Shibbyland Posted September 6, 2022 Posted September 6, 2022 I saw this mentioned a bit in 2021 but haven't seen anybody identify what's going on. When the Hind was first released Petrovich had excellent accuracy for me even with the difficulty I had getting the Hind in trim. I've recently returned to the Hind and I find Petrovich misses anywhere from 50% to 75% of the time. All misses appear to go over the top of the target. Strangely it's not consistent. I'm using H4 take down instant action as my point of reference. I can load into this mission and have consistent hit rate at one time but at another time I can fire 4 or 5 missiles at a tank and only score one hit. Accuracy doesn't improve with close range. I've tried different ways of attacking (from up high, from down low, faster, slower, pointing directly at the target throughout the attack run and flying more level). Nothing seems to help. Is it possible what I'm seeing and what Petrovich is seeing aren't lining up? Any ideas? 1
admiki Posted September 6, 2022 Posted September 6, 2022 Try some other mission. Some missions cause strange things to happen which are not present otherwise. Petrovich was nerfed before, but even with new sight, accuracy seem fine to me. BTW, new sight have minimum slewing speed which might be a problem if target apparent movement is less than that. 1
Cr33p3r Posted September 6, 2022 Posted September 6, 2022 I have seen poor accuracy with Petro but not as low as 50%. A lot depends on obstructions near the targets too like trees that can block missiles. I have missed wide but never high on wide open targets. Using Petro is never a sure thing.
Mr_Blastman Posted September 8, 2022 Posted September 8, 2022 (edited) Petrovich has a awful success ratio using ATGMs in multiplayer for me--targets that are stationary! Less than 50%. I have a theory that shooting from a low altitude - 100 - 200 ft causes him to miss far more. Unfortunately in multiplayer firing from 500+ feet on a server full of humans in jets is suicidal. Interestingly I have identical problems with the Apache and laser guided hellfires. I think altitude has something to do with this. I'd say obstructions might be the cause, except that many times targets are naked in a field with nothing around them... Edited September 8, 2022 by Mr_Blastman 1
Mr_Blastman Posted September 9, 2022 Posted September 9, 2022 So today I took up the Hind on rotorheads and fired AT-9s from high altitude, i.e. 500 - 1000 feet and had a 100% hit ratio when they made it to target, save for a weird occurence where two of them blew up in the air right after launching? That was weird. Anyways, the higher altitude launches seemed to give me a much greater success save for those two incidents. I also ran into a few times where petrovich would hold crosshairs on target but I could never get tone. I can't explain that one, either.
AeriaGloria Posted September 10, 2022 Posted September 10, 2022 4 hours ago, Mr_Blastman said: So today I took up the Hind on rotorheads and fired AT-9s from high altitude, i.e. 500 - 1000 feet and had a 100% hit ratio when they made it to target, save for a weird occurence where two of them blew up in the air right after launching? That was weird. Anyways, the higher altitude launches seemed to give me a much greater success save for those two incidents. I also ran into a few times where petrovich would hold crosshairs on target but I could never get tone. I can't explain that one, either. The missiles blow up off the rail if you have killed a friendly before going back to the FARP Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
Mr_Blastman Posted September 10, 2022 Posted September 10, 2022 Had another situation today where 4 AT-7 shots missed on a vulcan when firing from <200 ft altitude. Definitely seems to be an issue with low altitude shots and accuracy. This was in the desert so there were no trees or objects in the way. The shots often sail over the target.
AeriaGloria Posted September 10, 2022 Posted September 10, 2022 2 hours ago, Mr_Blastman said: Had another situation today where 4 AT-7 shots missed on a vulcan when firing from <200 ft altitude. Definitely seems to be an issue with low altitude shots and accuracy. This was in the desert so there were no trees or objects in the way. The shots often sail over the target. 200 ft or meters? Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
Mr_Blastman Posted September 10, 2022 Posted September 10, 2022 1 hour ago, AeriaGloria said: 200 ft or meters? My eyeballs told me 200 feet.
Mr_Blastman Posted October 19, 2022 Posted October 19, 2022 Another observation: ATGMs will NOT hit UH-1s or Gazelles when in flight. They fly right past them. I have tested this both online and offline and have yet to score a hit. Offline I made a mission where the UH-1s would hover or fly really slow to minimize aiming issues and still, the missiles whizzed past them. What I noticed was it seems Petrovich is holding his aiming crosshair on the T junction of the rotor mast, where the shaft meets the blades. This might explain why they never hit. He will not aim at the helicopter body. I do not have this issue when firing ATGMs at jets.
admiki Posted October 19, 2022 Posted October 19, 2022 1 hour ago, Mr_Blastman said: Another observation: ATGMs will NOT hit UH-1s or Gazelles when in flight. They fly right past them. I have tested this both online and offline and have yet to score a hit. Offline I made a mission where the UH-1s would hover or fly really slow to minimize aiming issues and still, the missiles whizzed past them. What I noticed was it seems Petrovich is holding his aiming crosshair on the T junction of the rotor mast, where the shaft meets the blades. This might explain why they never hit. He will not aim at the helicopter body. I do not have this issue when firing ATGMs at jets. Use A-A type so you don't need direct hit
Cr33p3r Posted October 19, 2022 Posted October 19, 2022 Great info Mr. Blastman! Given enemy air assets around, i'm a bit fearful to fly up to 1000 ft ha ha. I usually stick NOE as much as possible but it makes sense that my range and accuracy with the ATGM's would be reduced. I do have to wait til 5 mi or less to fire. i usually get 2 off before having to turn and make another attack run so I don't get into their gun range.
Mr_Blastman Posted October 19, 2022 Posted October 19, 2022 33 minutes ago, admiki said: Use A-A type so you don't need direct hit Those aren't useful against armored tanks, though? At that point I would use a R-60M instead, which are fire and forget.
admiki Posted October 19, 2022 Posted October 19, 2022 1 hour ago, Mr_Blastman said: Those aren't useful against armored tanks, though? At that point I would use a R-60M instead, which are fire and forget. R-60 are quite easy to fend off. If you know you are going to go against helicopters, take 2 A-A and rest normal HEAT. Even A-A can kill anything not being MBT.
Whirley Posted November 5, 2022 Posted November 5, 2022 I had crazy accuracy after 2.8 in two occasions when breaking hard to ditch a sudden SAM launch while an ATGM is already enroute. It was on a multiplayer server. Petrovich hit both ground vehicles in a steep left bank and dive. Pretty awesome shots. I don't know if this would've been managable in multicrew with a human gunner, did not try.
AeriaGloria Posted November 5, 2022 Posted November 5, 2022 1 hour ago, Whirley said: I had crazy accuracy after 2.8 in two occasions when breaking hard to ditch a sudden SAM launch while an ATGM is already enroute. It was on a multiplayer server. Petrovich hit both ground vehicles in a steep left bank and dive. Pretty awesome shots. I don't know if this would've been managable in multicrew with a human gunner, did not try. It’s difficult to deal with motion as a human gunner. Consistent motion is easiest Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
Sobakopes Posted November 6, 2022 Posted November 6, 2022 Is it possible to use joystick to aim atgm instead of mouse? How to? Is it good? With mouse I'm having a problem with dead zone
AeriaGloria Posted November 7, 2022 Posted November 7, 2022 1 hour ago, Sobakopes said: Is it possible to use joystick to aim atgm instead of mouse? How to? Is it good? With mouse I'm having a problem with dead zone There is a real 0.07 degree dead zone you will have either way. I use joystick. To bind you Just have to go to control menu and under aiming station and bind axis. Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
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