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Posted

hi .. is it possible to add moore trees or bullding ????? and if how to do that

thanks

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Intel Core 2 Quad Q8200 @ 2.33GHz-4,00 GB Dual-Channel DDR2 @ 333MHz-ATI Radeon HD 4600 Series -saitek Χ45-Microsoft Windows 7 Ultimate 64-bit

 

"MINOAS11"

Posted

yes it is - you need to modify your graphics config file. I posted how to do it on SIMHQ (which I can't access at work). I'll put it up later.

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"Great minds think alike; idiots seldom differ.":pilotfly:

i5 3750K@4.3Ghz, MSI Z77A GD55, 8GB DDR3, Palit GTX 670, 24" Benq@1920*1080, X52 Pro, Win 7 64bit.

Posted
yes it is - you need to modify your graphics config file. I posted how to do it on SIMHQ (which I can't access at work). I'll put it up later.

thanks im wait!!!!!

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Intel Core 2 Quad Q8200 @ 2.33GHz-4,00 GB Dual-Channel DDR2 @ 333MHz-ATI Radeon HD 4600 Series -saitek Χ45-Microsoft Windows 7 Ultimate 64-bit

 

"MINOAS11"

Posted (edited)

First, make sure you download a program called Notepad++. You'll need it to edit a .cfg file and ED recommend you use this program and not notepad.

 

Anyway, go to #:\Program Files\Eagle Dynamics\Ka-50\Config\ and find a file called graphics.cfg. Inside it look for the section headed 'Camera' and then find the 'trees' values for your current graphics setting (I'm on medium as you can see below: 'current= "medium";'). I'm not sure what the two values represent (I think the second is rendering distance...) but bumping up the second means I have ALOT more trees!

 

Below is the Camera section of my graphics.cfg file. Notice how my 'trees=' values in medium is way higher than those in 'high' {1000, 15000} vs {1000, 9000}

 

Camera

{

current = "Medium";

Low

{

near_clip = 0.2;

middle_clip = 4;

far_clip = 60000;

 

structures = {30, 2000};

trees = {1000, 3000};

dynamic = {300, 20000};

objects = {3000, 80000};

mirage = {3000, 20000};

surface = {10000, 50000};

lights = {50, 10000};

 

lodMult = 1;

lodAdd = 100;

}

Medium

{

near_clip = 0.2;

middle_clip = 4;

far_clip = 80000;

 

structures = {60, 6000};

trees = {1000, 15000};

dynamic = {300, 20000};

objects = {3000, 80000};

mirage = {3000, 20000};

surface = {14000, 80000};

lights = {100, 30000};

 

lodMult = 1.5;

lodAdd = 0;

}

High

{

near_clip = 0.2;

middle_clip = 4;

far_clip = 80000;

 

structures = {60, 6000};

trees = {1000, 9000};

dynamic = {300, 20000};

objects = {5000, 80000};

mirage = {3000, 20000};

surface = {20000, 80000};

lights = {200, 80000};

 

lodMult = 1.5;

lodAdd = 0;

}

 

imo theres plenty of building and trees as is.

 

adding more will only suffer in frame rates.

 

the team did a great job balancing visuals with performance imo.

Suprisingly, the framerate hit for increasing the number of trees appears to be minimal (I noticed no framerate difference):thumbup: Increasing the values for buildings does incur much more of a hit. I think this is because the trees are rendered as simple sprites and are mainly just extra work for the graphics card (which BS does not generally over tax), while rendering builidings has a CPU hit because of the extra geometry, AI LOS and movement calculations that become required.

 

trees = {1000, 6000};

 

bs10006000pd4.jpg

 

trees = {1000, 15000};

 

bs100015000wj6.jpg

 

Not the best pics I know, but at least you can see how the trees cover far more of the mountains in the distance.

Edited by McVittees

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"Great minds think alike; idiots seldom differ.":pilotfly:

i5 3750K@4.3Ghz, MSI Z77A GD55, 8GB DDR3, Palit GTX 670, 24" Benq@1920*1080, X52 Pro, Win 7 64bit.

Posted (edited)

THANKS :thumbup::thumbup::thumbup::thumbup: it work great !!!!! look fotos this area doest have to much trees look now!!! no framerate

ScreenShot_006.thumb.jpg.ff0fad4ee683083fc2ef337f4d1f4a0f.jpg

ScreenShot_007.thumb.jpg.a94192914ac4e30e70be63a8c9414a41.jpg

ScreenShot_008.thumb.jpg.931ff832f456cedb69f965649da3d110.jpg

ScreenShot_009.thumb.jpg.b7cf3f2f27aaa2a43621e4d317a11431.jpg

Edited by @ntonis

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Intel Core 2 Quad Q8200 @ 2.33GHz-4,00 GB Dual-Channel DDR2 @ 333MHz-ATI Radeon HD 4600 Series -saitek Χ45-Microsoft Windows 7 Ultimate 64-bit

 

"MINOAS11"

Posted

Only problem (I see) with trees is they blocks your view of the bad guys but don't stop their missles and gun fire!

SlapStik

TM Warthog #1547, TM TPR Pedals, TM MFD pack & TIR4

Posted
THANKS :thumbup::thumbup::thumbup::thumbup: it work great !!!!! look fotos this area doest have to much trees look now!!! no framerate

Nice pics! I love the area being covered with trees!

 

The biggest fps impact you will get is setting the visibilty higher ( drawing distance ).

 

Absolutely, hence just fiddling with the tree settings.:D

 

Only problem (I see) with trees is they blocks your view of the bad guys but don't stop their missles and gun fire!

 

The eye candy makes up for this imo. However, playing Matt's mission (something pirates) it is real tough spotting the SAM teams (so tough in fact that after four tries I gave up and watched the track replay to find them!)

[sIGPIC][/sIGPIC]

"Great minds think alike; idiots seldom differ.":pilotfly:

i5 3750K@4.3Ghz, MSI Z77A GD55, 8GB DDR3, Palit GTX 670, 24" Benq@1920*1080, X52 Pro, Win 7 64bit.

Posted

If i remember correctly the first number is teh quantity of trees and the second is the distance that you can see trees.

 

trees = {1000, 15000}; = {quantity, Distance}

 

So you maybe better off if you want more trees do it more like this

 

trees = {1500, 9000}; more trees but a tight less at the distance.

 

The second value i think it's in km .

I don't know if BS accept a higher quantity tree value..

 

But i can completely be wrong.. also I don't know if BS now read well the Graphic.cfg

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