GOZR Posted March 28, 2024 Posted March 28, 2024 (edited) 10 hours ago, draconus said: You keep saying that but it's BS. In VR you have stereography - that's of course not helping for distant objects but you still see more because the canopy rails are less obscuring, so in effect seem thinner vertically. You also have RL scale and undistorted high fov. I think you did not understand what I am saying.. In 2 D in DCS we have more vibrations.. buffets etc then when in VR.. I see what you say and it's correct as well but there is a graphical disconnection specially in DCS. Edited March 28, 2024 by GOZR 1
VDV Posted July 30, 2024 Posted July 30, 2024 I cant find any WAKE turbolence option now, is it ON by default? (or OFF?). Thanks.
Apache 64 Posted July 30, 2024 Posted July 30, 2024 vor 33 Minuten schrieb VDV: I cant find any WAKE turbolence option now, is it ON by default? (or OFF?). Thanks. look harder 1 1
PawlaczGMD Posted January 14 Posted January 14 We need better turbulence modelling. The current wake turbulence is 1. wake only; 2. It messes with carrier landings. Auto land will fail a lot of the time because the effect is so strong. 4
GOZR Posted Saturday at 04:40 AM Posted Saturday at 04:40 AM (edited) On 4/17/2023 at 11:07 AM, motoadve said: Every time I fly in DCS, single missions, campaigns, or MP I feel like I'm flying through smooth air, even if it is windy on the rwy or up higher, there is no turbulence, miss the bumps and stuff. Is turbulence modelled in DCS? if so why is not on any mission SP or MP, does it take a lot of CPU resources? BTW Wake turbulence in DCS is spot on IMHO. Yep being saying this for years .. turbulences not reacting with the terrain or mass air etc .. feels more like a boat.. and very low altitudes side ways weird i also having a hard time flying DCS.. also teh visual is not connected to VR .. horrible Edited Saturday at 04:41 AM by GOZR
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