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Posted (edited)
10 hours ago, draconus said:

You keep saying that but it's BS. In VR you have stereography - that's of course not helping for distant objects but you still see more because the canopy rails are less obscuring, so in effect seem thinner vertically. You also have RL scale and undistorted high fov.

I think you did not understand what I am saying.. In 2 D in DCS we have more vibrations.. buffets etc then when in VR..  I see what you say and it's correct as well but there is a graphical disconnection specially in DCS.

 

Edited by GOZR
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Posted

We need better turbulence modelling. The current wake turbulence is 1. wake only; 2. It messes with carrier landings. Auto land will fail a lot of the time because the effect is so strong.

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Posted (edited)
On 4/17/2023 at 11:07 AM, motoadve said:

Every time I fly in DCS, single missions, campaigns, or MP I feel like I'm flying through smooth air, even if it is windy on the rwy or up higher, there is no turbulence, miss the bumps and stuff.

Is turbulence modelled in DCS? if so why is not on any mission SP or MP, does it take a lot of CPU resources?

BTW Wake turbulence in DCS is spot on IMHO.

Yep  being saying this for years .. turbulences not reacting with the terrain or mass air etc ..  feels more like a boat.. and very low altitudes side ways  weird  i also having a hard time flying  DCS..  also teh visual is not connected to VR .. horrible 

Edited by GOZR
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