Alpiinoo Posted March 15, 2023 Author Posted March 15, 2023 And after spawn I have CTD. no warns. dcs.log
Flappie Posted March 15, 2023 Posted March 15, 2023 It looks like a memory issue. Set a 32GB pagefile or lower DCS Preload Radius setting, or both. 2023-03-15 19:32:52.767 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-03-15 19:32:57.139 WARNING LOG (1392): 3 duplicate message(s) skipped. 2023-03-15 19:32:57.139 ERROR DX11BACKEND (10028): Can't load image '/textures/f-16_bl50_damadge_parts_NM.dds'. Reason: The request is not supported. 2023-03-15 19:32:57.145 ALERT EDCORE (10028): Out of memory in ed_malloc for 2796400 bytes. 2023-03-15 19:32:57.172 INFO EDCORE (10028): try to write dump information 2023-03-15 19:32:57.529 INFO EDCORE (10028): # -------------- 20230315-193258 -------------- 2023-03-15 19:32:57.569 INFO EDCORE (10028): DCS/2.8.3.37556 (x86_64; MT; Windows NT 10.0.19045) 2023-03-15 19:32:57.596 INFO EDCORE (10028): D:\DCS World OpenBeta\bin-mt\edCore.dll 2023-03-15 19:32:57.624 ERROR DX11BACKEND (13008): Failed to create shader resource view for /textures/f-16_bl50_damadge_parts_RoughMet.dds. Reason: Not enough memory resources are available to complete this operation. 2023-03-15 19:32:57.624 INFO EDCORE (10028): # 80000003 BREAKPOINT at 00007fff192f701b 00:00000000 2023-03-15 19:32:57.688 INFO EDCORE (10028): SymInit: Symbol-SearchPath: 'D:\DCS World OpenBeta\bin-mt;', symOptions: 532, UserName: 'Alpiinoo' 2023-03-15 19:32:57.704 INFO EDCORE (10028): OS-Version: 10.0.19045 () 0x100-0x1 2023-03-15 19:32:57.744 INFO EDCORE (10028): 0x000000000002701b (edCore): ed::fatal_out_of_memory + 0x3B 2023-03-15 19:32:57.761 INFO EDCORE (10028): 0x0000000000022a27 (edCore): ed::SharedBuffer::create + 0x37 2023-03-15 19:32:57.822 INFO EDCORE (10028): 0x000000000004bbc8 (edCore): edvfs::FSMappedFile::tell + 0x10A8 2023-03-15 19:32:57.823 INFO EDCORE (10028): 0x000000000004b99c (edCore): edvfs::FSMappedFile::tell + 0xE7C 2023-03-15 19:32:57.823 INFO EDCORE (10028): 0x0000000000042aa3 (edCore): CoreUtils::TempFilesManager::TempFilesManager + 0x3BA3 2023-03-15 19:32:57.837 INFO EDCORE (10028): 0x00000000000074ea (renderer): render::openFirstOccurrence + 0x8A 2023-03-15 19:32:57.856 INFO EDCORE (10028): 0x0000000000062b67 (dx11backend): createRenderer + 0x4ACD7 2023-03-15 19:32:57.857 INFO EDCORE (10028): 0x000000000006604b (dx11backend): createRenderer + 0x4E1BB 2023-03-15 19:32:57.857 INFO EDCORE (10028): 0x0000000000036485 (dx11backend): createRenderer + 0x1E5F5 2023-03-15 19:32:57.857 INFO EDCORE (10028): 0x0000000000035b3b (edCore): ed::this_thread::yield + 0x31DB 2023-03-15 19:32:57.857 INFO EDCORE (10028): 0x0000000000034cc2 (edCore): ed::this_thread::yield + 0x2362 2023-03-15 19:32:57.858 INFO EDCORE (10028): 0x0000000000036603 (edCore): ed::this_thread::yield + 0x3CA3 2023-03-15 19:32:57.858 INFO EDCORE (10028): 0x0000000000031fa0 (edCore): ed::thread::_get_current_thread_id + 0xA0 2023-03-15 19:32:57.885 INFO EDCORE (10028): 0x0000000000021bb2 (ucrtbase): _configthreadlocale + 0x92 2023-03-15 19:32:57.900 INFO EDCORE (10028): 0x0000000000017614 (KERNEL32): BaseThreadInitThunk + 0x14 2023-03-15 19:33:00.901 INFO EDCORE (10028): Minidump created. 1 ---
Alpiinoo Posted March 16, 2023 Author Posted March 16, 2023 (edited) 19 hours ago, Flappie said: It looks like a memory issue. Set a 32GB pagefile or lower DCS Preload Radius setting, or both. 2023-03-15 19:32:52.767 WARNING WORLD (Main): ModelTimeQuantizer: SAME MODEL TIME 2023-03-15 19:32:57.139 WARNING LOG (1392): 3 duplicate message(s) skipped. 2023-03-15 19:32:57.139 ERROR DX11BACKEND (10028): Can't load image '/textures/f-16_bl50_damadge_parts_NM.dds'. Reason: The request is not supported. 2023-03-15 19:32:57.145 ALERT EDCORE (10028): Out of memory in ed_malloc for 2796400 bytes. 