hannibal Posted February 1, 2023 Posted February 1, 2023 (edited) are there any details about the controls for the WSO? are they like the Lantirn Grip for the F14? are they nothing like normal flight controls in which there is no gimbal X/Y axis? i imagine just like the RIO Lantirn grips, it is fixed... probably has dual stage triggers... theres not much info about the F15E WSO control grips.. if razbam can share button assignments.. would be nice! Edited February 9, 2023 by hannibal find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
JB3DG Posted February 2, 2023 Posted February 2, 2023 They are indeed fixed. All TDC movements are done with a similar to throttle TDC on each hand controller. And yes the triggers are dual stage. Here is a layout of the hand controller functions: TDC: TGT POD: LOS control HRM: Cursor control (press and release to expand map) RBM: Cursor control (half action trigger active turns it into elevation control) A-A Radar: Cursor control (half action trigger same as RBM) TSD: Range/Bearing line control A/G guided weapon: Seeker LOS control Coolie Hat: Forward: Scroll MPD pages (on the same side of cockpit as controller) Aft: Scroll MPCD pages (on the same side of cockpit as controller) Left: Take command of MPCD display (Move cautions with Master Caution pressed) Right: Take command of MPD display (Move cautions with Master Caution pressed) Trigger Half action: TGP: Track/Untrack HRM: Expand Enable/PPI range change enable A/A Radar: Elevation slew enable RBM/BCN: Elevation slew enable/PPI range change enable TSD: Track/Untrack A/G guided weapon: Track Command Trigger Full action: TGP: Designation/Cue/Update position HRM: Designation Cue/Update position A/A Radar: Target designation RBM/BCN: Designation/Map/Cue/Update position TSD: Cue command A/G Guided weapon: Same as half action Auto ACQ/Mode Reject Forward: TGP: Narrow/Wide FOV HRM/RBM: Smaller Window (reduces PPI range when half trigger active) A/A Radar: HD TWS/RAM TSD: Smalelr Cue footprint A/G guided weapon: Narrow/Wide FOV AACQ/MR Aft: TGP: Return to Cue HRM/RBM: Larger Window (increases PPI range when half trigger active) A/A Radar: Normal TWS TSD: Larger Cue footprint A/G guided weapon: Return to Cue AACQ/MR Down: TGP: Undesignate HRM/RBM: Mode Reject (PSL/Undesignate when cursor function is TGT rather than MAP/CUE/UPDATE) A/A Radar: Mode Reject back to search TSD: Return to PP map A/G guided weapon: Missile reject to next guided weapon in launch sequence Laser Fire Button: TGP: Laser Fire/Stop Fire HRM/RBM: Freeze/Unfreeze A/G Guided Weapon: Seeker Cage/Uncage and Seeker Dome Cover shatter. Also GBU-15/AGM-130 Power Change Over Castle Switch Forward: TGP: Cursor Blank HRM/RBM/BCN: Command Cursor to Map function TSD: Decrease Map Scale A/A Radar: MRM Search mode A/G Guided weapon: Commands seeker to boresight Castle Switch Aft: TGP/HRM/RBM/BCN: Command Cursor to TGT function TSD: Increase map scale A/A Radar: SRM Search mode Castle Switch Left: TGP/HRM/RBM/BCN: Command Cursor to CUE function TSD: Toggle between cueing radar and cueing TGP A/A Radar: Target Undesignate Castle Switch Right: TGP/HRM/RBM/BCN: Command Cursor to Update function A/A Radar: Missile Reject Castle Switch Press: TGP/HRM/RBM/BCN/TSD: Sequence Point Select A/A Radar: Quick Step Also: Right hand Controller Interrogate: Forward: IFF Interrogate Aft: EWWS and NCTR Activate Left hand Controller CMD Dispense: Forward: Manual Dispense 1 Aft: Manual Dispense 2 (Semi automatic) 4 5
hannibal Posted February 3, 2023 Author Posted February 3, 2023 (edited) On 2/2/2023 at 5:20 AM, JB3DG said: They are indeed fixed. All TDC movements are done with a similar to throttle TDC on each hand controller. And yes the triggers are dual stage. Here is a layout of the hand controller functions: TDC: TGT POD: LOS control HRM: Cursor control (press and release to expand map) RBM: Cursor control (half action trigger active turns it into elevation control) A-A Radar: Cursor control (half action trigger same as RBM) TSD: Range/Bearing line control A/G guided weapon: Seeker LOS control Coolie Hat: Forward: Scroll MPD pages (on the same side of cockpit as controller) Aft: Scroll MPCD pages (on the same side of cockpit as controller) Left: Take command of MPCD display (Move cautions with Master Caution pressed) Right: Take command of MPD display (Move cautions with Master Caution pressed) Trigger Half action: TGP: Track/Untrack HRM: Expand Enable/PPI range change enable A/A Radar: Elevation slew enable RBM/BCN: Elevation slew enable/PPI range change enable TSD: Track/Untrack A/G guided weapon: Track Command Trigger Full action: TGP: Designation/Cue/Update position HRM: Designation Cue/Update position A/A Radar: Target designation RBM/BCN: Designation/Map/Cue/Update position TSD: Cue command A/G Guided weapon: Same as half action Auto ACQ/Mode Reject Forward: TGP: Narrow/Wide FOV HRM/RBM: Smaller Window (reduces PPI range when half trigger active) A/A Radar: HD TWS/RAM TSD: Smalelr Cue footprint A/G guided weapon: Narrow/Wide FOV AACQ/MR Aft: TGP: Return to Cue HRM/RBM: Larger Window (increases PPI range when half trigger active) A/A Radar: Normal TWS TSD: Larger Cue footprint A/G guided weapon: Return to Cue