Otto pallen Posted October 23 Posted October 23 Buongiorno a tutti, scusate la mia ignoranza ma il codice di licenza che ti invia ASC quando acquisti il modulo tramite il loro sito è attivabile immediatamente sulla pagina https://www.digitalcombatsimulator.com/en/personal/licensing/ o bisogna attendere l'uscita dell'aereo per attivarlo?
Maverick87Shaka Posted October 24 Posted October 24 On 10/22/2025 at 4:31 PM, fabio.dangelo said: Si devo dire che amaramente avevo notato anche io questa cosa... Invochiamo @PorcoRosso86 per vedere se ci fa il miracolo! On 10/23/2025 at 8:40 AM, Otto pallen said: Buongiorno a tutti, scusate la mia ignoranza ma il codice di licenza che ti invia ASC quando acquisti il modulo tramite il loro sito è attivabile immediatamente sulla pagina https://www.digitalcombatsimulator.com/en/personal/licensing/ o bisogna attendere l'uscita dell'aereo per attivarlo? È immediatamente attivabile, non c'è bisogno di aspettare l'uscita FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free!
Otto pallen Posted October 25 Posted October 25 13 ore fa, Maverick87Shaka ha scritto: È immediatamente attivabile, non c'è bisogno di aspettare l'uscita mmmmh dice serial number not found
Merk Posted October 25 Posted October 25 On 10/22/2025 at 4:31 PM, fabio.dangelo said: Si devo dire che amaramente avevo notato anche io questa cosa... L'abbiamo notato un po' tutti...speriamo che pongano rimedio
Maverick87Shaka Posted October 26 Posted October 26 23 hours ago, Otto pallen said: mmmmh dice serial number not found Forse lo stai provando a inserire nel posto sbagliato? Nel tuo profilo personale, ultima voce in basso a sinistra, hai un menu a tendina, mettilo su redeem vaucher e poi icona go. Prova a inserire li la chiave, la pagina dovrebbe essere questa: https://www.digitalcombatsimulator.com/en/personal/licensing/voucher/ FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free!
fabio.dangelo Posted October 26 Posted October 26 1 ora fa, Otto pallen ha scritto: No, nulla, don't work Apri un ticket ad ED e vedi se c'è un qualcosa del genere sul sito degli sviluppatori
Maverick87Shaka Posted October 26 Posted October 26 Pubblicato sul discord ufficiale di ASC il manuale del C-130J (WIP) È chiaramente soggetto a cambiamenti, ma è sicuramente un ottimo putno di partenza, e fa ben sperare per un uscita imminente (patch novembre) aggiungo! Fly Safe! DCS C-130J User Manual.pdf 4 FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free!
DCSFonzie Posted October 27 Posted October 27 hace 12 horas, Maverick87Shaka dijo: Pubblicato sul discord ufficiale di ASC il manuale del C-130J (WIP) È chiaramente soggetto a cambiamenti, ma è sicuramente un ottimo putno di partenza, e fa ben sperare per un uscita imminente (patch novembre) aggiungo! Fly Safe! DCS C-130J User Manual.pdf Grazie Mav! E' DECISAMENTE un ottimo punto di partenza! Speriamo novembre...è un modulo che sto attendendo con ansia! 1 LIVE STREAMING TikTok: https://www.tiktok.com/@dcsfonzie75 Twitch: https://www.twitch.tv/dcsfonzie
phant Posted November 1 Author Posted November 1 C-130J Development Progress Testing Phase Airplane Simulation Company, the developers of the DCS: C-130J are making excellent progress. The module has been added to our internal version, and integration testing is underway to ensure compatibility with current DCS systems. FARP System Development We are currently developing a new system that will allow for cargo aircraft to operate as a mobile FARP. This means that in multiplayer environments you will be able to resupply friendly aircraft at any location on the map, using resources carried inside of your aircraft. The cargo and FARP deployment systems represent new gameplay mechanics that will enhance the logistics, support aspects of DCS missions. GBU-43/B Massive Ordnance Air Blast The MOAB implementation is particularly important as it's the signature weapon deployed from the C-130. At 9 tons, it's one of the largest conventional bombs in the US arsenal. We are working on its drop animations whilst tuning its explosive yield and explosion effect size. Release Timeline The C-130 launch will be based on testing results given the complexity of the module. We look forward to sharing more details. Bye Phant 1
Maverick87Shaka Posted Thursday at 11:27 PM Posted Thursday at 11:27 PM Che dire signori, è finalmente tra noi e sta portando già un sacco di nuove funzionalità nel mondo di DCS legate alla logistica! Se devo essere sincero, il trailer non gli rende giustizzia, vi invito a guardare qualche live o review di qualche vostro fidato youtuber/streamer, sia internazionle che nazionale FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free!
