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Posted

I've noticed a couple of bugs with ground units not following their waypoints. I have a platoon of M1A2 Abrams that no longer move from their start point and 2 M2A2 Bradleys will do the same. I also noted this problem with other ground units but these 2 should be a good example. This breaks some of my mission tasking. The map is Persian Gulf and the mission is part of my squadron base capture map. This problem occurs in both single player and multiplayer.

Anyone else have this issue?

See the link for my track file. Specifically, the Abrams is North of Jiroft and the Bradleys are at Kerman.

Ground Units not following Waypoints

Posted

I'd also like to add that this bug does not affect all ground units with waypoints. For example, 2 out of 3 Bradleys that I mentioned above will not follow their waypoints. The 3rd one does follow its waypoints. Each Bradley is in its own group.

As an experiment, I spawned in a new tank platoon and gave it waypoints. They followed the waypoints as planned.

So the big question is: why do some units not follow their waypoints, which had well established paths and worked perfectly?

Posted

I had missed this other thread of yours. I don't recall seeing such an issue, but I've recently witnessed strange things when saving missions, and I've seen other reports about such oddities (mission file returning to a previous state). I made one report.

I'm still away from my computer, by the way, for one week.

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Posted

@Flappie, thanks for the additional feedback. And thank you for reminding me that you're still away from your computer. It slipped my mind. Nonetheless, I wanted to add the ME errors before it slipped my mind further. Enjoy the rest of your time away from the computer!

  • 2 weeks later...
Posted

Hi @GeoS72. Yes, as astonishing as it may be, I enjoyed my time away from my computer. 😉

I've jus checked the OP mission. I tried many things, then I tried the simplest thing: I deleted all waypoint then drew them again, and it worked. Please don't ask me why it would not work before I redid them, for I don't have the slightest idea. I'll check the other thread now.

  • Like 1

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Posted

@Flappie, thank you for checking and providing feedback. I suppose deleting the waypoints and adding news ones are the least invasive procedure. I wish that step wasn't necessary though.

Posted

Flappie,

I use MOOSE scripts for slot blockers. However, all other scripts are native to the ME. This is my squadron's primary base capture map so there's a lot of action going on here.

I may have found something that was common to all 3 units (the Abrams and 2 Bradley units) described above. There is an issue with road tearing - the road segment looks connected but there is something that is broken. Could this have happened between updates? Between updates, the Waypoints appeared to remain the same however, once the break in the road occurred, these 3 units did not start their path because it "knew" there was an error along each unit's intended path.

When I added new waypoints, I found that some "On Road" waypoints would not contour the road shape. See the image from my ME screenshot. You could see WPT 7 has a little tick mark and the line to WPT 8 still goes straight. The Waypoint description on the right side of the screen clearly shows WPT 8 as "On Road". So it appears this road segment has a break before the bridge. Additionally, I could not add a waypoint that followed the clover leaf in the image. It said the waypoint was on the road but the line failed to conform to the clover leaf curve.

Here are my screenshots from the ME. Does this help?

ME Waypoint Bug-1.png

ME Waypoint Bug-2.png

Posted

Here is another screen shot of the error. WPT 12, WPT 13, & WPT 14 are set to "On Road" type of path. However, these waypoints no longer follow the curvature of the off-ramp. In a previous update, these waypoints followed the curve.

This is the same area, outside of Kerman in the Persian Gulf Map.

ME Waypoint Bug-3.png

Posted

I'll report these. 👍

I tried to reproduce this on the Abrams road but I couldn't find the issue. If you find it, please announce it here and I'll add it to the report.

This thread will be moved to the PG section, since it's clearly a terrain issue.

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Posted

Flappie,

Thanks again for the response. Here are some screen shots for the Abrams route southeast of Jiroft that caused problems. I was able to reproduce the Waypoint error on a clean PG map.

The 1st and 2nd photo indicate a break in the intersection at Waypoint 6. As you can see in the 2nd photo, Waypoint 7 is set to "On Road" but the course line fails to follow the road.

I also have a proposed road that would "fix" a long standing problem in the PG map around Jiroft. The proposed road will be in the following post.

Screen_220904_132720a.png

Screen_220904_132657a.png

Posted

Here is a proposed road that would fix a long standing issue.

The 1st photo clearly shows a break in one road segment, I'll call the Northbound lane. The Southbound lane has 2 cross roads that extend to desert.

When looking at the 2nd photo (satellite view), a road is imaged but not modeled. Would it be possible to model the road segment from the break to points A and B? This would help complete the circuit. I drew a green line that represents the proposed road.

Screen_220904_132814a.png

Screen_220904_132824a.png

Posted

Flappie, that's good to hear!

I also made a simple mission to demonstrate the error. There are 2 vehicles - one at Kerman and the other at Jiroft. All waypoints are set to On Road. At mission start, both units remain in their starting positions as a result of the broken waypoints. I discovered additional road breaks along these 2 vehicle paths.

Hope this helps out!

PG Map Ground WPT Issues.miz

  • Thanks 1
  • 2 years later...
Posted

@Flappie,

I'm working a list of old/long standing issues that were reported. Was there any headway made towards fixing the broken vehicle paths on the PG map? Specifically at Jiroft and Kerman?

Posted

Hey. It seems like Kerman got fixed for the most part, but an issue remains (the northern loop is the other way around). Jiroft was not fixed at all.

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