Ferski Posted February 3, 2009 Posted February 3, 2009 Being overexcited about black shark and while waiting for international DVD release i took my old lock on CD and started again to play a bit. I don't own flamming cliffs expansion neither played too much online or built any kind of sortie with the mission editor, but this time, don't know why, i started to make a campaign. So here you have a su-25 campaign for the basic su-25 (no su-25t) with 12 missions, and a pdf file with extended biefrings and photos. It is builted on 1.02 version, don't know if it will work in the newest version, but if any can try it to check it or modificate it to be able to run i would apreciate it. Also i would apreciate it if you tell me if you find any bug or strange behaviour. What i most fear is if the AI airplanes will have the weapons i designed for them, because i dont know exactly if the weapons groups are standar or i needed to save them. Enjoy. Files are all compressed in .rar format, i had to split the briefing in 2 files because it had more than maximun height permitted. The other one is the campaign file.crisis_in_georgia-briefings1-7.rarcrisis_in_georgia-briefings8-12.rarcrisis_in_georgia.rar
jpm1 Posted February 4, 2009 Posted February 4, 2009 Thanks but which is the password to declassify . The first mission there aren't SAB-100 the pilot has really good eyes SU-25 missions [sIGPIC][/sIGPIC]
Ferski Posted February 4, 2009 Author Posted February 4, 2009 (edited) jpm1, the password it is in the pdf; "eagle2". About the first mission: They are about 14 "sab-100" packs dropped in the area during the mission. The first packs are dropped exactly at 1:07h by a MIG flight group. The others are dropped later by Su-25 groups operating in the area also controlled by IA. You have to follow the waypoints controlling the designed speed so when you reach the attack point you can see the same as you can see in the first pic i have attached in this thread if you zoom a bit the camera. In that pic the southern 2 bridges can be seen just to the right of some buildings on fire. If you send your wingman to attack mission objetives when you reach attack point he probably takes care of northern one,that will not be good iluminated but should be spoted if you study the recon photo in the briefings (pdf file), so the mission can be acomplished just in one run over the area. There is also one sab-100 pack dropped over the sea, that signal can be used for exit and enter point if the first run failed, in the second photo i have attached, you can see the area from that point. In this case all bridges are destroyed. So if you dont see candle bombs, it could be because you reach the area too soon, or there is a problem with MIG and su-25 IA airplanes weapon payload. Wich lock on version are you playing ? Edited February 4, 2009 by Ferski
Brit_Radar_Dude Posted February 7, 2009 Posted February 7, 2009 Flown the first mission - nice! I was able to deal with the 3 bridges on my own without using the wingman as I had enough weapons to do it. You got the AI to drop candle bombs in the right places, never an easy task in my experience. I must have just been lucky with the timing of my return to land. As I taxied off the runway, a couple of other Su-25's went past me on the taxiway. As I followed them to park, I saw several more Su-25's land. Looked real nice. Good that you did a night mission, too many folks never touch the time of day or weather so many missions are at noon with perfect weather. Lockon offers so much more than that if you take the time to experiment a little. Had a brief look at the other missions in the Mission Editor and they look interesting too. If I might throw in a few suggestions for any future campaigns you make. Change aircraft numbers so they arent all 01, 02,03 etc. If every aircraft has a different number, it is much quicker and easier to tell who did what on the debrief screen. Nice that you named the units instead of leaving the default AirGroupRUS01 and VehiclegroupGRG01, although you seemed to quit doing that for the 2nd half of the campaign. Limit the number of units not involved, eg in the first Mission, the T-80's and Ka-50's around Sochi don't contribute much to the mission other than eating up FPS for folks with average spec PC's like me. You might have limited the number of buildings that get attacked and end up on fire (even though it looked realistic) for the same FPS reason. You clearly put some thought into this campaign and I look forward to flying the other missions over the next few weeks if I can find the time. 1 [sIGPIC][/sIGPIC] Sorry Death, you lose! It was Professor Plum....
