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Posted
1 hour ago, some1 said:

Hmm, the command line options works here. I even got the vrperfkit working.

image.png

Just the fact that turning reprojection on completely breaks DCS now shows you how little attention and testing was involved.

 

For Open beta too? It looks like stable version, without changes from yesterday's OB patch.

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Posted

That's my open beta folder. I don't have stable installed. 

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Posted

Boys, has DCS integrated OpenComposite, or is it running OpenXR Natively?

The title of this thread suggests it's the former, but I'm highly suspicious of this claim as this would be importing code from an Open Source project into a commercial sim

Posted
6 minutes ago, nikoel said:

Boys, has DCS integrated OpenComposite, or is it running OpenXR Natively?

The title of this thread suggests it's the former, but I'm highly suspicious of this claim as this would be importing code from an Open Source project into a commercial sim

https://forum.dcs.world/topic/318004-dcs-now-supports-openxr-natively/

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Posted
4 hours ago, nikoel said:

Boys, has DCS integrated OpenComposite, or is it running OpenXR Natively?

The title of this thread suggests it's the former, but I'm highly suspicious of this claim as this would be importing code from an Open Source project into a commercial sim

It was a question.... note the question mark. Although I admit, I was tilted to the OpenComposite assumption.

 

You'd be surprised how much OpenSource stuff is integrated into commercial products.... even if you exclude the obvious stuff like RedHat Linux, and all kinds of Linux distros. Today, all kinds of OpenSource libraries are linked into commercial products, even your PS5 OS comes up with quite a page of copyright notification featuring a huge number of OpenSource software. Don't you know Windows 10's WSL (Windows Subsystem for Linux) now is a Ubuntu distro VM? Also, the SSH distro in Windows, via add/remove software, is now an OpenSSH.

> ssh -V
OpenSSH_for_Windows_8.1p1, LibreSSL 3.0.2

 

Posted (edited)

It's native OpenXR, OpenComposite's workaround is deprecated now. All VR runtimes should be able to connect directly to OpenXR now, some still might have troubles (Pimax and Co.)

Edited by RealDCSpilot

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