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Posted (edited)

are there any details about the controls for the WSO?

are they like the Lantirn Grip for the F14?

are they nothing like normal flight controls in which there is no gimbal X/Y axis?

i imagine just like the RIO Lantirn grips, it is fixed... probably has dual stage triggers...

theres not much info about the F15E WSO control grips..

if razbam can share button assignments.. would be nice!

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Edited by hannibal

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted

They are indeed fixed. All TDC movements are done with a similar to throttle TDC on each hand controller. And yes the triggers are dual stage.

Here is a layout of the hand controller functions: 

TDC:

TGT POD: LOS control
HRM: Cursor control (press and release to expand map)

RBM: Cursor control (half action trigger active turns it into elevation control)
A-A Radar: Cursor control (half action trigger same as RBM)
TSD: Range/Bearing line control
A/G guided weapon: Seeker LOS control

Coolie Hat:
Forward: Scroll MPD pages (on the same side of cockpit as controller)
Aft: Scroll MPCD pages (on the same side of cockpit as controller)

Left: Take command of MPCD display (Move cautions with Master Caution pressed)
Right: Take command of MPD display (Move cautions with Master Caution pressed)
 

Trigger Half action:
TGP: Track/Untrack
HRM: Expand Enable/PPI range change enable
A/A Radar: Elevation slew enable

RBM/BCN: Elevation slew enable/PPI range change enable
TSD: Track/Untrack
A/G guided weapon: Track Command

Trigger Full action:
TGP: Designation/Cue/Update position

HRM: Designation Cue/Update position
A/A Radar: Target designation

RBM/BCN: Designation/Map/Cue/Update position

TSD: Cue command

A/G Guided weapon: Same as half action

 

Auto ACQ/Mode Reject Forward:
TGP: Narrow/Wide FOV

HRM/RBM: Smaller Window (reduces PPI range when half trigger active)
A/A Radar: HD TWS/RAM
TSD: Smalelr Cue footprint
A/G guided weapon: Narrow/Wide FOV

AACQ/MR Aft:
TGP: Return to Cue
HRM/RBM: Larger Window (increases PPI range when half trigger active)
A/A Radar: Normal TWS
TSD: Larger Cue footprint
A/G guided weapon: Return to Cue

AACQ/MR Down:

TGP: Undesignate
HRM/RBM: Mode Reject (PSL/Undesignate when cursor function is TGT rather than MAP/CUE/UPDATE)
A/A Radar: Mode Reject back to search
TSD: Return to PP map
A/G guided weapon: Missile reject to next guided weapon in launch sequence

Laser Fire Button:
TGP: Laser Fire/Stop Fire
HRM/RBM: Freeze/Unfreeze
A/G Guided Weapon: Seeker Cage/Uncage and Seeker Dome Cover shatter. Also GBU-15/AGM-130 Power Change Over

Castle Switch Forward:
TGP: Cursor Blank
HRM/RBM/BCN: Command Cursor to Map function
TSD: Decrease Map Scale
A/A Radar: MRM Search mode
A/G Guided weapon: Commands seeker to boresight

Castle Switch Aft:
TGP/HRM/RBM/BCN: Command Cursor to TGT function
TSD: Increase map scale
A/A Radar: SRM Search mode

Castle Switch Left:
TGP/HRM/RBM/BCN: Command Cursor to CUE function
TSD: Toggle between cueing radar and cueing TGP
A/A Radar: Target Undesignate

Castle Switch Right:
TGP/HRM/RBM/BCN: Command Cursor to Update function

A/A Radar: Missile Reject

Castle Switch Press:

TGP/HRM/RBM/BCN/TSD: Sequence Point Select
A/A Radar: Quick Step

 

Also:
Right hand Controller Interrogate:
Forward: IFF Interrogate
Aft: EWWS and NCTR Activate

Left hand Controller CMD Dispense:
Forward: Manual Dispense 1
Aft: Manual Dispense 2 (Semi automatic)

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Posted (edited)
On 2/2/2023 at 5:20 AM, JB3DG said:

They are indeed fixed. All TDC movements are done with a similar to throttle TDC on each hand controller. And yes the triggers are dual stage.

Here is a layout of the hand controller functions: 

TDC:

TGT POD: LOS control
HRM: Cursor control (press and release to expand map)

RBM: Cursor control (half action trigger active turns it into elevation control)
A-A Radar: Cursor control (half action trigger same as RBM)
TSD: Range/Bearing line control
A/G guided weapon: Seeker LOS control

Coolie Hat:
Forward: Scroll MPD pages (on the same side of cockpit as controller)
Aft: Scroll MPCD pages (on the same side of cockpit as controller)

Left: Take command of MPCD display (Move cautions with Master Caution pressed)
Right: Take command of MPD display (Move cautions with Master Caution pressed)
 

Trigger Half action:
TGP: Track/Untrack
HRM: Expand Enable/PPI range change enable
A/A Radar: Elevation slew enable

RBM/BCN: Elevation slew enable/PPI range change enable
TSD: Track/Untrack
A/G guided weapon: Track Command

