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crash using multimonitor setup in multiplayer DCS 2.8.1.34437 Open Beta


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Posted

I'm having the same issue, with three crashes in less than half an hour. Whilst I also have three monitors, I'm only using the central monitor for DCS.

I've attached the log file from the most recent crash, NB you'll probably see shader compilation warnings since after the second crash I tried deleting the contents of fxo and metashaders2

dcs.log.old

Posted
26 minutes ago, hannibal said:

ok no problem

i have hercules and A4, but they are disabled. i will remove them...and try again.

also i will perform a repair

Idk if it would cause issues, but you got scripts called DCS_to_FLYPT_Mover, and SimTools_DCS_Exp_Hook that are throwing some errors too.

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Ryzen 5800x, RTX 4070ti, 64GB, Quest 2

Posted

i removed the mods. i removed the motion simulator interface utilities (flypt move & simtools) scripts.

i did a DCS cleanup and repair. i am still crashing...

when u have a moment @Swift. appreciate you helping troubleshooting.

for the most part i am ok in singleplayer.. this is happening with multiplayer

dcs.log TNN_release-2.0.61-20221221-211837.trk

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted (edited)

Hmm so the interesting bit is in the crash log you have this line as the last non-crash action.

Quote

2022-12-22 02:27:09.953 ERROR   DX11BACKEND (2688): Failed to create shader resource view for /textures/AH-64D_gun_D.dds. Reason: Not enough memory resources are available to complete this operation.
2022-12-22 02:27:09.969 ERROR   DX11BACKEND (2688): Can't load image '/textures/AH-64D_gun_D_Normal.dds'. Reason: The request is not supported.

The other strange thing about comparing my logs to yours is you seem to have a lot of corrupt damage models, whereas my log doesnt show any.

I'm still trying to figure out what is causing the crash because there isnt a consistent trend of 'X thing happens then it crashes'

Edit: FWIW I run exported displays too and havent seen an issue, so I not sure its as simple as exports=crash

Edited by Swift.

476th Discord   |    476th Website    |    Swift Youtube
Ryzen 5800x, RTX 4070ti, 64GB, Quest 2

Posted (edited)

i did a complete wipe of DCS and reinstalled DCS from scratch.

also had to re-edit my multimonitor lua file.. didnt realize there was some syntax changes.

but still i am crashing when joining a multiplayer server with multimonitor exports enabled

(no crashing on single player, and no crashing in multiplayer with single monitor setup)

included my track, dcs log, and my multimonitor config file

 

dcs.log TNN_release-2.0.61-20221222-192223.trk

Camera+TEDAC+LMFCD.lua

Edited by hannibal

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted (edited)

ok, i just tried a multiplayer server that does not require IC (integrity check)... and i experience NO crash with the multimonitor setup...

so basically with the multimonitor setup joining a  multiplayer server with IC causes DCS to crash to desktop (CTD)... where as it is OK with a non-IC server...

@Swift.

what normally happens with IC fail will kick the player with message pure clients only.. but instead, i get crash to desktop

Edited by hannibal

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted
5 hours ago, hannibal said:

ok, i just tried a multiplayer server that does not require IC (integrity check)... and i experience NO crash with the multimonitor setup...

so basically with the multimonitor setup joining a  multiplayer server with IC causes DCS to crash to desktop (CTD)... where as it is OK with a non-IC server...

@Swift.

seems like missing is a normal IC fail kick with message pure clients only.. but instead, i get crash to desktop

 

Interesting, I'll have to give that a try. 

476th Discord   |    476th Website    |    Swift Youtube
Ryzen 5800x, RTX 4070ti, 64GB, Quest 2

Posted (edited)

this time around i made a multimonitor config folder with lua file to contain TEDAC export in dcs saved games folder, instead of being in dcs program files folder

but still crashing in an integrity check multiplayer server

 

(non IC server i have no problems) 

included my log, trk, and lua file

 

TNN_release-2.0.61-20221225-170440.trk dcs.log Camera+TEDAC+LMFCD.lua

Edited by hannibal

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted (edited)
13 hours ago, hannibal said:

this time around i made a multimonitor config folder with lua file to contain TEDAC export in dcs saved games folder, instead of being in dcs program files folder

but still crashing in an integrity check multiplayer server

 

(non IC server i have no problems) 

included my log, trk, and lua file

 

TNN_release-2.0.61-20221225-170440.trk 711.6 kB · 0 downloads dcs.log 101.25 kB · 1 download Camera+TEDAC+LMFCD.lua 507 B · 2 downloads

 

And the other modules are also all clean?
Should it be enough that the "windowPlacement" is not equal to the "Viewports.Center"?

wow

more and more joy comes up

Edited by Mapi
Posted (edited)
3 hours ago, Mapi said:

And the other modules are also all clean?
Should it be enough that the "windowPlacement" is not equal to the "Viewports.Center"?

wow

more and more joy comes up

 

Fresh install. No mods, i despise mods. Please tell me what my lua code should be..

Edited by hannibal

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted

I am exporting Left and Right MFCDs (but not TEDAC) and am able to join the Hoggit GAW server, which requires pure clients.

image.png

The only thing I see that is different from your lua vs mine is that I have the exports defined first, then the "Viewports" defined after.  You might try flipping those around in yours.

image.png

  • Thanks 1
Posted

I think the order doesn't matter, but no TEAC, but also doesn't matter.
I think this is the ED code 😉
DCS is a MOD on the old LockOn code

SRY ...

.. at last: you can remove "authdata.bin" in saved games.

.. doint unplug monis when dsc is running ..

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