DTS_Maton Posted December 21, 2022 Posted December 21, 2022 When can we get this six oclock sun glare fixed!? I still have the same problem in the black shark to I can hardly read the gauges i know a user had a LUA fix for this but should this not be fixed by the developers 1
Flappie Posted December 21, 2022 Posted December 21, 2022 7 hours ago, DTS_Maton said: When can we get this six oclock sun glare fixed!? If you attach a track, the probability of a fix for this issue will increase substantially. 1 ---
DTS_Maton Posted January 4, 2023 Author Posted January 4, 2023 i also seem to have lost my numkeys 4,8,6,and 2 for the shark for viewing 4YA_Cau_PVE2_V2.27[01_MAY_FEW]-20230104-181738.trk
Mr_Blastman Posted January 5, 2023 Posted January 5, 2023 Seems like a shader/lighting engine problem. The light should not penetrate solid steel behind you...
SmukY Posted January 6, 2023 Posted January 6, 2023 (edited) Try enabling shadows to at least low settings. I think there should be separated settings for shadows. One for cockpit only and other for externals only since externals are quite performance punchers. Edited January 6, 2023 by SmukY Helicopters don't fly, they just subdue the air. [sIGPIC][/sIGPIC]
cow_art Posted January 6, 2023 Posted January 6, 2023 .. an option to simply disable the sun glare on all cockpit elements would also be appreciated. I think most folk with lower end computers will prefer an option to disable annoying graphics elements instead of being forced to turn on graphics options that cost additional performance.
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