currenthill Posted January 8, 2023 Author Posted January 8, 2023 51 minutes ago, pabel89 said: Small bug in a texture Thanks! _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
RaptorFighter Posted January 9, 2023 Posted January 9, 2023 (edited) Correct spelling of СОВЕТСК Edited January 9, 2023 by RaptorFighter
currenthill Posted January 9, 2023 Author Posted January 9, 2023 2 hours ago, Urbi said: Excuse me once more. I had changed the fonts and the Russian letters are not adopted with the change. I first had to write the text in Russian with a program and then insert it so that the Russian letters are displayed. since the latter picture is probably newer, I changed the rear color area on the bow at the same time. https://www.dropbox.com/s/ipjh3jiqf0b5a6z/body_Diff.zip?dl=0 Thanks, I've replaced the updated texture file in the 1.1.0. 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
tripod3 Posted January 10, 2023 Posted January 10, 2023 (edited) All damaged ships (mods and dcs) have extra large smoke and fire, is it ok? Edited January 10, 2023 by tripod3 Mr. Croco
Benzbong Posted January 10, 2023 Posted January 10, 2023 Hi currenthill, What ships do you have plans to make?
currenthill Posted January 10, 2023 Author Posted January 10, 2023 2 hours ago, tripod3 said: All damaged ships (mods and dcs) have extra large smoke and fire, is it ok? Yep, I've noticed that ED has gone all-in with the black smoke. Maybe it's a little black, but the amount isn't too far from the real life pictures I've seen of smoking ships. _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
currenthill Posted January 10, 2023 Author Posted January 10, 2023 1 hour ago, Benzbong said: Hi currenthill, What ships do you have plans to make? I don't have a complete list at the moment. If I were to model all ships myself, I wouldn't be able to release new assets very often (I'm a one man team). So I rely on finding well made 3D models to build upon. My goal with this asset pack though, is to release the modern russian ships. We now have the Gorshkov and the Karakurt. But I would like to make ships like the Project 21631 Buyan-M, Project 20385 Gremyashchiy, Project 20380 Steregushchiy and Project 11711 Ivan Gren. 4 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Svelerdijk Posted January 10, 2023 Posted January 10, 2023 1 минуту назад, currenthill сказал: I don't have a complete list at the moment. If I were to model all ships myself, I wouldn't be able to release new assets very often (I'm a one man team). So I rely on finding well made 3D models to build upon. My goal with this asset pack though, is to release the modern russian ships. We now have the Gorshkov and the Karakurt. But I would like to make ships like the Project 21631 Buyan-M, Project 20385 Gremyashchiy, Project 20380 Steregushchiy and Project 11711 Ivan Gren. The greatest idea! Will wait for russian corvettes and small rocket ships very patiently! Amzing! 2 минуты назад, currenthill сказал: I don't have a complete list at the moment. If I were to model all ships myself, I wouldn't be able to release new assets very often (I'm a one man team). So I rely on finding well made 3D models to build upon. My goal with this asset pack though, is to release the modern russian ships. We now have the Gorshkov and the Karakurt. But I would like to make ships like the Project 21631 Buyan-M, Project 20385 Gremyashchiy, Project 20380 Steregushchiy and Project 11711 Ivan Gren. Только что, Svelerdijk сказал: The greatest idea! Will wait for russian corvettes and small rocket ships very patiently! Amzing! 1
Benzbong Posted January 11, 2023 Posted January 11, 2023 10 hours ago, currenthill said: I don't have a complete list at the moment. If I were to model all ships myself, I wouldn't be able to release new assets very often (I'm a one man team). So I rely on finding well made 3D models to build upon. My goal with this asset pack though, is to release the modern russian ships. We now have the Gorshkov and the Karakurt. But I would like to make ships like the Project 21631 Buyan-M, Project 20385 Gremyashchiy, Project 20380 Steregushchiy and Project 11711 Ivan Gren. Sound great, Your mods is amazing. I'll be following your mod with great enthusiasm. 1
sinjinzhang Posted January 15, 2023 Posted January 15, 2023 2023/1/11 AM12点30分,currenthill说: 我目前没有完整的名单。如果我自己建模所有的船,我将不能经常发布新的资产(我是一个人的团队)。所以我依靠寻找制作精良的3D模型来建立。我的目标是释放现代俄罗斯船只。 我们现在有戈尔什科夫号和卡拉库尔号。但是我想制造像项目21631 Buyan-M,项目20385 Gremyashchiy,项目20380 Steregushchiy和项目11711 Ivan Gren这样的船。 I have 20380, the texture is not finished yet, if you want, I can send it to your email, FBX or blender format. 4
currenthill Posted January 29, 2023 Author Posted January 29, 2023 Modern Russian Naval Assets by Currenthill Project 22800 - Karakurt Class Corvette Version 1.3.0 released - see first post Version 1.3.0 Changed 3M54T to more correct 3D model Changed 3M54T to more realistic range and top speed Changed to shorter ship name on F10 map Changed to shorter weapon names on F10 map Fixed antiship missiles launch trajectory ______________________________________________________________________________________________________________________________________________________________ Project 22350 - Admiral Gorshkov Class Frigate Version 1.3.0 released - see first post Version 1.3.0 Changed name to Frigate 22350 Admiral Gorshkov Changed 3M54T to more realistic range and top speed Changed 3M54T to more correct 3D model Changed P-800 to 3M55M with more realistic top speed Changed to shorter weapon names on F10 map Changed 3M14T range to 1500 km / 800 nm Added new liveries Changed damage model by adding more damage zones Changed 3D model to reduce polys Fixed antiship missiles launch trajectory 1 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
