GGTharos Posted January 26, 2009 Posted January 26, 2009 If you can't hover because you can't see the speed on the HUD, you don't know how to hover. Get back to school, 'cause you need to re-learn the basics. ;) LOOK AT THE GROUND to see if you're hovering or not and get your eyes off the HUD and out of the pit ;) Edit: Unless you mean auto-hover, then you're right. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
miguez Posted January 26, 2009 Posted January 26, 2009 well, true, but it "connects" to eachother. If you cant see the speed on the HUD, you cant hover. It will take time before it shows up on the HUD, if it is, you can hover :) Right, it works in that way, meaning if you takeoff and are flying along for some time and don't see the speed on the top left of the HUD, chances are your INU is not working properly or on. But the other way around doesn't work, as I described, you can't depend on that speed showing up before taking off as proof the INU is ready to go as it never will display at first. Just sharing info so more and more people can acquire the knowledge :).
MTFDarkEagle Posted January 26, 2009 Posted January 26, 2009 If you can't hover because you can't see the speed on the HUD, you don't know how to hover. Get back to school, 'cause you need to re-learn the basics. ;) LOOK AT THE GROUND to see if you're hovering or not and get your eyes off the HUD and out of the pit ;) Edit: Unless you mean auto-hover, then you're right. off course i mean auto-hover ;) im not that stupid xD i consider myself a good flyer :), so do a lot of my friends (some also are blackshark/lomac/fsx experts :)) Right, it works in that way, meaning if you takeoff and are flying along for some time and don't see the speed on the top left of the HUD, chances are your INU is not working properly or on. But the other way around doesn't work, as I described, you can't depend on that speed showing up before taking off as proof the INU is ready to go as it never will display at first. Just sharing info so more and more people can acquire the knowledge :). well, also true... but correct me if im wrong, but i think its a good indication... Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
Sunjah Posted January 26, 2009 Posted January 26, 2009 Right, it works in that way, meaning if you takeoff and are flying along for some time and don't see the speed on the top left of the HUD, chances are your INU is not working properly or on... What's the best thing to do in this case. I have noticed after combat (okay, target practice, but I'm pretending...) and I close everything down, reset weapons, etc., that as I am flying home there is no speed listed. I have switched back to "Navigation" mode, and it was working earlier, all weapons are closed, but no speed. How do I get it back at that point? Ps- If you (or anyone who knows) could PM me with a solution that would be great! Thanks!!! (I sometimes forget which thread I put a question in, and sometimes the threads float off to bye-bye land [usually page 3 or higher], so I have such a pain finding the one I was interested in) Remember, on Nov. 4th, vote for Black Shark for President!!!
miguez Posted January 26, 2009 Posted January 26, 2009 What's the best thing to do in this case. I have noticed after combat (okay, target practice, but I'm pretending...) and I close everything down, reset weapons, etc., that as I am flying home there is no speed listed. I have switched back to "Navigation" mode, and it was working earlier, all weapons are closed, but no speed. How do I get it back at that point? Ps- If you (or anyone who knows) could PM me with a solution that would be great! Thanks!!! (I sometimes forget which thread I put a question in, and sometimes the threads float off to bye-bye land [usually page 3 or higher], so I have such a pain finding the one I was interested in) Hi Sunjah, I have PMed you to check this thread :). The reason to keep the answers here is to make sure other people can find out the same answers you are looking for. So, with that in mind, let's start the troubleshooting: 1 - Ensure your INU and INU HEAT are on. they are located on the Rear Auxiliary Panel. 2 - Ensure you have reset your weapons mode by hitting the RESET button, located on the Targeting Mode Control Panel, right next to the switch to put the laser in OFF or STBY position. You can achieve the same by hitting Backspace on your keyboard, if you have not changed that default key assignment. Let's go from here. Looking forward to your answers, so we can fix this :).
MTFDarkEagle Posted January 26, 2009 Posted January 26, 2009 Have you tried a full checklist startup? or are you doing it by yourself so to speak... Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
Sunjah Posted January 26, 2009 Posted January 26, 2009 If that is a question for me, it isn't so much about start-up as it is that well into missions I have my speed disappear while I am well in forward flight. I am going to check what miguez said, maybe my INU (or heat) switch gets turned off for some reason. I will check next time. Remember, on Nov. 4th, vote for Black Shark for President!!!
