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Posted (edited)

Hi @currenthill,

I wanted to point out a "bug" which actually I don't know if it's a bug. Right now only tested with infantry from US pack and Bradley, basically if you shack a Bradley or kill infantry they won't die and fall to ground (infantry) or explode and see the wreckage (Bradley), they would just disappear lol. Never happened to me months ago, I don't know if something change after recent game updates and is "interfering" with the mod.

Edited by BlackFalco
Posted
On 11/14/2025 at 7:28 AM, nghitran said:

looks like the only real supersonic anti-ship missile we have right now in DCS is the core game's Kh-31, but it only maintains supersonic speed in the cruise phase; in the terminal phase, it drops back to subsonic. Hope you can find a way to fix it

Yep, I'll do my best.

On 11/14/2025 at 11:54 AM, ghashpl said:

sorry, didn't know there is a separate thread
yes, the problem is with MTV [CH] asset that it's inside DCS

(by the way - I want to thank for you amazing work!)

👍🏻

On 11/14/2025 at 12:05 PM, clanitho said:

Hey CH have you a discord ?

Nope, I want to spend my time working on DCS assets. I'm present in this DCS forum, in EDs Discord and of course I have a Discord account. 

On 11/14/2025 at 1:49 PM, igortor23 said:

CH, do you plan to make the Podlet K1 radar? or new control points for air defense systems (for example, Polyana D4m1)?

Thanks for the suggestion. 

On 11/14/2025 at 9:32 PM, CarbonFox said:

Updating the SA-11 Gadfly model would be a good addition. Possibly even add the SA-17.

9K37 BUK-M1 SA-11 Gadfly technical data sheet specifications ...

Yep, these would be great additions. 

On 11/15/2025 at 6:48 PM, gitrog said:

With the upcoming Balkans map, do you plan to add a Yugoslav military asset pack?
Some ideas for that could be:

M-84 MBT
OT M-60 APC
BVP M-80 IFV (Also in use by Ukraine now)
M53/59 Praga SPAAG
M-63 Plamen MLRS
M-77 Oganj MLRS
M-87 Orkan MLRS

Nothing planne, but thanks for your suggestions.

On 11/16/2025 at 6:38 PM, Floyd1212 said:

@currenthill Thanks for all your hard work developing these assets for use to use to add new life into DCS.

One thing that would be helpful for mission-makers is to publish a list of the assets in the various packs showing their unit "type" that is used to spawn the unit in a scripting environment.  For example, if I want to spawn one of your new Strela SA-13 into a mission, I would spawn a type="CH_9K35".  Or if I want one of your new Shilkas, I would spawn a type="CH_ZSU234".

Perhaps this can be compiled into a simple text file that can be downloaded like the HARM codes? Or perhaps this is already available somewhere that I am missing?

Sure, I'll see what I can do. 

On 11/16/2025 at 11:03 PM, BlackFalco said:

Hi @currenthill,

I wanted to point out a "bug" which actually I don't know if it's a bug. Right now only tested with infantry from US pack and Bradley, basically if you shack a Bradley or kill infantry they won't die and fall to ground (infantry) or explode and see the wreckage (Bradley), they would just disappear lol. Never happened to me months ago, I don't know if something change after recent game updates and is "interfering" with the mod.

Correct, the DCS core has changed so these kind of assets needs to be configured different, otherwise they won't display a destroyed model. I update this when I update each country mod pack. You can even find the same issue with some DCS core assets (not mine).

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Posted
1 ora fa, currenthill ha scritto:

Yep, I'll do my best.

👍🏻

Nope, I want to spend my time working on DCS assets. I'm present in this DCS forum, in EDs Discord and of course I have a Discord account. 

Thanks for the suggestion. 

Yep, these would be great additions. 

Nothing planne, but thanks for your suggestions.

Sure, I'll see what I can do. 

Correct, the DCS core has changed so these kind of assets needs to be configured different, otherwise they won't display a destroyed model. I update this when I update each country mod pack. You can even find the same issue with some DCS core assets (not mine).

roger that!

Thanks a lot. 

  • Like 2
Posted
On 11/8/2025 at 8:20 PM, ghashpl said:

I don't know if this was reported before but MTV truck is not working for FARP operations
When asking for rearming via radio menu there is no response on multiplayer.


Using M939 Heavy works.

I checked the configuration of the M1083 core DCS truck, it looks to be correctly configured. I'd appreciate if you would create a thread in the bug forum for my core DCS assets, describe the issue and add a track file. That would be great, thanks! 👍🏻

https://forum.dcs.world/forum/1338-bugs-and-problems/

 

  • Like 2
Posted (edited)

image.pngRWR and HARM ID 1.6.0 released!
Changelog Version 1.6.0

  • Added ZSU-23-4 SPAAG
  • Added 9K35 Strela-10 SAM
  • Removed DCS core duplicate assets
  • Fixed configuration for assets with changed names

EDIT: I noticed I had uploaded the wrong file which contained an error - please re-download and you'll be fine!

Edited by currenthill
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Posted

image.pngAsset List 1.0.0 released!
As requested for scripting purposes. You will find the latest asset list in PDF format by clicking on one of the download links on the front page.
The list contains all assets from my country packs listed by country, description, type and GT.Name.

