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Posted

Hi!

I've gotten a Idea on how to improve the overall realism feeling of DCS: World.

Since I play DCS quite much when I can, I experience a lot of moments where I get blown up.
The System after the explosion is really great, but there is just something missing.

So here are my Ideas: (short)
-Adding Physics to the Parachute and Character after Ejection.
-Making the parachute destroy-able / the player killable.
---
(long)
-It would be a nice addition if we could have some wind effects on the player and parachute after ejection from a plane. It would also add to the over realism of the game, which is why thousands of people play this game. It would also be a nice addition if we could shoot down parachutes (aka, destroying or "popping" them), after someone ejected off their plane. Killing people would also be a "great" realism feature.

This could also be used as the start of maybe a better movement and stances system, like, as example, being shot at from a tank or waving at someone (and, of course, jumping).

Would love to get an Answer to this,
Thanks, Vale.

 

(repost from st)

Posted

My thoughts are that for the physics it might be a nice to have but very low priority over aircraft & systems development.

As for the shooting parachutists suggestion this is against the Geneva Conventions - look up "Hors de Combat" and even prior to the Geneva Conventions in WW2 was widely regarded as unacceptable by pilots of both sides. I can't see ED endorsing this.

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Posted
19 hours ago, ImJustVale said:

It would be a nice addition if we could have some wind effects on the player and parachute after ejection from a plane.

I don't know what effects you demand, but the wind speed and direction already affects the parachuter.

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