Willdass Posted June 13, 2023 Posted June 13, 2023 @Sile Yeah I had a Kuject cable that solved that problem. But I returned the QP in favor of the Aero. This was back when the Aero was on discount and the QP was at it’s original price. Main reasons for the swap were the reduced clarity on far away objects, the high amount of ghosting. Also having to verify OTT settings at each DCS startup was so annoying (OTT was rarely applying settings automatically for me). Miss the panels and FOV though:) https://www.youtube.com/@Willdass Setup: VPC Warbrd with TM F/A-18 stick on 10cm extension, Realsimulator FSSB-R3 MK II Ultra with F16SGRH grip, Winwing Super Taurus throttle, SimGears F-16 ICP, Winwing Combat and Take Off Panels, TM TPR Pendular Rudders, 3x TM Cougar MFD's, Simshaker Jetpad, Wacom Intuos S for OpenKneeboard. PC: RTX 4090, Ryzen 7 5800X3D, 64gb RAM 3600mhz, Varjo Aero, HP Reverb G2, Meta Quest Pro
freehand Posted June 13, 2023 Posted June 13, 2023 (edited) 3 hours ago, Sile said: Some thoughts in response: - "Clarity" (or do you mean sharpness?) is way better with QPro. Sharpness is ~90% of G2's tiny Sweetspot over nearly the whole FOV. Colors are much better. Brightness is better. Local dimming is great. - Too much OTT sharpening together with Quests Link sharpening is too much, yes. - Fov is much improved with the QPro vs. G2 for me. Especially when tilted slightly forward. Maybe this differs from person to person. - Battery does drain to 80% with Link cable, but then remains there stable with proper USB-C Port. I think this is per design. If you start below 80% with link cable it shoud charge to 80% and stay there. - No eytracked foveated rendering in DCS is possible with QPro. - I'm surprised of the good sound quality as well. Some additional thoughts: - No face gasket es great in summer here. I don't sweat in my face any more. This bothered me so much that i switched to 2D instead of using my G2 in summer. - 72 Hz allows dialing up of DCS Settings an still stay smooth above Headset refresh rate. (e.g. 4x MSAA here and running great - no shimmering any more) Agree, the G2 is no match in comparison for me personally this is the first headset I can hit f3 flyby in external view and looks as smooth as a monitor using the same setting I had in the G2 I bought the full gasket but prefer the default ones which comes with the headset due to the above. I also use the recommended powered USB card in 2017 which I used with the CV1 and have had zero problems or see any artifacts people bang on about. Edited June 13, 2023 by freehand 1
Dentedend10 Posted June 13, 2023 Posted June 13, 2023 4 hours ago, Sile said: Some thoughts in response: - "Clarity" (or do you mean sharpness?) is way better with QPro. Sharpness is ~90% of G2's tiny Sweetspot over nearly the whole FOV. Colors are much better. Brightness is better. Local dimming is great. - Too much OTT sharpening together with Quests Link sharpening is too much, yes. - Fov is much improved with the QPro vs. G2 for me. Especially when tilted slightly forward. Maybe this differs from person to person. - Battery does drain to 80% with Link cable, but then remains there stable with proper USB-C Port. I think this is per design. If you start below 80% with link cable it shoud charge to 80% and stay there. - No eytracked foveated rendering in DCS is possible with QPro. - I'm surprised of the good sound quality as well. Some additional thoughts: - No face gasket es great in summer here. I don't sweat in my face any more. This bothered me so much that i switched to 2D instead of using my G2 in summer. - 72 Hz allows dialing up of DCS Settings an still stay smooth above Headset refresh rate. (e.g. 4x MSAA here and running great - no shimmering any more) Hi, I’m running the QPro with 4x MSAA as well. However, I’m still getting some shimmering especially outside the cockpit. Can I ask you your settings how you got rid of it? I have render res set in oculus app to 1.2 (48xx*xxxx can’t remember number exactly). DCS settings are high to Med. I use OpenXR toolkit. do you use any type of sharpening? Alienware Aurora R10, Ryzen 5800X3D, RTX4080, 32GB RAM, Pimax Crystal, Winwing F18 throttle, VKB Gunfighter F14 Stick, VKB Modern Combat Grip, Logitech Rudder pedals, DOF Reality H3
