Jenson Posted October 31, 2022 Posted October 31, 2022 I've been creating multiplayer missions and when I flew these mission with my squadron friends, we always encounter "your flight is delayed to start" issue in the beginning when the server starts. I'm sure I have spared enough space for the normal spawn/respawn points on deck but still some of the multiplayer clients couldn't get a spawn space on deck. Anyone also encountered the same issue? and how should we do to circumvent this issue? Thank you. 1 PC Specs: GTX4090, i9 14900, Z790 Pro, DDR5 96G, 4TB SSD M.2, 1200W Power Flight Gears: Logitech X56 HOTAS & Rudder, Pimax Crystal Light Modules: F-4E, F-14A/B, F-15C, F-15E, F-16C, F/A-18C, AV-8B, A-10C I/II, AH-64D, Supercarrier Location: Shanghai, CHINA Project: Operation Hormuz [F/A-18C Multiplayer Campaign]
Nealius Posted October 31, 2022 Posted October 31, 2022 +1. Just tested this and have a track. I have statics blocking only 2 spawn points. I have a total of 6 available slots: two on Elevator 1, one on Elevator 2, one on Elevator 3, and two on Elevator 4 = six available slots. In single player I spawn on Elevator 4. In MP I get "delayed to start" indefinitely and cannot spawn at all. Client track attached. delayed.trk 1
Grimes Posted November 6, 2022 Posted November 6, 2022 On 10/31/2022 at 3:26 AM, Nealius said: In MP I get "delayed to start" indefinitely and cannot spawn at all. The spawn behavior in that mission is extremely weird. Added F-18s for the sake of testing and because aircraft size sadly matters a whole lot. Single F-18 spawns. Pair F-18 delayed, but spawned after a few seconds. Single F-14 delay, never spawn. Pair F-14 delay, but spawned after a few seconds. Reported it. 1 The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
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