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Posted (edited)

Here we go.

Another UNSAT on my grading sheet. How many times did I try the defensive perch, and almost every attempt I over stressed the Jet, or, if not, wasn't able to evade the first Fox 2. Guess I have to take it, that is no old men's game. That said, it's true for all WVR flying for me. Swirling my head in the VR HMD does not feel well, and I need a whole week to get my neck and shoulders back in order.

Like I said, Jet flying is for the young and fit, not the old and creaky.

Other than that it worked out OK, even so I see a lot of room for improvement. My new Rhino stick make me work this BFM even harder, need really pull now, and the former, two finger snap rolling, is now actually work, but for sure there is so much gain in immersion.

These setups brought the fans online hard, to cool down the heavy working motors of the stick.

IMG_20230202_152755.jpg

 

Anyhow, here we go, start making fun of me 🤷‍♂️

 

 

 

Edited by Lt_Jaeger
  • Like 3
Posted

Just one thing for other players who may be reading this:

The snapshot drill is a series of shackles more or less. So you need to end up on the same heading just on the other side. It's advisable to look at the HSI and/ or the compass. If you don't roll out on the same heading each time, it adds up easily and after the 3-4th crossing it messes up the rhythm. The AI is doing it right, but cannot adapt or compensate if you deviate.

But @Lt_Jaeger made it work pretty well!

  • Like 2
Posted (edited)

Yeah, another AI shortcoming, but fully understood that you can't change it. With a human player, these setups are way easier, due to both adapting to some difference in setting up.

 

Maybe you could make Paco wait a little longer for the next turn in, if that is feasible, but as it is, it is doable, but not always pretty.

Edited by Lt_Jaeger
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