okopanja Posted December 21, 2023 Author Share Posted December 21, 2023 (edited) v1.5.2 Important update to fix the hijacking of hotkeys in Mission Editor. Please update to this version. What's Changed Fixed issue with hotkeys being active when SharkPlanner is hidden in #112 Full Changelog: v1.5.1...v1.5.2 Edited December 21, 2023 by okopanja Removed merged message 1 Link to comment Share on other sites More sharing options...
Spetz Posted March 8 Share Posted March 8 It's posted here, but Ver 1.5.3 is up. https://github.com/okopanja/SharkPlanner/releases 1 Link to comment Share on other sites More sharing options...
okopanja Posted March 8 Author Share Posted March 8 4 hours ago, Spetz said: It's posted here, but Ver 1.5.3 is up. https://github.com/okopanja/SharkPlanner/releases Yes, I did not yet announce it, wanted to do it with 1.6.0, with 1.6.0 considered as experimental and 1.5.3 as stable. 1 Link to comment Share on other sites More sharing options...
okopanja Posted March 9 Author Share Posted March 9 (edited) v1.6.0 Improvements in Waypoint list and Crosshair information + important bug fixes. What's Changed Features [Crosshair] display of coordinates and altitudes by @okopanja in #120 [Crosshair] display of object model by @okopanja in #131 [Waypoint list] Allow altitude change by @okopanja in #121 [Waypoint list] Reordering of waypoints/fixpoints/targetpoints (Drag&Drop) by @okopanja in #124 [Internal] Implement internal camera interface by @okopanja in #119 Bugfixes [Hotkeys] Fixed issue with hotkeys by @okopanja in #114 [JF-17] Fixed clearing of waypoints by @okopanja in #129 [JF-17] Prevent selection of non existing waypoint in JF-17 by @okopanja in #123 [Internal] Remove inspect utility from camera.lua by @okopanja in #127 Full Changelog: v1.5.2...v1.6.0 Edited March 9 by okopanja 3 1 Link to comment Share on other sites More sharing options...
Tank33 Posted April 20 Share Posted April 20 Would you be able to implement this for UH-60L? Link to comment Share on other sites More sharing options...
Xtorris Posted April 22 Share Posted April 22 This is amazing! Thank you! Is there any way to have Shark Planner name the waypoints, which are entered into the ABRIS? Link to comment Share on other sites More sharing options...
okopanja Posted April 22 Author Share Posted April 22 On 4/20/2024 at 11:20 PM, Tank33 said: Would you be able to implement this for UH-60L? I would need to take a look. I installed the mode once for the co-op mission and got surprised at the level of details of the mod. If the mod implemented the key entry it should be fairly easy. A developer can even do this for arbitrary module on his/her own: https://github.com/okopanja/SharkPlanner/tree/main/Development 2 hours ago, Xtorris said: This is amazing! Thank you! Is there any way to have Shark Planner name the waypoints, which are entered into the ABRIS? I would state that by far ABRIS is the weirdest input device in whole DCS. It can have very complex states especially when it comes to the selected items inside menu (it sadly remembers the positions of them, so each time I use them I need to return them to original state for subsequent use). Waypoints are auto-numbered. In PVI-800 they are designated with numbers and there can be up to 6 of them, hence I limited the entry of max 6 of them. Since they are auto-numbered there is not much point into designating them as text. Each waypoint can be also edited with planned speed, altitude and wind information. However it is is possible to enter the annotation "objects" and they can be named in ABRIS. Here I face the problem that the entry is done via dials which are finicky, and already now this is not 100% reliable due to: - non-deterministic time needed for UI to update - inability to always determine if there is already an object surface covered with designation ABRIS cursor. - inability to query the exact state of the UI of ABRIS device (more or less it's a blind entry, although I did hard effort to utilize what little information it provides) Also I would need to fix the following issue first: https://github.com/okopanja/SharkPlanner/issues/108 Even then I can not promis anything and at best the feature may get added as Experimental (non-active by default) since ti can affect the stability of entry. Link to comment Share on other sites More sharing options...
Xtorris Posted April 22 Share Posted April 22 4 hours ago, okopanja said: I would state that by far ABRIS is the weirdest input device in whole DCS. Don't sweat it then, man. Your mod cuts down on a huge majority of the ABRIS input, as it is, and me assigning names to the ABRIS waypoints give me something to do while the PVI-800 aligns. Link to comment Share on other sites More sharing options...
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