2023-03-15 19:32:57.172 INFO EDCORE (10028): try to write dump information 2023-03-15 19:32:57.529 INFO EDCORE (10028): # -------------- 20230315-193258 -------------- 2023-03-15 19:32:57.569 INFO EDCORE (10028): DCS/2.8.3.37556 (x86_64; MT; Windows NT 10.0.19045) 2023-03-15 19:32:57.596 INFO EDCORE (10028): D:\DCS World OpenBeta\bin-mt\edCore.dll 2023-03-15 19:32:57.624 ERROR DX11BACKEND (13008): Failed to create shader resource view for /textures/f-16_bl50_damadge_parts_RoughMet.dds. Reason: Not enough memory resources are available to complete this operation. 2023-03-15 19:32:57.624 INFO EDCORE (10028): # 80000003 BREAKPOINT at 00007fff192f701b 00:00000000 2023-03-15 19:32:57.688 INFO EDCORE (10028): SymInit: Symbol-SearchPath: 'D:\DCS World OpenBeta\bin-mt;', symOptions: 532, UserName: 'Alpiinoo' 2023-03-15 19:32:57.704 INFO EDCORE (10028): OS-Version: 10.0.19045 () 0x100-0x1 2023-03-15 19:32:57.744 INFO EDCORE (10028): 0x000000000002701b (edCore): ed::fatal_out_of_memory + 0x3B 2023-03-15 19:32:57.761 INFO EDCORE (10028): 0x0000000000022a27 (edCore): ed::SharedBuffer::create + 0x37 2023-03-15 19:32:57.822 INFO EDCORE (10028): 0x000000000004bbc8 (edCore): edvfs::FSMappedFile::tell + 0x10A8 2023-03-15 19:32:57.823 INFO EDCORE (10028): 0x000000000004b99c (edCore): edvfs::FSMappedFile::tell + 0xE7C 2023-03-15 19:32:57.823 INFO EDCORE (10028): 0x0000000000042aa3 (edCore): CoreUtils::TempFilesManager::TempFilesManager + 0x3BA3 2023-03-15 19:32:57.837 INFO EDCORE (10028): 0x00000000000074ea (renderer): render::openFirstOccurrence + 0x8A 2023-03-15 19:32:57.856 INFO EDCORE (10028): 0x0000000000062b67 (dx11backend): createRenderer + 0x4ACD7 2023-03-15 19:32:57.857 INFO EDCORE (10028): 0x000000000006604b (dx11backend): createRenderer + 0x4E1BB 2023-03-15 19:32:57.857 INFO EDCORE (10028): 0x0000000000036485 (dx11backend): createRenderer + 0x1E5F5 2023-03-15 19:32:57.857 INFO EDCORE (10028): 0x0000000000035b3b (edCore): ed::this_thread::yield + 0x31DB 2023-03-15 19:32:57.857 INFO EDCORE (10028): 0x0000000000034cc2 (edCore): ed::this_thread::yield + 0x2362 2023-03-15 19:32:57.858 INFO EDCORE (10028): 0x0000000000036603 (edCore): ed::this_thread::yield + 0x3CA3 2023-03-15 19:32:57.858 INFO EDCORE (10028): 0x0000000000031fa0 (edCore): ed::thread::_get_current_thread_id + 0xA0 2023-03-15 19:32:57.885 INFO EDCORE (10028): 0x0000000000021bb2 (ucrtbase): _configthreadlocale + 0x92 2023-03-15 19:32:57.900 INFO EDCORE (10028): 0x0000000000017614 (KERNEL32): BaseThreadInitThunk + 0x14 2023-03-15 19:33:00.901 INFO EDCORE (10028): Minidump created. What exactly does preload radius do? I still have CTD. dcs.log Edited March 16, 2023 by Alpiinoo
Maverick87Shaka Posted March 16, 2023 Posted March 16, 2023 You still have lot of Out of memory errors. 12GB of RAM is definitely not enough to enter multiplayer server, especially the one with several AI units and high players count. It's also below the minimum system requirements. You can try to increase more the pagefile settings, but your performance will be definitely affected if you use your disk as RAM. If you want play multiplayer, I recommend to upgrade at least to 32GB of RAM your system. 1 FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free!
Flappie Posted March 16, 2023 Posted March 16, 2023 8 hours ago, Alpiinoo said: What exactly does preload radius do? I still have CTD. I quote someone on Hoggit: Quote Higher preload radius means longer initial load times but you will stutter to load stuff less often. Just don’t set it too high or you will max out your RAM. If you have an SSD the difference between various settings is going to be pretty negligible, I would just set it to like 2/3 full or as high as you can set it and still have RAM headroom if you want to be a little more scientific. https://www.reddit.com/r/hoggit/comments/oaceyo/preload_radius_question/ 1 ---
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