AACQ/MR Down: TGP: Undesignate HRM/RBM: Mode Reject (PSL/Undesignate when cursor function is TGT rather than MAP/CUE/UPDATE) A/A Radar: Mode Reject back to search TSD: Return to PP map A/G guided weapon: Missile reject to next guided weapon in launch sequence Laser Fire Button: TGP: Laser Fire/Stop Fire HRM/RBM: Freeze/Unfreeze A/G Guided Weapon: Seeker Cage/Uncage and Seeker Dome Cover shatter. Also GBU-15/AGM-130 Power Change Over Castle Switch Forward: TGP: Cursor Blank HRM/RBM/BCN: Command Cursor to Map function TSD: Decrease Map Scale A/A Radar: MRM Search mode A/G Guided weapon: Commands seeker to boresight Castle Switch Aft: TGP/HRM/RBM/BCN: Command Cursor to TGT function TSD: Increase map scale A/A Radar: SRM Search mode Castle Switch Left: TGP/HRM/RBM/BCN: Command Cursor to CUE function TSD: Toggle between cueing radar and cueing TGP A/A Radar: Target Undesignate Castle Switch Right: TGP/HRM/RBM/BCN: Command Cursor to Update function A/A Radar: Missile Reject Castle Switch Press: TGP/HRM/RBM/BCN/TSD: Sequence Point Select A/A Radar: Quick Step Also: Right hand Controller Interrogate: Forward: IFF Interrogate Aft: EWWS and NCTR Activate Left hand Controller CMD Dispense: Forward: Manual Dispense 1 Aft: Manual Dispense 2 (Semi automatic) alot of mappings! thanks for info.. i can picture some of where it goes.. others not. then that circular hat is on the right for the F15E, but in the middle for F14.. on the F14, the circular hat would be a thumb joystick with analog controls for lantirn slewing, wondering what commands would require thumb joystick for the WSO what would you call the circular hat on the WSO grip? i guess better to revisit this topic until F15E is released. will be busy designing MFD once my LCDs come in! Edited February 3, 2023 by hannibal find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
JB3DG Posted February 5, 2023 Posted February 5, 2023 TDC is inboard, Coolie hat is outboard, castle is center. AACQ is the lower down thumb switch. Laser fire button is a pinky button at the bottom of the controller, and the IFF/EWWS and CMD dispense switches are at the top outboard side of the controllers.
HILOK Posted February 6, 2023 Posted February 6, 2023 On 2/5/2023 at 6:09 AM, JB3DG said: TDC is inboard, Coolie hat is outboard, castle is center. AACQ is the lower down thumb switch. Laser fire button is a pinky button at the bottom of the controller, and the IFF/EWWS and CMD dispense switches are at the top outboard side of the controllers. thanks for the info. beside the TDC, are the other 4-way switches using axes (as in analog) or are the remaining ones only switches (as in momentary on) ?
JB3DG Posted February 7, 2023 Posted February 7, 2023 16 hours ago, HILOK said: thanks for the info. beside the TDC, are the other 4-way switches using axes (as in analog) or are the remaining ones only switches (as in momentary on) ? Only the TDC would be an axis. Everything else would be a momentary button. 1
HILOK Posted February 7, 2023 Posted February 7, 2023 1 hour ago, JB3DG said: Only the TDC would be an axis. Everything else would be a momentary button. thanks. that means a cost effective way to replicate the grips could be using the electronics of cheap game console controllers and combine those with a 3d-printed grip...
hannibal Posted February 9, 2023 Author Posted February 9, 2023 (edited) after some thought, most likely just design something based off the F14 lantirn control grip. in mean time, working on other projects. will revisit this later after a doorgun project and generic MFD project. maybe by then we will see the actual controls scheme from razbam thanks for info! Edited February 9, 2023 by hannibal find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
Lisovsky Posted February 16, 2024 Posted February 16, 2024 Can't use weapons from the WSO cockpit... I can lock on to a target, but I can't launch a missile.
razo+r Posted February 16, 2024 Posted February 16, 2024 2 minutes ago, Lisovsky said: Can't use weapons from the WSO cockpit... I can lock on to a target, but I can't launch a missile. Thats not really helpful. Can you provide more infos? Do you have a short track?
Lisovsky Posted February 16, 2024 Posted February 16, 2024 I mean attacking air targets. When the launch button is pressed (from WSO only), the missile is not launched.
Deano87 Posted February 16, 2024 Posted February 16, 2024 Rear cockpit can only fire AG weapons as far as I know. 1 Proud owner of: PointCTRL VR : Finger Trackers for VR -- Real Simulator : FSSB R3L Force Sensing Stick. -- Deltasim : Force Sensor WH Slew Upgrade -- Mach3Ti Ring : Real Flown Mach 3 SR-71 Titanium, made into an amazing ring. My Fathers Aviation Memoirs: 50 Years of Flying Fun - From Hunter to Spitfire and back again.
Leadnap Posted March 4, 2024 Posted March 4, 2024 On 2/16/2024 at 7:02 AM, Lisovsky said: Can't use weapons from the WSO cockpit... I can lock on to a target, but I can't launch a missile. The WSO controllers only connect to the AG firing circuits - so gun and AA weapons are front seat only. --- AJS37 Viggen, F-16C Viper, Adobe Premier. X56 HOTAS, Ryzen 7, GTX 2070S youtube.com/leadnapgaming
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