tripod3 Posted January 29, 2023 Posted January 29, 2023 (edited) Strange AI Turret behaviour. Enemy ship is 8 km at front of Gorshkov. Edited January 29, 2023 by tripod3 Mr. Croco
currenthill Posted January 29, 2023 Author Posted January 29, 2023 (edited) 54 minutes ago, tripod3 said: Strange AI Turret behaviour. Enemy ship is 8 km at front of Gorshkov. Hm... strange indeed. Edit: I found it. While reducing polygons I managed to unlink the cannon with its connector that tells it where it belongs in time and space. I will release a fixed 1.3.1 right away. Edited January 29, 2023 by currenthill _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
currenthill Posted January 29, 2023 Author Posted January 29, 2023 Modern Russian Naval Assets by Currenthill Project 22350 - Admiral Gorshkov Class Frigate Version 1.3.1 released - see first post Version 1.3.1 Fixed broken main cannon 1 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
KLEPA Posted January 29, 2023 Posted January 29, 2023 Is it possible to make the launch of missiles 2 or 4 and not 8? i7 5960x 3.0@4.2GHz/ DDR4 16Gb 3000MHz @ / ASUS Rampage v крайняя x99 / SSD 240GB ASUS RAIDR Экспресс PCIe / 2xSSD 512GB raid.0 / 2xHDD 1Tb raid.0 / GeForce GTX Titan X / ASUS Rog Swift PG348Q 3440x1440/ HOTAS Warthog ™ / TrackIR 5
currenthill Posted January 29, 2023 Author Posted January 29, 2023 7 minutes ago, KLEPA said: Is it possible to make the launch of missiles 2 or 4 and not 8? What do you mean? _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
KLEPA Posted January 29, 2023 Posted January 29, 2023 KARAKURT fires all 8 missiles at one ship i7 5960x 3.0@4.2GHz/ DDR4 16Gb 3000MHz @ / ASUS Rampage v крайняя x99 / SSD 240GB ASUS RAIDR Экспресс PCIe / 2xSSD 512GB raid.0 / 2xHDD 1Tb raid.0 / GeForce GTX Titan X / ASUS Rog Swift PG348Q 3440x1440/ HOTAS Warthog ™ / TrackIR 5
KLEPA Posted January 29, 2023 Posted January 29, 2023 I put a group of 3 ships in the enemy editor, karakurt in the editor set the task of culling the group and he fires all 8 missiles into one ship i7 5960x 3.0@4.2GHz/ DDR4 16Gb 3000MHz @ / ASUS Rampage v крайняя x99 / SSD 240GB ASUS RAIDR Экспресс PCIe / 2xSSD 512GB raid.0 / 2xHDD 1Tb raid.0 / GeForce GTX Titan X / ASUS Rog Swift PG348Q 3440x1440/ HOTAS Warthog ™ / TrackIR 5
currenthill Posted January 29, 2023 Author Posted January 29, 2023 10 minutes ago, KLEPA said: I put a group of 3 ships in the enemy editor, karakurt in the editor set the task of culling the group and he fires all 8 missiles into one ship Ah! I see what you mean. Unfortunately DCS doesn't allow me to manipulate that kind of details. DCS AI will make threat assessments based on the target ship's class and the number of threats etc. You can do some fiddling in the mission editor, but it's not perfect. For example, if you set up a group of three Perrys against a Karakurt. The Karakurt will give each of the three Perrys a serving of antiship missiles. That is because the Perry is a smaller ship class and doesn't require as many missiles to defeat. 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
KLEPA Posted January 29, 2023 Posted January 29, 2023 If it's not a secret what is the next project ? i7 5960x 3.0@4.2GHz/ DDR4 16Gb 3000MHz @ / ASUS Rampage v крайняя x99 / SSD 240GB ASUS RAIDR Экспресс PCIe / 2xSSD 512GB raid.0 / 2xHDD 1Tb raid.0 / GeForce GTX Titan X / ASUS Rog Swift PG348Q 3440x1440/ HOTAS Warthog ™ / TrackIR 5
currenthill Posted January 29, 2023 Author Posted January 29, 2023 2 minutes ago, KLEPA said: If it's not a secret what is the next project ? I might be working on the Project 1144M - modernized Kirov Class Battlecruiser. But don't tell anyone. 5 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Svelerdijk Posted January 29, 2023 Posted January 29, 2023 4 часа назад, currenthill сказал: I might be working on the Project 1144M - modernized Kirov Class Battlecruiser. But don't tell anyone. 4 часа назад, currenthill сказал: I might be working on the Project 1144M - modernized Kirov Class Battlecruiser. But don't tell anyone. Mb 22380 pleaaaaase....
AvgeekJoe Posted February 2, 2023 Posted February 2, 2023 (edited) Yes @Абсолютно_неважно, I was about to suggest to @currenthill doing the KH-35 BAL plz. These are exactly the kind of targets that would have to go early in a conflict. Plus the KH-35 starred in a decent submarine movie "Hunter Killer": null null Edited February 2, 2023 by AvgeekJoe 1
Абсолютно_неважно Posted February 2, 2023 Posted February 2, 2023 (edited) But I was thinking of making a Ball complex from an already existing C-300 C-400 mod, using these mods as a constructor, but this is not in my knowledge, we will wait until 3D models for Bal-E and Onyx appear. Спойлер Edited February 2, 2023 by Абсолютно_неважно
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