maxTRX Posted November 20, 2022 Posted November 20, 2022 There are enough threads about recent shadows and their effect on performance (especially in VR). What bugs me even more is the way the shadows appear on a/c as the distance from the observer changes. The 'main' shadow scheme pops in fairly close... oh, well, then the rest of the shadows creeps in at a very close distance :(. Either make them pop in at the same time the 'main' shadow shows up or just forget them. The process just looks weird. My shadow setting is HIGH: (as is everything else except 'heat blur' and clouds on MED. 2
MadKreator Posted November 20, 2022 Posted November 20, 2022 Yup that same hard line across the screen creates the same annoyances on ground shadows and textures popping in, and also the baked in ground clutter on maps like syrias annoying ground bushes that appear right in front of the A/C. I don’t get it at all, very noticeable in the f16 down low, if you fly just slightly canted off to one side you can really tell where that pop in point is straight across the screen. It really sucks, its probably my biggest complaint in dcs graphics. It was there in 2.7 also but seems stronger in 2.8. Its hard to unsee it lol Of course at 20k ft in the clouds you never see it, not really even flying level unless you know what you’re looking for. 1 Intel i7 13700k, ASUS rog strix z790A, 64gigs G.Skill Trident DDR5 @6400Mhz, Nvidia RTX 4080FE, 4TB, 2x 2TB, 1TB Samsung NVME, 1TB Samsung SSD, Corsair RM1000x, Corsair Titan 360 X AIO cooler, Lian Li LanCool 2, VKB Gunfighter Ultimate, VKB Custom STECS , MFG Crosswinds, Moza FFB, Virpil Collective, Track IR5, 48” LG UltraGear OLED & HP 24” touchscreen for Helios,49” Samsung Ultrawide, Streamdeck XL, Corsair Virtuoso RGB Headphones
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