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Battlefield static objects and other decorative stuff.


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Posted

Frontlines would be more believable if we could place sandbags, trenches and dug-in gun/tank positions, preferably with the ability to put infantry or gun or tank inside manually (making a placeable object that recedes into terrain is probably impossible, so those could be imitated by making them raised above ground with long gradual slopes), breastworks, machinegun positions including fortified ones (wooden/concrete bunkers) barricades constructed from debris, different barbed wire setups, small fires, some stuff like period-appropriate crates, tents, field kitchens, fuel/oil barrels, vehicle repair shop equipment etc. Maybe even placeable textures showing craters and fresh dirt, military buildings and fortifications like V1 storage bunkers, field barracks, camo nets, fuel storage depots, some objects already present on Channel map. These things will be visible to pilots, especially ground attackers, and can serve as targets themselves, also, Combined arms is a thing.

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Posted

If you are experiencing low FPS after designing a mission, one possibility is you might need a stronger computer system. We currently have maps that include all kinds of detail, there should be no reason why some of that detail couldn't be used to include objects that improve ground battles.

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Posted (edited)
2 hours ago, Callsign112 said:

If you are experiencing low FPS after designing a mission, one possibility is you might need a stronger computer system. We currently have maps that include all kinds of detail, there should be no reason why some of that detail couldn't be used to include objects that improve ground battles.

Sorry  but buy a powerful computer is not the solution, optimized code is the one.

It's a pity that someone like Reflected Simulation needs to cheat with number of bomber who drop their bomb or needs to challenge the AI behaviour.

Edited by FlyBy2507
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You can teach monkeys to fly better than that!

Posted

I agree completely, ED has a lot of work to do to get things working better. And I think ED is constantly producing results in that regard. 2.8 is just a recent example.

But the reality is as end-users there is also a need to stay current in terms of computing power needs. The handshake here seems to be we expect ED to keep its software updated with more and more features, and to help out and do our part I feel strongly that we should also have to keep the systems running the software current.

I ran DCS World on a bare bones system (RX580 8GB/16GB RAM) for the last 4 years, so I think I have earned the right to say I built up a pretty good experience making missions on the low end of the computing power side of things.

I had no problems running DCS World on that system, but it wasn't hard to overload it either. In terms of flying, I just had to learn to accept <60 FPS when attacking ground targets/flying at low altitude. I think it is fair to say that as long as you meet the minimum system requirements for DCS you should have no problems enjoying the software, as long as you understand what can realistically be achieved with the system you use.

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  • 1 month later...
Posted
On 11/9/2022 at 8:28 AM, Aernov said:

Frontlines would be more believable if we could place sandbags, trenches and dug-in gun/tank positions, preferably with the ability to put infantry or gun or tank inside manually (making a placeable object that recedes into terrain is probably impossible, so those could be imitated by making them raised above ground with long gradual slopes), breastworks, machinegun positions including fortified ones (wooden/concrete bunkers) barricades constructed from debris, different barbed wire setups, small fires, some stuff like period-appropriate crates, tents, field kitchens, fuel/oil barrels, vehicle repair shop equipment etc. Maybe even placeable textures showing craters and fresh dirt, military buildings and fortifications like V1 storage bunkers, field barracks, camo nets, fuel storage depots, some objects already present on Channel map. These things will be visible to pilots, especially ground attackers, and can serve as targets themselves, also, Combined arms is a thing.

this would be great , i imagine the fps issue could be solved with lod .

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