GOZR Posted March 28, 2024 Posted March 28, 2024 (edited) 10 hours ago, draconus said: You keep saying that but it's BS. In VR you have stereography - that's of course not helping for distant objects but you still see more because the canopy rails are less obscuring, so in effect seem thinner vertically. You also have RL scale and undistorted high fov. I think you did not understand what I am saying.. In 2 D in DCS we have more vibrations.. buffets etc then when in VR.. I see what you say and it's correct as well but there is a graphical disconnection specially in DCS. Edited March 28, 2024 by GOZR 1
VDV Posted July 30, 2024 Posted July 30, 2024 I cant find any WAKE turbolence option now, is it ON by default? (or OFF?). Thanks.
Apache 64 Posted July 30, 2024 Posted July 30, 2024 vor 33 Minuten schrieb VDV: I cant find any WAKE turbolence option now, is it ON by default? (or OFF?). Thanks. look harder 1 1
PawlaczGMD Posted January 14 Posted January 14 We need better turbulence modelling. The current wake turbulence is 1. wake only; 2. It messes with carrier landings. Auto land will fail a lot of the time because the effect is so strong. 3
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