edited by upyr1
Posted
On 8/13/2022 at 4:02 PM, Rudel_chw said:

 

I get that information from the Unit List:

 

2lO5OrS.jpg

 

I am familiar with that screen however I fail to see why we can't have the mod tag?

Posted (edited)
5 hours ago, upyr1 said:

The reason for my request is that as ai assets to make switching from a mod easier as there would be no chance of a mod and official asset having the same name 

 

That makes sense. So if both make sense it must mean I'm confused. Let me re-read.
Ok, so this whole thread is about a nice to have feature to make something that's somewhat buried in the game even more obvious in the user interface, which is a valid point. Keep something in mind, I've been playing Fighter Collection games since Flanker 2.0 and the A-10. Their focus is solely on the planes, it always has been. Things like more social and support tools, not so much. I agree with your feedback, nothing wrong with it, but in my very limited knowledge I wouldn't expect that to happen. With that said, I've noticed that some things that used to be mods have now been included in the mission editor, for example being able to modify coalitions at any time. Check Grim Reapers older videos on the mission editor and look around for Mission Editor mods. PERHAPS making a mod to do that mod is indeed the best approach. It's all speculation at this point.
 

 

9 hours ago, razo+r said:

If mods don't show up then disable the historical filter. Mods are not compatible with it.

But the rest stays exactly the same.

And I was wondering what that filter was when I saw it on the quick mission generator. Thanks so much!!

On 8/14/2022 at 11:36 AM, SharpeXB said:

And ED is not a large developer with the resources these other companies have. I’m sure they have to be much more considerate about how they spend their time and money. 

EPIC wasn't large when they came up with the mod idea. They got big because of that and their incredible 3D engine. Did you ever play Unreal III, the single player name? Yeah, no one remembers that.

Edited by einarabelc5
  • Like 1
Posted
12 hours ago, einarabelc5 said:

And I was wondering what that filter was when I saw it on the quick mission generator. Thanks so much!!

EPIC wasn't large when they came up with the mod idea. They got big because of that and their incredible 3D engine. Did you ever play Unreal III, the single player name? Yeah, no one remembers that.

 

Actually my memory was so bad that I actually meant Unreal II. It was Unreal III that made Epic explode in popularity because of the multi-player element.

  • Like 1
Posted
17 hours ago, einarabelc5 said:

That makes sense. So if both make sense it must mean I'm confused. Let me re-read.
Ok, so this whole thread is about a nice to have feature to make something that's somewhat buried in the game even more obvious in the user interface, which is a valid point. Keep something in mind, I've been playing Fighter Collection games since Flanker 2.0 and the A-10. Their focus is solely on the planes, it always has been. Things like more social and support tools, not so much. I agree with your feedback, nothing wrong with it, but in my very limited knowledge I wouldn't expect that to happen. With that said, I've noticed that some things that used to be mods have now been included in the mission editor, for example being able to modify coalitions at any time. Check Grim Reapers older videos on the mission editor and look around for Mission Editor mods. PERHAPS making a mod to do that mod is indeed the best approach. It's all speculation at this point.
 

The point to the wish list is to give Eagle ideas on how to improve dcs. Not everything will be implemented. Good mod support can really make a difference for a company.

  • Like 1
Posted
On 10/1/2022 at 9:52 AM, razo+r said:

If mods don't show up then disable the historical filter. Mods are not compatible with it.

But the rest stays exactly the same.

That did   it!! Thank  you!

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