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Alarm state red not working on Gepard


D4n
Go to solution Solved by toutenglisse,

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See track. Gepard radar not activating on mission start although alarm state = red. This is a super highly important bug regarding testing on why sometimes HARM does a direct hit on Gepard but 0% damage. (need this fixed super urgently so we can test for that 2nd bug!!)

GepardRedStateFail.trk


Edited by D4n
DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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On 8/14/2022 at 12:18 AM, D4n said:

See track. Gepard radar not activating on mission start although alarm state = red. This is a super highly important bug regarding testing on why sometimes HARM does a direct hit on Gepard but 0% damage. (need this fixed super urgently so we can test for that 2nd bug!!)

GepardRedStateFail.trk 40.29 kB · 1 download

 

I turned your .trk to a .miz to see settings in mission editor : from what I can see you've created triggered tasks for Gepard (red alarm state) and for Viper (attack Gepard and Fire at will), but these tasks are not triggered by a trigger.

So I've added a "mission start" trigger to do action "AI push task" for the 3 tasks, and all seem OK (Gepard is in red state at start, engine running and radar activated, and Viper shoots a HARM that destroys the Gepard). I attached the .miz.

GepardRedStateWorks.miz

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Thanks!! Do you know if that's the only point of "AI push task", to make something work that sometimes doesn't work? 🤔

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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9 minutes ago, D4n said:

Thanks!! Do you know if that's the only point of "AI push task", to make something work that sometimes doesn't work? 🤔

No, "AI push task" is the only way to make a task/action, that is created in the "triggered actions" tab of a group, to work. ("AI set task" also works but will erase any previous task/route) It allows to trigger this task/action at the time (or any condition from available list) that you want.

But you have other possibility to create a task/action that doesn't require a trigger. Example : waypoint action (you'll have the same available tasks/actions, and they will occure when the wpt is reached. At mission start if it is created for wpt 0).

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Ok finally found the culprit!!! When HARM approaches from high angle (exploding close to Roland), Roland takes damage. However when HARM explodes directly above Roland and approached at a low angle, no damage at all... 😳 😩 How wicked!! See .trk files:

GepardHARM-highAngleCloseExplosion-DealsDamage.trk

GepardHARMshallowAngleCloseExplosion-NoDamage.trk

Created a bug-thread about it. Hoping for fix soon. 🙂 Thanks for your big part @toutenglisse! 👌

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DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

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