Ramstein Posted January 27, 2009 Posted January 27, 2009 I tried to follow this for landing, but while trying this procedure it even got worse for landings.. -------- From: AUTO HOVER DESCENT: Whilst in the hover the pilot can also use the AFCS to commence an automatic descent at 2ms. This is done by holding the Route mode switch to its forward position... Route descent. The AFCS will command a small reduction in Blade pitch to initiate the descent (The collective lever will remain stationary). The Helo will descend at 2ms whilst maintaining the Hover point) until the KA50 gets to 4metres Radar Altitude. At this point the Auto Hover system increases blade pitch angle to maintain 4 meters Radar Alt (i.e. exists descent mode). To continue the descent the pilot must manually reduce collective. If the Route descent switch is released the descent will be stopped at the present radar altitude. ------ :cry: ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI (trying to hang on for a bit longer) 55" Sony OLED TV, Oculus VR
Ramstein Posted January 27, 2009 Posted January 27, 2009 Ok, this seemed to have worked the best for me.. Hover to Landing: The Alt Hold (4) Switches need to be on and the FD/Director Switch can be on. The Route/Decend Switch on the Collective in the Neutral Position. Speed on Landing Should be less than 2 kph. :thumbup: ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI (trying to hang on for a bit longer) 55" Sony OLED TV, Oculus VR
Frederf Posted January 27, 2009 Posted January 27, 2009 You do not need the ALT AP channel button lit to enter auto-hover, it will be commanded when you engage auto-hover (incidentally you have to turn it off manually when you leave auto-hover). Auto-hover + flight director = ???
LennyLloyd Posted January 27, 2009 Posted January 27, 2009 What's the use of autohover if you have to trim a near perfect hover before you switch it on anyway? Is it just to correct whatever small deviation you failed to trim out? Or is it more for using the route descent feature?
GGTharos Posted January 27, 2009 Posted January 27, 2009 It's so it can hold the hover for you while you're doing other things ... you know, like ... targeting and shooting. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
LennyLloyd Posted January 27, 2009 Posted January 27, 2009 I get that, but if you have all the AP switches on, and you've trimmed a stable hover, what's the difference?
ARM505 Posted January 27, 2009 Posted January 27, 2009 There's no such thing as a 'hands off' stable hover in a helicopter, especially in any sort of breeze. Autohover can do this for you though.
GGTharos Posted January 27, 2009 Posted January 27, 2009 To drive home the point ARM505 is making ... You are flying in a 'perfect physics laboratory'. Turn on minimal turbulence, then you'll see ;) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
LennyLloyd Posted January 27, 2009 Posted January 27, 2009 There's no such thing as a 'hands off' stable hover in a helicopter, especially in any sort of breeze. Autohover can do this for you though. Ahh, yeah, didn't think of that. Handy.
einar-st Posted January 27, 2009 Posted January 27, 2009 There's no such thing as a 'hands off' stable hover in a helicopter, especially in any sort of breeze. Autohover can do this for you though. If you're just firing a missile or two and do not plan on hanging around long trimmed "hover" with bank, pitch and heading channel holds enabled is just fine. Only problem is some minor drifting..
uhoh7 Posted January 28, 2009 Posted January 28, 2009 (edited) There's no such thing as a 'hands off' stable hover in a helicopter, especially in any sort of breeze. Autohover can do this for you though. I very rarely use auto hover any more. I find with a trim reset and TOT clicked with a gound lock on the shkval the thing stays put perfectly. 3 ap on, but usually alt hold off. FFB 2. CH throttle and pedals. I can go off and look at other stuff, vehicles, aircraft, come back and it's still there. Trim reset (asuming no air start) + turn on target + a ground lock is far superior to auto hover on my rig anyway. When i want to point it I just use HMS and slow the turn with a bit of pedal. It works quite well close in, but if you are trying to hide behind a building, pop up and shoot, then of course you can't ground lock, so then I resort to fineseing the AH which sometimes works real well but more often needs trim. Edited January 28, 2009 by uhoh7 E8600 Asus P5E Radeon 4870x2 Corsair 4gb Velociraptor 300gb Neopower 650 NZXT Tempest Vista64 Samsung 30" 2560x1600
ARM505 Posted January 28, 2009 Posted January 28, 2009 Yes, as GG said - I always have some sort of wind and turbulence on, even if it's minor, otherwise you end up in that netherworld of computer simulation, ie a world of perfect physics where stable conditions can exist for an infinite time :) Autohover is an active (rather than mostly neutral or passive) stabilisation system - handy in the real world, when riding something that is most decidedly dynamic.
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