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Aircraft Wheels/Tyres Clipping into Runway/Taxi Meshes.


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Posted

The aircraft wheels/tyres are clipping into the runway/taxiway meshes on the caucus map as though any collision detection boundaries are below the actual runway/taxi surface meshes themselves, or the planes wheel collision meshes are not in sync with the wheel meshes.... Looks terrible.

For REF: All my friends different planes have the same issue, so I'd guess it's a mapping issue..... Only tested this issue on the Caucus map.

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Posted

Have you tested in single player or in multiplayer?

I don't know if this applies here, but watching your wingman land in multiplayer usually let him sink into the runway a bit due to sync-latency.

In single-player I haven't noticed such things yet. Will look out.

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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

  • 2 weeks later...
Posted
On 8/15/2022 at 4:29 PM, Hiob said:

Have you tested in single player or in multiplayer?

I don't know if this applies here, but watching your wingman land in multiplayer usually let him sink into the runway a bit due to sync-latency.

In single-player I haven't noticed such things yet. Will look out.

To be honest I don't play single player other than in flight testing so I really couldn't tell you if this does happen in single player or not, but this definitely happens in Multi-player.... though I doubt very much it has anything to do with any sync latency as you put it.....
There should be collision detection meshes that detect any collision with surfaces such as concrete runways and block accordingly on the clients machines relative to the planes translation in 3D space... the host server should be duplicating and transmitting to other clients a planes position and translation in that space together with collision hit results, so it's more likely that there is an issue with the collision meshes than any sync issue, in my opinion?

  • 2 weeks later...
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