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Posted

currently, people have to import and install liveries to their saved game folder and it also has to be in EVERYONE's folders to be seen by everyone. It would be nice if Liveries in the saved games folder of the dedicated server, would auto export to the clients of mission be served up by the server (if those liveries are used the mission on the deed server). I realize it might be burdensome to suck bandwidth this way but a dialog could ask the client before doing so. The same way that uninstalled mods are flagged-except in the case of uninstalled mods, it prevents you from joining the server.

Perhaps it is 'security theater' to say that such downloading is not allowed for security concerns, but I cannot imagine how an aircraft skin could contain executable code.Unlike a mod which is full of Lua.

4930K @ 4.5, 32g ram, TitanPascal

Posted

It would just clog the bandwidth when trying to connect and fill your hard drive with large files. Plus it’s possible to cheat if you can push custom skins out to other players. Making aircraft invisible or bright colors etc. 

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Posted
21 hours ago, skypickle said:

currently, people have to import and install liveries to their saved game folder and it also has to be in EVERYONE's folders to be seen by everyone. It would be nice if Liveries in the saved games folder of the dedicated server, would auto export to the clients of mission be served up by the server (if those liveries are used the mission on the deed server). I realize it might be burdensome to suck bandwidth this way but a dialog could ask the client before doing so. The same way that uninstalled mods are flagged-except in the case of uninstalled mods, it prevents you from joining the server.

Perhaps it is 'security theater' to say that such downloading is not allowed for security concerns, but I cannot imagine how an aircraft skin could contain executable code.Unlike a mod which is full of Lua.

The only problem I see is bandwidth. If you are a regular to a server then that might not be a problem. 

Posted
21 hours ago, SharpeXB said:

It would just clog the bandwidth when trying to connect and fill your hard drive with large files. Plus it’s possible to cheat if you can push custom skins out to other players. Making aircraft invisible or bright colors etc. 

Liveries are just a few MB. So bandwidth may have been an issue in the era of dialup but today is a different story. And regarding invisible planes, I dont see how that could happen, Without a mapped texture, the plane would be the default. 

4930K @ 4.5, 32g ram, TitanPascal

Posted (edited)
42 minutes ago, skypickle said:

Liveries are just a few MB. So bandwidth may have been an issue in the era of dialup but today is a different story. And regarding invisible planes, I dont see how that could happen, Without a mapped texture, the plane would be the default. 

Yeah but there can be a lot of them. It takes several GB up on your drive and you could just get spammed with crazy fantasy skins and such. The bigger problem would be cheating. Right now you can’t force a custom skin onto another players drive.

 

Custom skins are indeed very nice artwork but they’re basically only usable for you to view on your own machine. In order to actually use them for anything other players can see they’d need to be official. If ED had a way to collect these as user-generated content and include them in the game that would be great. I think that’s already been done in some cases.  

Edited by SharpeXB

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Posted
22 hours ago, SharpeXB said:

Plus it’s possible to cheat if you can push custom skins out to other players.

While I'm not too hot about the idea myself (bandwidth and server space, but I guess that's up to the individual server admin to decide for themselves) I'm not sure I understand above "possible cheat" statement. I think that if the server pushes out the skins that the server's mission designer included, there can be little cheating. After all, those skins were put in by the mission designer, and are therefore part of the 'official' mission, i.e. intentional. 

What am I overlooking? I mean, if the mission designer wants to cheat, that's trivial, and does not require liveries. I could add a script that "disappeared" any missile before it hit me.  

Posted
39 minutes ago, cfrag said:

I'm not sure I understand above "possible cheat" statement.

Well discussions about cheating aren’t allowed, but I’ll just say this was a problem with custom skins in another sim and leave it at that. 

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Posted

IMHO, the best system would be an official launcher like Skatezilla's, with an official module manager AND a livery manager, where you can easily select what you want.
Now both Open Mod Manager (the successor of...) and OvGME supports repositories, so server admins can easily make skins available for download. Pushing them might be intrusive for some. 🤷🏻‍♂️

Posted

With so much of the user files dedicated to skins, it's obvious there is a lot of time and effort invested by a lot of people into making them. Thank goodness ED did not turn that into a microtransaction- paying money to get a skin. I think that if skins werepushed out to clients from the server, that would make more people aware of them and the skin dwesigners would get some more recognition. Plus you could make it optional. When you join the server, a dialog could ask if you want the skin. That way if some one in Somalia is playing on dial up; they can decline.

4930K @ 4.5, 32g ram, TitanPascal

Posted (edited)
13 minutes ago, skypickle said:

With so much of the user files dedicated to skins, it's obvious there is a lot of time and effort invested by a lot of people into making them.

True. And they’re very nice. Unfortunately there’s no real way to use them in the game other than just looking at them on your own machine. You can’t use them in MP because sometimes those are locked or even if you do it’s most likely nobody else will see them. The DLC campaigns come with their own skins. The custom skins in the user files are all too difficult to find and download one at a time. So they end up just serving no purpose. Which is too bad. 
The only good way to incorporate these is to have them come with the game install or campaign. To some extent I think that’s done already. 

Edited by SharpeXB

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