Sile Posted June 13, 2023 Posted June 13, 2023 (edited) vor 1 Stunde schrieb Dentedend10: Hi, I’m running the QPro with 4x MSAA as well. However, I’m still getting some shimmering especially outside the cockpit. Can I ask you your settings how you got rid of it? I have render res set in oculus app to 1.2 (48xx*xxxx can’t remember number exactly). DCS settings are high to Med. I use OpenXR toolkit. do you use any type of sharpening? Hi, i use 51xx*xxxx but will maybe try and switch down to 48xx*xxxx if there is no difference. In OXR Toolkit i use CAS Sharpening at 50 or 60% and Foveated Rendering (fixed) at Quality and Wide. Oculus Debug Tool: Encoding Bitrate 900 (Link Cable) and Encode Resolution Width at 0 or 3.600 (don't see a difference). Distortion Curvature: low Link Sharpening: Normal (with v55 - "Enable" with < v54) ASW disabled Maybe try "Texture Filtering - Negative LOD Bias" at Clamp in NVidia Control Panel Settings. Might reduce Shimmering. And maybe there is still some shimmering left and i don't notice since it's so much reduced compared to MSAA OFF or 2x. Edited June 13, 2023 by Sile 1
Dogmanbird Posted June 15, 2023 Posted June 15, 2023 On 6/13/2023 at 6:51 PM, Sile said: Some thoughts in response: - "Clarity" (or do you mean sharpness?) is way better with QPro. Sharpness is ~90% of G2's tiny Sweetspot over nearly the whole FOV. Colors are much better. Brightness is better. Local dimming is great. Sorry, yes I should have said sharpness where I've mentioned clarity. Overall, I think people will be extremely happy with how the cockpit and close objects look (discounting the SDE). Whilst I think I've exhausted my options for achieving the distant terrain sharpness / detail / minimal aliasing of the G2, if any ex-g2 owners who feel they are seeing at least G2 detail in the distance while maintaining 30+ fps can share their quest settings, I'd love to give them a try
some1 Posted June 16, 2023 Posted June 16, 2023 I don't feel like I'm loosing much detail compared to G2 sweetspot, but I actually like the image sharpening filter that is on by default. Without it there's too much blur. One huge performance trick is to reduce your FOV in OTT. That depends on the shape of your head, but it's possible that you can cut some parts of the display which normally you never see in the headset. I was able to set it to (0,8; 0,85) without any loss in visible FOV, which means there's 30% less pixels to push and less objects to render at the periphery. On top of that I set custom FFR in OpenXR toolkit to 90% area, again reducing the detail at the absolute periphery which I can't even see. That gives another few % of performance. All of that without any visible loss in image quality or FOV, it's only culling the unusable screen area. With the above, I can run in 90Hz mode, 1.5x resolution in Oculus software, 1.2PD and MSAA x2 in DCS, and it maintains 90 FPS most of the time on med-high settings that I used previously with G2. 4 1 Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro
FupDuck Posted October 1, 2023 Posted October 1, 2023 On 6/16/2023 at 9:13 AM, some1 said: I don't feel like I'm loosing much detail compared to G2 sweetspot, but I actually like the image sharpening filter that is on by default. Without it there's too much blur. One huge performance trick is to reduce your FOV in OTT. That depends on the shape of your head, but it's possible that you can cut some parts of the display which normally you never see in the headset. I was able to set it to (0,8; 0,85) without any loss in visible FOV, which means there's 30% less pixels to push and less objects to render at the periphery. On top of that I set custom FFR in OpenXR toolkit to 90% area, again reducing the detail at the absolute periphery which I can't even see. That gives another few % of performance. All of that without any visible loss in image quality or FOV, it's only culling the unusable screen area. With the above, I can run in 90Hz mode, 1.5x resolution in Oculus software, 1.2PD and MSAA x2 in DCS, and it maintains 90 FPS most of the time on med-high settings that I used previously with G2. Sorry to necro this, but may I ask your PC specs? I'm looking at getting a Quest pro, and I wonder if your settings here would give me similar results. Thanks! "...I just wanna fly; put your arms around me baby, put your arms around me baby" - Sugar Ray RTX 3090, Ryzen 7 5800X3D, MSI MPG B550 Gaming mobo, 64 GB DDR4 RAM, 970 EVO Plus NVMe M.2 SSD 2TB game drive, VKB STECS Standard throttle, Winwing Ursa Minor Fighter stick, Oculus Quest Pro via ersatz link cable, Standalone DCS. VR only.
some1 Posted October 1, 2023 Posted October 1, 2023 4090 and 7800X3D. 1 Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro
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