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Posted

Flying the Baltic Dragon Dominant Fury missions, several missions require an “items check” where one flare and one chaff are dispensed from each aircraft in the element. My flares behave normally but all AI controlled Hornet’s flares shoot upward rather than downward.  I don’t have a track but I can build one to demonstrate if it matters/would help.  Thank you! 

Dell Aurora R11, Windows 10 Home 64bit English, Intel i9 10900KF (10-Core, 20MB Cache, 3.7GHz to 5.3GHz w/Thermal Velocity Boost), 64GB Dual Channel HyperX FURY DDR4 XMP at 3400MHz, NVIDIA GeForce RTX 2080 Ti 11GB GDDR6, 24” 1080p 144Hz Free-Sync/G-SYNC compatible monitor, 1TB M.2 PCIe NVMe SSD.

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Posted (edited)

@BIGNEWY and @theoklahomaaviator  , currently there is no way in the ME or scripting to have AI launch a countermeasure flare. Those flares in BD’s missions are in the mission editor as “signal flares” and behave as a signal flare should.  (Although, fighters don’t really have the capability to simulate signal flares IRL. I think they’re really intended for ground units to fire, that’s what they go upwards). 
 

It’s working as intended by Baltic as a work around in order to simulate the AI testing their countermeasures. 

Edited by Sedlo
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