nessuno0505 Posted yesterday at 12:43 AM Posted yesterday at 12:43 AM Qualcuno sa quali funzioni sono già presenti nell'early access e cosa si prevede debba ancora uscire per renderlo reeased? Dalla descrizione ufficiale sullo store stranamente non è scritto (e di solito per i moduli in EA lo è)
phant Posted yesterday at 01:36 AM Author Posted yesterday at 01:36 AM (edited) 53 minuti fa, nessuno0505 ha scritto: Qualcuno sa quali funzioni sono già presenti nell'early access e cosa si prevede debba ancora uscire per renderlo reeased? Dalla descrizione ufficiale sullo store stranamente non è scritto (e di solito per i moduli in EA lo è) Key features at early access: Authentic Cargo Operations: Perform realistic cargo loading, management, and aerial delivery procedures. Conduct precision air-drops and logistical support missions showcasing the aircraft’s capabilities. MOAB: Yes. Make some noise ! Interactive, Voiced Checklist System: Fully-voiced, interactive checklists guide you through every stage of flight operations that enhance immersion and procedural accuracy. First-Person Loadmaster Experience: Explore your aircraft in a novel, first-person mode that allows you to walk freely inside the cargo bay and around the exterior whilst interacting with aircraft systems and cargo. A first for DCS. Fully Interactive Cockpit: The detailed cockpit is fully interactive and features modern digital avionics, HUD, and accurate instrumentation. Each switch and gauge operates exactly as it would in the real aircraft. Realistic Flight Dynamics: The aircraft is modeled to closely replicate real-world performance. Conduct low-level tactical missions, precision cargo drops, and strategic airlift operations with realistic handling. Detailed Systems Simulation: Essential C-130J systems including the AE 2100D3 turboprop engines, advanced avionics, cargo management and defensive countermeasures are accurately simulated with realistic damage modeling. Multi-Crew Multiplayer: Collaborate with fellow crew in real-time multiplayer sessions. Share cockpit responsibilities, navigation tasks, and systems management seamlessly as a team. Dynamic Missions: Fly diverse mission profiles such as tactical deployments, covert special operations, or humanitarian aid flights; all of which highlight the operational versatility of the Super Hercules. Outstanding Visual Detail: Experience detailed modeling of aircraft interiors and exteriors, realistic textures, dynamic lighting, and immersive cockpit design. Comprehensive Documentation and Training: Detailed manuals, interactive training missions, and checklists ensure a thorough understanding of the aircraft that is suitable for both newcomers and experienced aviators. FONTE https://www.digitalcombatsimulator.com/it/shop/modules/c-130j/ Bye Phant Edited yesterday at 01:36 AM by phant 2
phant Posted 14 hours ago Author Posted 14 hours ago C-130J Launch We are delighted to announce that DCS: C-130J is now available. Developed by the Airplane Simulation Company, it brings one of the world’s most widely deployed tactical air lifters into DCS as a fully-fledged, deeply simulated module. Please note that you can also purchase the DCS: C-130J directly from the Airplane Simulation website. At the heart of the experience is authentic cargo and airdrop gameplay. You will plan and execute ramp-to-ramp logistics, configure and deploy loads, and perform low-level, time-on-target airdrops. A first-person loadmaster mode allows you to walk the cargo bay and interact directly with loads and aircraft systems, bringing a completely new style of gameplay to DCS. The cockpit is fully interactive and highly detailed, featuring modern digital avionics, HUD, and accurate instrumentation. The professional flight model captures the unique character of this large, powerful turboprop, with realistic engine and prop behaviour, heavy-weight handling, and the challenge of low-level tactical flying in demanding conditions. Systems such as the AE 2100D3 engines, advanced avionics, cargo management, defensive countermeasures, and damage modelling are all represented to the highest level of fidelity in Early Access and will continue to be refined as development progresses. In multiplayer, you can fly as pilot, co-pilot, navigator, or loadmaster, sharing cockpit and mission tasks in real time with friends. This opens the door to complex cooperative scenarios: coordinated formation airdrops, joint CAS support with fighter packages, or multi-ship humanitarian operations into challenging terrain. Key features at early access: Authentic Cargo Operations Interactive, Voiced Checklist System Real time, ray traced reflections: exclusive to the C-130 First-Person Loadmaster Experience Fully Interactive Cockpit Realistic Flight Dynamics Detailed Systems Simulation Multi-Crew Multiplayer Dynamic Missions Outstanding Visual Detail Comprehensive Documentation and Training In this update we are releasing several cargo and logistic features we timed together with the DCS: C-130J by Airplane Simulation Company. These features are universal for the DCS and only limited by aircraft capabilities. They are not exclusively tied to single aircraft. These updates will allow players to do more cargo operations. Among them is cargo air drop and an API for developers to create their parachute systems for dropped cargo. Additionally, we have added the ability to transport vehicles that is limited by the size of your aircraft cargo bay compared to the transported vehicle size. You can try to load a vehicle that fits your cargo bay; however, if it is too heavy, you will not be able to takeoff because the vehicle's weight is automatically added to the aircraft flight model. Transported vehicles are also considered to be cargo, so in the same way as any other cargo, air drop will work with them too. The beautiful and mighty C-130J from ASC will pioneer the usage of this new DCS functionality. To improve gameplay variety in DCS, another cargo and logistics feature we have added is the ability to deploy FARPs from the special cargo assets. Technical implementation of it has been added initially as the task (Spawn FARP on unload) that you may assign it to any cargo item just like you assign tasks in advanced waypoint actions. For this task, you are able to choose three FARP presets that will correspond to what kind of FARP will spawn in the cargo unloading area. We are eager to see the initial usage of this feature, and we are looking forward to receiving feedback from you on the addition of more presets and expanded FARP constructions depending on brought materials. And last, but certainly not least, our weapons team added the GBU-43 Massive Ordnance Air Blast (MOAB). With a 3D model provided by the ASC, we have added bomb logic and guidance and explosive modelling. Currently this special bomb exists in DCS as a cargo asset with a specific bomb drop procedure that was developed together with our friends at the ASC. This is a special case weapon, so use it wisely! We are excited to see how its explosive potential will affect gameplay and the state of the battlefield whilst continuing to fine tune as required. Bye Phant 1
nessuno0505 Posted 7 hours ago Posted 7 hours ago (edited) sì, ok, c'è scritto quello che c'è . E sembrerebbe tutto quello che ci deve essere. Perchè early access allora? Cosa manca? È quello che non è indicato in descrizione: cosa prevedono di aggiungere per diventare released. Qualcuno lo sa? Edited 7 hours ago by nessuno0505
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