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Flight delayed to start - not enough spawn place on deck for multiplayers


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Posted

I've been creating multiplayer missions and when I flew these mission with my squadron friends, we always encounter "your flight is delayed to start" issue in the beginning when the server starts. I'm sure I have spared enough space for the normal spawn/respawn points on deck but still some of the multiplayer clients couldn't get a spawn space on deck. Anyone also encountered the same issue? and how should we do to circumvent this issue? 

Thank you. 

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  • PC Specs: GTX4090, i9 14900, Z790 Pro, DDR5 96G, 4TB SSD M.2, 1200W Power
  • Flight Gears: Logitech X56 HOTAS & Rudder, Pimax Crystal Light
  • Modules: F-4E, F-14A/B, F-15C, F-15E, F-16C, F/A-18C, AV-8B, A-10C I/II, AH-64D, Supercarrier
  • Location: Shanghai, CHINA

Project: Operation Hormuz [F/A-18C Multiplayer Campaign]

Posted

+1. Just tested this and have a track.

I have statics blocking only 2 spawn points. I have a total of 6 available slots: two on Elevator 1, one on Elevator 2, one on Elevator 3, and two on Elevator 4 = six available slots. In single player I spawn on Elevator 4. In MP I get "delayed to start" indefinitely and cannot spawn at all.

Client track attached.

delayed.trk

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Posted
On 10/31/2022 at 3:26 AM, Nealius said:

In MP I get "delayed to start" indefinitely and cannot spawn at all.

The spawn behavior in that mission is extremely weird. Added F-18s for the sake of testing and because aircraft size sadly matters a whole lot. Single F-18 spawns. Pair F-18 delayed, but spawned after a few seconds. Single F-14 delay, never spawn. Pair F-14 delay, but spawned after a few seconds. 

Reported it. 

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