Snappy Posted February 1, 2023 Posted February 1, 2023 (edited) Attached are several short tracks with a practice F-14 target set up to fly steady horizontal 2.5G circles and me aiming for the radar target dot with the gunsight in ANT mode and the target locked on in radar and within effective gun range. Still the rounds pass behind the target. 2.5 G is not much of a turn.If you want to score hits you have to aim further in front of the radar dot. The problem doesn't get better with even higher G turns of the target. If you would aim for target center mass (like you see on guncam photos, with the pipper squarely on target center mass) the rounds also would pass behind the target. Mission file is attached, in case its needed to play back tracks. Kind regards, Snappy F1RadarTGTgunsV1.trk F1RadarTGTgunsV2.trk F1RadarTGTgunsV3.trk F1MirageGunsFighter2.miz Edited February 1, 2023 by Snappy 1
Schmidtfire Posted February 1, 2023 Posted February 1, 2023 Hmm... Is this maybe a bigger DCS World issue? Several modules calculate insufficient lead when using a radar gunsight. With bullets falling behind target even in a gentle turn.
Iron Sights Posted February 2, 2023 Posted February 2, 2023 I find that tracers are better. Lead calculating sight tends only to work when the target is not maneuvering.
Snappy Posted February 2, 2023 Author Posted February 2, 2023 (edited) 8 hours ago, Iron Sights said: I find that tracers are better. Lead calculating sight tends only to work when the target is not maneuvering. Yea, well, sorry but that is no solution. If the target is not maneuvering , you don't need a lead computing sight all. The very purpose of it is to provide a lead calculation for you. It's literally in the name. It cannot compensate for erratic , constantly jinking targets no, but in this case the target is flying a steady horizontal and very predictable turn at a constant low G. Ideal conditions for a lead computing sight. Edited February 2, 2023 by Snappy 1
some1 Posted February 4, 2023 Posted February 4, 2023 On 2/1/2023 at 11:32 PM, Schmidtfire said: Hmm... Is this maybe a bigger DCS World issue? Several modules calculate insufficient lead when using a radar gunsight. With bullets falling behind target even in a gentle turn. More like lack of attention from developers. There are also several modules that got it right, including WWII warbirds. Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro
MBot Posted July 21, 2023 Posted July 21, 2023 That is still an issue. Has this been acknowledged by Aerges?
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