Ferski Posted February 7, 2009 Author Posted February 7, 2009 Flown the first mission - nice! I was able to deal with the 3 bridges on my own without using the wingman as I had enough weapons to do it. You got the AI to drop candle bombs in the right places, never an easy task in my experience. I must have just been lucky with the timing of my return to land. As I taxied off the runway, a couple of other Su-25's went past me on the taxiway. As I followed them to park, I saw several more Su-25's land. Looked real nice. Good that you did a night mission, too many folks never touch the time of day or weather so many missions are at noon with perfect weather. Lockon offers so much more than that if you take the time to experiment a little. Had a brief look at the other missions in the Mission Editor and they look interesting too. If I might throw in a few suggestions for any future campaigns you make. Change aircraft numbers so they arent all 01, 02,03 etc. If every aircraft has a different number, it is much quicker and easier to tell who did what on the debrief screen. Nice that you named the units instead of leaving the default AirGroupRUS01 and VehiclegroupGRG01, although you seemed to quit doing that for the 2nd half of the campaign. Limit the number of units not involved, eg in the first Mission, the T-80's and Ka-50's around Sochi don't contribute much to the mission other than eating up FPS for folks with average spec PC's like me. You might have limited the number of buildings that get attacked and end up on fire (even though it looked realistic) for the same FPS reason. You clearly put some thought into this campaign and I look forward to flying the other missions over the next few weeks if I can find the time. The first mission could get tricky if you spend too much time over the area, so you need to be skilled dealing with bridges to destroy them within time and returning base with the rest of flight groups operating there because it is designed to pop up several MANPADS close to bridges at some point. So you executed fine the flight plan and even destroying by your own all the objectives. Good job. Flying my own campaign i have had some unexpected situations while landing and taxing to park, The most memorable was a blue on blue incident, it was when a friendly ship totally destroyed my flight group when we were about to touch runway. Checking the replay it seems they were trying to destroy a lost cruise missile over airbase and my wingman and me were in the middle. Thanks for the suggestions they are good points.
jpm1 Posted July 11, 2009 Posted July 11, 2009 sounds nice , here are some bugs i've found : in mission 1 : the Mig-23 completely mess around with the SAB here . when you set a bombing at high atltitude i suggest you to test before as the target point 's being set by the bomb shell in some missions SAM are very close to electric pylons i think it's not much realistic in mission 4 the column tanks has to go the river other side but the bridge have been destroyed in mission 1 (mission 1 goal) ...Change aircraft numbers so they arent all 01, 02,03 etc. If every aircraft has a different number, it is much quicker and easier to tell who did what on the debrief screen... i prefer too ... Limit the number of units not involved, eg in the first Mission, the T-80's and Ka-50's around Sochi don't contribute much to the mission other than eating up FPS for folks with average spec PC's like me.... me , i like it as long as there aren't too much i'm at mission 4 , i'll edit if i see other things SU-25 missions [sIGPIC][/sIGPIC]
Boulund Posted July 11, 2009 Posted July 11, 2009 (edited) I really liked it so far. Only played the first mission but it's looking very good. A clear and definite comeback to LockOn for me again, love it! Thanks! Love the extra mission briefings in the pdf edit: i tried in LockOn 1.02 btw, just in case someone else maybe tried it in 1.12b? Edited July 13, 2009 by Boulund Core i5-760 @ 3.6Ghz, 4GB DDR3, Geforce GTX470, Samsung SATA HDD, Dell UH2311H 1920x1080, Saitek X52 Pro., FreeTrack homemade cap w/ LifeCam VX-1000, Windows 7 Professional x64 SP1. FreeTrack in DCS A10C (64bit): samttheeagle's headtracker.dll
Brit_Radar_Dude Posted July 12, 2009 Posted July 12, 2009 the Mig-23 completely mess around with the SAB here . when you set a bombing at high atltitude i suggest you to test before as the target point 's being set by the bomb shell. Yes, it is very frustrating to try and make the AI drop a SAB candle bomb and make the flares illuminate the exact area of ground you want. The SAB container is aimed at the target but the flares pop out as the SAB travels forwards and may illuminate the edge of the target area if you are very lucky. As you have some control with the mission editor over the direction that the AI approaches the target for the first attack, then you can try and make the flares overlay the area requiring illumination by setting the AI's TARGET to be a distance beyond the area and the 1st SAB dropped may work. But when the AI turns and does the next attack and drops the next SAB, it is unlikely that the area requiring illumination will be between the offset aim point and the AI jet when it releases the SAB. [sIGPIC][/sIGPIC] Sorry Death, you lose! It was Professor Plum....
