Jump to content

Why does George AI switch from Ralt to Balt at 1420ft?


Go to solution Solved by AvroLanc,

Recommended Posts

Posted

I know this is intended behavior and I understand the feature itself, as this changes George to at some point "ignore" terrain elevations (he will still avoid crashing when terrain exceeds 1420ft height luckily 😅).

But why at 1420ft? Why not a nice and round number like 1000ft or 1500ft?

Not an issue, just wondering about this magical number 🤔

 

As per manual:

image.png

 

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

Posted
10 minutes ago, AvroLanc said:

The max height of the rad alt is 1428ft. The aircraft can’t measure or use rad alts higher than that. 

Ah, that explains it 🙂 

Thanks!

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

Posted

Really wish I could use barometric at lower altitudes with George. It is a hassle having george use radar alt when the terrain is bumpy/hilly. He just pitches up and down and never gains any speed.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...