isglas Posted August 18, 2022 Posted August 18, 2022 (edited) https://youtu.be/dHZNAhBhW2E I'm sure that I'm not missing anything I want the missile to fly in that valley that I'm flying through to then make a left-hand turn to the sea. BX4 is in the western part and beginning of the valley, Bx 5 is in the end of the valley to the east, BX6 is bu the cost line, Bx 7 is 10 km to the north of bx 6, BX 8 is at the target and Bx 9 is behind the target Edited August 18, 2022 by isglas
MYSE1234 Posted August 18, 2022 Posted August 18, 2022 (edited) I can see one obvious thing that will cause this. From page 339 in the HB manual. I highly recommend reading it, it's got loads of good information in it. Also the only waypoints that actually affect the RB15's are Bx6-9. Bx4 and Bx5 you have placed do nothing, other than help you navigate. PS. Looks like the EP08 mod is not functioning correctly for some reason, the color of the screen is not quite right. Try removing it and reinstall it Edited August 18, 2022 by MYSE1234 Viggen is love. Viggen is life. 7800X3D | RTX 4070 Ti S | 64GB 6000MHz RAM |
isglas Posted August 18, 2022 Author Posted August 18, 2022 1 hour ago, MYSE1234 said: I can see one obvious thing that will cause this. From page 339 in the HB manual. I highly recommend reading it, it's got loads of good information in it. Also the only waypoints that actually affect the RB15's are Bx6-9. Bx4 and Bx5 you have placed do nothing, other than help you navigate. PS. Looks like the EP08 mod is not functioning correctly for some reason, the color of the screen is not quite right. Try removing it and reinstall it I only wanted the bigger hud and the hud fixes from your mod so I removed everything that did change the radar screen , I do really enjoy it so thanks for the work! so if I understood you correctly dose everything prior to BX 6 not effect the missile at all? And is the 135 the total amount of degrees the missiles can turn throughout its flight or is it for each turn? Thanks for the help! The link is now working, it didn’t seam to do it at first sorry for that!
Machalot Posted August 20, 2022 Posted August 20, 2022 I think the one that is hardest to judge and causes the most problems is the spacing of Bx9. It has to be far enough away from Bx8 that it will take at least 30 sec to get there if it fails to find a target. @MYSE1234After reading that rule again though, it is unclear whether it means 30 sec from Bx8 to Bx9, or 30 sec from now to Bx9. What do you think? I can see why the latter would be an obvious safety feature. "Subsonic is below Mach 1, supersonic is up to Mach 5. Above Mach 5 is hypersonic. And reentry from space, well, that's like Mach a lot."
MYSE1234 Posted August 20, 2022 Posted August 20, 2022 (edited) 3 hours ago, Machalot said: @MYSE1234After reading that rule again though, it is unclear whether it means 30 sec from Bx8 to Bx9, or 30 sec from now to Bx9. What do you think? I can see why the latter would be an obvious safety feature. It's currently modeled as the latter; time of flight from Bx8 to Bx9, anything else I don't think would make sense. When I place them I usually just place them VERY far away from Bx8, that way I can guarantee that this will not happen. If you want to calculate the distance at which it needs to be beyond, you can do it by doing this: (0.9*340)*30 = 9180 m ≈ 9.2 km ≈ 5 nm Yes I know the parentheses are not required, but I think it looks nicer/ is easier to read. 0.9 mach, the speed at which the RB15 fly at 340, the speed of sound in m/s. This will change with temperature, 340 is for ISA (15°c), this should be the only variable in the above 30, for the 30 seconds of flight needed So having Bx9 at any distance further away than this should result in the RB15's being release, at least due to the ToF limit. On 8/18/2022 at 8:45 PM, isglas said: I only wanted the bigger hud and the hud fixes from your mod so I removed everything that did change the radar screen , I do really enjoy it so thanks for the work! Well not quite everything, the background is still a modded version so the colors look a bit weird. That's why I noticed it. You're very welcome. On 8/18/2022 at 8:45 PM, isglas said: so if I understood you correctly dose everything prior to BX 6 not effect the missile at all? Correct, RB15 only use Bx6- Bx9. The other ones (Bx1-Bx5) are used for navigation/ nav fixes. Quote And is the 135 the total amount of degrees the missiles can turn throughout its flight or is it for each turn? Launch will be inhibited if: a single turn is >135 deg the sum of all turn are >135 deg (with regard to their sign) If any one of these two is >135 deg, you will not be able to drop the missile(s). While of course also taking the two other requirements into account as well. So the answer would be: No and yes Edited August 20, 2022 by MYSE1234 1 1 Viggen is love. Viggen is life. 7800X3D | RTX 4070 Ti S | 64GB 6000MHz RAM |
LEXpilot Posted August 30, 2022 Posted August 30, 2022 (edited) I don't want to create a new topic. So I'll ask here. How to make my wingman shoot at ships? I comply with all conditions. When we attack the target, he answers me: there is no possibility. Even though we both see the target and it irradiates us. I mean wingman AI. Edited August 30, 2022 by LEXpilot
razo+r Posted August 30, 2022 Posted August 30, 2022 (edited) Normally, in DCS, the AI can only attack things that have been spotted, either by you or by him. If you want to spot a target, you need to have the recon setting enabled in the settings, then get rid of the cursor, press right mouse button, move the crosshair over a target and press left mouse button. If done correctly, you should hear yourself calling out the target. If you didnt do that, then you have to wait for your wingman to spot him and call him out. If neither of you spotted a target, then the AI cannot engage it since it doesnt see any target. Or at least thats my theory why it doesnt work for you. Edited August 30, 2022 by razo+r
Machalot Posted August 30, 2022 Posted August 30, 2022 38 minutes ago, LEXpilot said: I don't want to create a new topic. But you really should create a new topic, by the rules and by etiquette. They are free and a new thread is much more likely to get the attention and help you deserve. 1 "Subsonic is below Mach 1, supersonic is up to Mach 5. Above Mach 5 is hypersonic. And reentry from space, well, that's like Mach a lot."
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