Trigger Full action:
TGP: Designation/Cue/Update position

HRM: Designation Cue/Update position
A/A Radar: Target designation

RBM/BCN: Designation/Map/Cue/Update position

TSD: Cue command

A/G Guided weapon: Same as half action

 

Auto ACQ/Mode Reject Forward:
TGP: Narrow/Wide FOV

HRM/RBM: Smaller Window (reduces PPI range when half trigger active)
A/A Radar: HD TWS/RAM
TSD: Smalelr Cue footprint
A/G guided weapon: Narrow/Wide FOV

AACQ/MR Aft:
TGP: Return to Cue
HRM/RBM: Larger Window (increases PPI range when half trigger active)
A/A Radar: Normal TWS
TSD: Larger Cue footprint
A/G guided weapon: Return to Cue

AACQ/MR Down:

TGP: Undesignate
HRM/RBM: Mode Reject (PSL/Undesignate when cursor function is TGT rather than MAP/CUE/UPDATE)
A/A Radar: Mode Reject back to search
TSD: Return to PP map
A/G guided weapon: Missile reject to next guided weapon in launch sequence

Laser Fire Button:
TGP: Laser Fire/Stop Fire
HRM/RBM: Freeze/Unfreeze
A/G Guided Weapon: Seeker Cage/Uncage and Seeker Dome Cover shatter. Also GBU-15/AGM-130 Power Change Over

Castle Switch Forward:
TGP: Cursor Blank
HRM/RBM/BCN: Command Cursor to Map function
TSD: Decrease Map Scale
A/A Radar: MRM Search mode
A/G Guided weapon: Commands seeker to boresight

Castle Switch Aft:
TGP/HRM/RBM/BCN: Command Cursor to TGT function
TSD: Increase map scale
A/A Radar: SRM Search mode

Castle Switch Left:
TGP/HRM/RBM/BCN: Command Cursor to CUE function
TSD: Toggle between cueing radar and cueing TGP
A/A Radar: Target Undesignate

Castle Switch Right:
TGP/HRM/RBM/BCN: Command Cursor to Update function

A/A Radar: Missile Reject

Castle Switch Press:

TGP/HRM/RBM/BCN/TSD: Sequence Point Select
A/A Radar: Quick Step

 

Also:
Right hand Controller Interrogate:
Forward: IFF Interrogate
Aft: EWWS and NCTR Activate

Left hand Controller CMD Dispense:
Forward: Manual Dispense 1
Aft: Manual Dispense 2 (Semi automatic)

alot of mappings! thanks for info..

i can picture some of where it goes.. others not.

then that circular hat is on the right for the F15E, but in the middle for F14..

on the F14, the circular hat would be a thumb joystick with analog controls for lantirn slewing, wondering what commands would require thumb joystick for the WSO

what would you call the circular hat on the WSO grip?

i guess better to revisit this topic until F15E is released.

will be busy designing MFD once my LCDs come in!

Edited by hannibal

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted

TDC is inboard, Coolie hat is outboard, castle is center. AACQ is the lower down thumb switch. Laser fire button is a pinky button at the bottom of the controller, and the IFF/EWWS and CMD dispense switches are at the top outboard side of the controllers.

Posted
On 2/5/2023 at 6:09 AM, JB3DG said:

TDC is inboard, Coolie hat is outboard, castle is center. AACQ is the lower down thumb switch. Laser fire button is a pinky button at the bottom of the controller, and the IFF/EWWS and CMD dispense switches are at the top outboard side of the controllers.

thanks for the info. beside the TDC, are the other 4-way switches using axes (as in analog) or are the remaining ones only switches (as in momentary on) ?

Posted
16 hours ago, HILOK said:

thanks for the info. beside the TDC, are the other 4-way switches using axes (as in analog) or are the remaining ones only switches (as in momentary on) ?

Only the TDC would be an axis. Everything else would be a momentary button.

  • Thanks 1
Posted

 

1 hour ago, JB3DG said:

Only the TDC would be an axis. Everything else would be a momentary button.

thanks. that means a cost effective way to replicate the grips could be using the electronics of cheap game console controllers and combine those with a 3d-printed grip...

Posted (edited)

after some thought, most likely just design something based off the F14 lantirn control grip.

in mean time, working on other projects. will revisit this later after a doorgun project and generic MFD project. maybe by then we will see the actual controls scheme from razbam

thanks for info!

Edited by hannibal

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

  • hannibal changed the title to WSO control grips ?
  • 1 year later...
Posted
2 minutes ago, Lisovsky said:

Can't use weapons from the WSO cockpit... I can lock on to a target, but I can't launch a missile.

Thats not really helpful. Can you provide more infos? Do you have a short track?

  • 3 weeks later...
Posted
On 2/16/2024 at 7:02 AM, Lisovsky said:

Can't use weapons from the WSO cockpit... I can lock on to a target, but I can't launch a missile.

The WSO controllers only connect to the AG firing circuits - so gun and AA weapons are front seat only. 

---

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