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CTF Color tag altitude issue


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Posted

Currently the "CTF COLOR TAG ON AIRCRAFT" triggered action sets a smoke plume that toggles around the altitude that aircraft happened to be at when the action is run (on above that alt and off below), I honestly don't know if this is intended or not as I cannot find any solid and semi-recent documentation on it.

 

However the lua api function:

trigger.action.ctfColorTag(string unitName , enum smokeColor , number altitude)

contains a altitude argument, that argument (according to documentation I can find) is meant to be the altitude around which the smoke toggles.

 

This does not work, and the smoke will toggle around the alt the unit was at when the function is called regardless of the value passed for altitude. My workaround to have it on all the time has been to have a scheduled function tracking altitude and re-running the function any time a lower altitude is detected, this is clumsy and causing a lot of knock-on complications.

 

Now I definitely get that this likely represents a pretty low priority, but worth reporting and maybe (hopefully) its an easy fix.

 

I have attached a quick example miz to demo the issue: brokenCTFTag.miz

  • Like 1
  • 4 months later...
Posted

I also noticed the smoke disappears sometimes. Just checked and you're right, it seems to be toggling at the altitude it starts at. Thanks for figuring this out!

  • 1 year later...
Posted

Dear @Flappie, it seems that more than a year down the line, this issue still is present. Do you have any idea if this is still being looked at?

Please see below mission that can re-produce the issue at will: go to communications and turn smoke on. As soon as you descend below the altitude that you turned it on, smoke turns off; when you ascend above the altitude, it turns on again.

 

The smoke is ON.miz

Posted (edited)
19 hours ago, Flappie said:

I've just bumped the internal report

Thank you so much - and happy new year!

Edited by cfrag
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