AldoUSMC Posted February 2, 2011 Posted February 2, 2011 (edited) Employing the SAB 100 Illumination Bomb Hi All, I've created two videos and posted on YouTube about the SAB 100 Illumination Bomb to help flyers understand employment and effects. I know this discussion is about AI employment and not human flyers...havent' tested it but maybe by locking the altitude for your AI aircraft and ensuring the radius of your Targeted Point is small enough you can get the aircraft to repeatedly drop within range. You can view in my videos the illuminated areas and approximate times for drops at ~ 1 km, 2 km and 3 km AGL. I've posted the links to the vids on another thread..they can be found here: http://forums.eagle.ru/showthread.php?t=26072&highlight=SAB+100 I plan to do a vid on AI employment of Illum but working a KA 50 vid right now...will re-post when I complete the AI Illum video. Hope you find these useful Update: Here's a screenshot (attached) of the editor with a KA 50 will S-8OM Illum rounds set to illuminate a ground target area. Target area is set to 500 meters diameter so it will fire illum rockets that burst anywhere within that radius. Note that I set AI Pilot skill (trusty Test Pilot Ivan) to "Excellent" as I didn't want to deal with AI Pilot errors due to skill level. Have not tested to see if that really makes a difference or not but just assumed it does. Semper Fidelis AldoUSMC Edited February 4, 2011 by AldoUSMC Add a screenshot Semper Fi AldoUSMC Intel i7-6700 CPU @ 4 GHz, 32 GB Ram, GeForce GTX 980 Ti, Windows 10 Pro -64 Bit
zdXu Posted February 3, 2011 Posted February 3, 2011 Hope you find these useful AldoUSMC Absolutely. Thanks.
AldoUSMC Posted February 6, 2011 Posted February 6, 2011 SU 27 and SU 25T Illumination Tried an AI drop tonight from 23K Feet ASL....AFAC worked for both SU-25T flying at 500Kph and SU 27 flying at 600 kph but illum effects did not reach the ground. Moved the drop altitude down to 12K Feet ASL (4000m) and had effect...but would not recommend dropping above 4000m since the effects started weak and built to pretty good. Both the SU-25T and SU 27 dropped all SAB-100's in pairs and continued to re-attack just as the set just dropped were about to burn out....a little time in the dark with the SU 27 but not a signifcant amount of time...maybe 15 seconds (haven't reviewed the track to get exact time yet). Gave them plenty of room to line up the target from inbound point (IP) due to airspeed compared to the KA 50 shooting S-8OMs. I'm attaching two snapshots of the setup for each. Hope this helps...will post Youtube Video when I complete it for AI illum employment. Semper Fi AldoUSMC 1 Semper Fi AldoUSMC Intel i7-6700 CPU @ 4 GHz, 32 GB Ram, GeForce GTX 980 Ti, Windows 10 Pro -64 Bit
Brit_Radar_Dude Posted February 18, 2011 Posted February 18, 2011 Real nice video's Aldo. The sort of well thought out and helpful stuff we used to see often back in the day, but maybe not so much nowadays. [sIGPIC][/sIGPIC] Sorry Death, you lose! It was Professor Plum....
AldoUSMC Posted February 18, 2011 Posted February 18, 2011 Thanks Semper Fi AldoUSMC Intel i7-6700 CPU @ 4 GHz, 32 GB Ram, GeForce GTX 980 Ti, Windows 10 Pro -64 Bit
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