cuervo111 Posted April 14, 2023 Posted April 14, 2023 It works in 2D mode but crashes every time in VR. It was fine right before updating. I know because I was just having an unrelated issue with it a couple of days ago DCS Rosetta, my automatic DCS mission and campaign translator: https://forums.eagle.ru/showthread.php?t=233877
Flappie Posted April 16, 2023 Posted April 16, 2023 (edited) If you don't provide any file, we won't be able to help. Please attach the latest ZIP file from your "Saved Games/DCS.../Logs" folder. Edited April 16, 2023 by Flappie ---
cuervo111 Posted April 22, 2023 Author Posted April 22, 2023 Here it is Thanks @Flappie dcs.log-20230422-211921.zip DCS Rosetta, my automatic DCS mission and campaign translator: https://forums.eagle.ru/showthread.php?t=233877
Flappie Posted April 22, 2023 Posted April 22, 2023 Thank you. Unfortunately, your crash zip does not contain the full dcs.log file. Can you please attach the MT dcs.log? ---
cuervo111 Posted April 24, 2023 Author Posted April 24, 2023 On 4/22/2023 at 10:31 PM, Flappie said: Thank you. Unfortunately, your crash zip does not contain the full dcs.log file. Can you please attach the MT dcs.log? Here are both files from a new crash dcs.log-20230424-155115.zipdcs.log DCS Rosetta, my automatic DCS mission and campaign translator: https://forums.eagle.ru/showthread.php?t=233877
Flappie Posted April 24, 2023 Posted April 24, 2023 (edited) Hi, this is caused by some very recent ingame MSAA bug. For some reason, MSAA=0 setting does crash DCS for some users. Please try this: Set MSAA x4 then fly. No CTD? Then set MSAA x2. Still no CTD? Now try no MSAA. It will probably crash, but one user said this worked. 023-04-24 15:51:14.174 ERROR GRAPHICSCORE (18640): Failed assert `depthBuffer.getDims() == dims && depthBuffer.getMSAA() == msaa` at D:\Projects\Buildworker\nevada_testing\build\Projects\render\renderer\Include\rwrappers\inl/FrameBuffer.inl:339 2023-04-24 15:51:14.174 ERROR DX11BACKEND (18640): depth buffer mirrorDepthBuffer (1024x1024) must be the same size as color targets (1x1) 2023-04-24 15:51:14.174 ERROR DX11BACKEND (18640): Failed assert `false && "depth buffer must be the same size as color targets"` at Projects\render\dx11backend_win8\Source\DX11FrameBufferManager.cpp:101 2023-04-24 15:51:14.193 INFO EDCORE (18640): try to write dump information 2023-04-24 15:51:14.200 INFO EDCORE (18640): # -------------- 20230424-155115 -------------- 2023-04-24 15:51:14.201 INFO EDCORE (18640): DCS/2.8.4.39313 (x86_64; MT; Windows NT 10.0.22621) 2023-04-24 15:51:14.201 INFO EDCORE (18640): C:\DCS World OpenBeta\bin-mt\dx11backend.dll 2023-04-24 15:51:14.202 INFO EDCORE (18640): # C0000005 ACCESS_VIOLATION at 00007ffbfe127487 00:00000000 2023-04-24 15:51:14.203 INFO EDCORE (18640): SymInit: Symbol-SearchPath: '.', symOptions: 532, UserName: 'rgarg' 2023-04-24 15:51:14.203 INFO EDCORE (18640): OS-Version: 10.0.22621 () 0x100-0x1 2023-04-24 15:51:14.205 INFO EDCORE (18640): 0x0000000000017487 (dx11backend): RenderAPI::DX11Renderer::setNewFrameBuffer + 0x37 2023-04-24 15:51:14.206 INFO EDCORE (18640): 0x0000000000016208 (dx11backend): RenderAPI::DX11Renderer::pushFrameBuffer + 0x68 2023-04-24 15:51:14.206 INFO EDCORE (18640): 0x000000000000bad0 (GraphicsCore): enlight::AtmosphereWrapper::precompute + 0x450 2023-04-24 15:51:14.207 INFO EDCORE (18640): 0x0000000000088521 (GraphicsCore): render::ShadowMapModule::queryCasters + 0x801 2023-04-24 15:51:14.207 INFO EDCORE (18640): 0x00000000000436ff (GraphicsCore): render::BaseRenderingPass::execute + 0x1F 2023-04-24 15:51:14.207 INFO EDCORE (18640): 0x000000000003dcd0 (GraphicsCore): render::RenderGraph::~RenderGraph + 0x29B0 2023-04-24 15:51:14.207 INFO EDCORE (18640): 0x00000000000448a2 (GraphicsCore): render::RenderGraph::render + 0x292 2023-04-24 15:51:14.207 INFO EDCORE (18640): 0x000000000001a798 (SceneRenderer): DCSSceneRenderer::renderBakedRenderGraph + 0x38 2023-04-24 15:51:14.207 INFO EDCORE (18640): 0x000000000011a816 (Visualizer): smSceneManager::regLua + 0x1056 2023-04-24 15:51:14.207 INFO EDCORE (18640): 0x0000000000107129 (Visualizer): smCamera_Implement::getClipRegion + 0x16A39 2023-04-24 15:51:14.207 INFO EDCORE (18640): 0x00000000000f6996 (Visualizer): smCamera_Implement::getClipRegion + 0x62A6 2023-04-24 15:51:14.207 INFO EDCORE (18640): 0x000000000010a072 (Visualizer): smSceneManager::DestroySceneManager + 0x1542 2023-04-24 15:51:14.208 INFO EDCORE (18640): 0x00000000000326b1 (edCore): ed::thread::_get_current_thread_id + 0x71 2023-04-24 15:51:14.208 INFO EDCORE (18640): 0x0000000000029363 (ucrtbase): _recalloc + 0xA3 2023-04-24 15:51:14.208 INFO EDCORE (18640): 0x000000000001269d (KERNEL32): BaseThreadInitThunk + 0x1D 2023-04-24 15:51:14.606 INFO EDCORE (18640): Minidump created. Edited April 24, 2023 by Flappie ---
cuervo111 Posted May 11, 2023 Author Posted May 11, 2023 Sorry @Flappie I haven't gone back to this after a while. I updated DCS to the latest open beta yesterday, I just tried the BS3 and now it seems to be working again. Thanks for your help! DCS Rosetta, my automatic DCS mission and campaign translator: https://forums.eagle.ru/showthread.php?t=233877
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