jason_peters Posted February 22, 2005 Posted February 22, 2005 Quick question With the 6 DoF does the zoom now work on this??? also has the pop-up of buildings gone (the one that was fixed with replacing the 1.02 with the 1.01 DxRenderer) ???? --------- System: i7-8700k @ 4.9GHz; Nvidia RTX 2080ti; 32GB (2 x 16) DDR4 @ 3333Mz Ram; ASUS ROG Strix z370-E; SSD Drive; Oculus Rift-S; Thrustmaster HOTAS Warthog
Dmut Posted February 22, 2005 Posted February 22, 2005 Re: 1.1 track IR question 6DoF With the 6 DoF does the zoom now work on this??? yes, supposed to work. "There are five dangerous faults which may affect a general: recklessness, which leads to destruction; cowardice, which leads to capture; a hasty temper, which can be provoked by insults; a delicacy of honor which is sensitive to shame; over-solicitude for his men, which exposes him to worry and trouble." Sun Tzu [sigpic]http://forums.eagle.ru/signaturepics/sigpic2354_5.gif[/sigpic]
GoodCop Posted February 22, 2005 Posted February 22, 2005 Yep, it works really well...zoom becomes intuitive by just moving forward. However, it's a bit more difficult to keep the precision when leaned forward towards the HUD, as opposed to simply using fixed zoom. There are ways around this, like temporarily using the 'precision mode' (F8 i believe) in the TrackIR software. Most of all, it even more makes you want to lean to the sides when looking for ground targets below... Really hope they implement that one day.
TekaTeka Posted February 22, 2005 Posted February 22, 2005 Re: 1.1 track IR question 6DoF also has the pop-up of buildings gone (the one that was fixed with replacing the 1.02 with the 1.01 DxRenderer) ???? It's there. And replacing DxRenderer causes crush. Sad. :cry: TekaTeka from Japan [sIGPIC][/sIGPIC] Visit my site Beyond Visual Range.
Recommended Posts