Changelog Version 1.0.0

  • Initial version
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Posted

image.pngMilitary Asset Pack Ukraine 2.0.0 released!
Changelog Version 2.0.0

  • Added LODs
  • Changed Alligator Sniper textures
  • Changed folder structure
  • Changed textures to reduce size
  • Changed BTR-4 destroyed textures
  • Fixed naming prefix consistency
  • Fixed missing destruction model issue
  • Fixed BTR-4 ATGM launcher texture issue
  • Fixed BTR-4 mesh smoothing
  • Fixed BTR-4 wheel rotation speed
  • Fixed BRDM-2L1 wheel rotation speed
  • Removed DCS core duplicate assets

Distribution model

This Military Asset Pack is available in the following versions:

  • The standard full download. Remove old asset pack version and unzip this in your Saved Games mods\tech folder.
  • The incremental download which updates your full download and contains only the changed files. You apply it by overwriting your current installation.
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Posted
В 20.11.2025 в 16:28, currenthill сказал:

изображение.pngВышел пакет военных активов для Украины 2.0.0!
Журнал изменений. Версия 2.0.0

  • Добавленные LOD
  • Изменены текстуры снайпера-аллигатора
  • Измененная структура папок
  • Изменены текстуры для уменьшения размера
  • Изменены текстуры уничтоженного БТР-4
  • Исправлена согласованность префикса именования
  • Исправлена ошибка с отсутствующей моделью разрушения
  • Исправлена проблема с текстурой пусковой установки ПТРК БТР-4
  • Исправлено сглаживание сетки BTR-4
  • Фиксированная скорость вращения колёс БТР-4
  • Фиксированная скорость вращения колёс БРДМ-2Л1
  • Удалены дубликаты основных ресурсов DCS

Модель распределения

Этот набор военных ресурсов доступен в следующих версиях:

  •  стандартная  полная загрузка. Удалите старую версию пакета ресурсов и распакуйте его в папку Saved Games mods\tech.
  •  Инкрементальная  загрузка, которая обновляет всю загруженную вами версию и содержит только измененные файлы. Вы применяете ее, перезаписывая текущую установку.

Hi, do you have any hypersonic weapons in your mods? And do you plan to make the Zircon and the Kindzhal?

Posted (edited)
31 minutes ago, igortor23 said:

Hi, do you have any hypersonic weapons in your mods? And do you plan to make the Zircon and the Kindzhal?

He might be able to create the Kinzhal when he has time, but the Zircon model isn't possible right now because we lack a physical reference.

Edited by nghitran
Posted
1 минуту назад, nghitran сказал:

Возможно, он сможет создать «Кинжал», когда у него будет время, но модель «Циркон» сейчас невозможна, потому что у нас нет физического образца.

Are there any mods with Russia's hypersonic weapons?

Posted
1 hour ago, igortor23 said:

Hi, do you have any hypersonic weapons in your mods? And do you plan to make the Zircon and the Kindzhal?

Unfortunately these kind of weapons doesn't work well as mods in DCS, not since ED changed the core code. With the introduction of my core DCS Iskander there is improved support for them though. We'll see what I do in the future, but I've actually tried to back off from the super modern and high tech weapons lately as they are very hard to model realistically in DCS, without the support from ED themselves. 

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Posted (edited)
4 hours ago, currenthill said:

Unfortunately these kind of weapons doesn't work well as mods in DCS, not since ED changed the core code. With the introduction of my core DCS Iskander there is improved support for them though. We'll see what I do in the future, but I've actually tried to back off from the super modern and high tech weapons lately as they are very hard to model realistically in DCS, without the support from ED themselves. 

I just want to ask about Is there any process in fixing the bug of supersonic anti-ship missiles mod?

Edited by nghitran
Posted (edited)

Hi CH,

did you have time to check out a functional tank transport yet ? Tanks are not allowed on main roads due to their immense weight, which can destroy roads and bridges and potential damage to pavements from their tracks.

Now in DCS, we need to place the tanks already on the battle zone. No way we can let them get transported to a location from the base. With the one from the German package, the HX81, one can place a static tank on it, but not an AI model. This is due to the height difference of the transport platform and the non-functional slopes to get the tank off the platform. 

Secondly, we do have the HX81 tractor separately, but not the platform separately. Any way we can get that in addition ? 

For now, i've just added some more countries to the lua file, so I can still use the HX81 with other countries, even though it's just for the German package.

Kind regards,

RWC.

*466 EHET M1300/M1302 Enhanced Heavy Equipment Transporter Systems (EHETS)

US - order 466 EHET

The 8 Best Tank Transporters Today - YouTube

Edited by RWC
Posted

For a suggestion, the new USMC Amphibious Combat Vehicle (ACV) would be a nice edition. 

Interesting to see the use of Substance Painter, I would like to learn how to use this one day. Used to do some basic skins for DCS but feel like it might be easier in 3D especially with new new templates being so complex.

Posted
22 часа назад, currenthill сказал:

К сожалению, такое оружие плохо работает в качестве модов в DCS, особенно после того, как ED изменила основной код. Однако с появлением моего основного DCS Iskander их поддержка улучшилась. Поживём — увидим, что я буду делать в будущем, но в последнее время я стараюсь не использовать сверхсовременное и высокотехнологичное оружие, так как его очень сложно реалистично смоделировать в DCS без поддержки самих ED.

Hi. How to launch a YJ 21 missile? Instead, an AGM -65 is launched

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