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Posted (edited)
10 hours ago, draconus said:

You keep saying that but it's BS. In VR you have stereography - that's of course not helping for distant objects but you still see more because the canopy rails are less obscuring, so in effect seem thinner vertically. You also have RL scale and undistorted high fov.

I think you did not understand what I am saying.. In 2 D in DCS we have more vibrations.. buffets etc then when in VR..  I see what you say and it's correct as well but there is a graphical disconnection specially in DCS.

 

Edited by GOZR
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Posted

We need better turbulence modelling. The current wake turbulence is 1. wake only; 2. It messes with carrier landings. Auto land will fail a lot of the time because the effect is so strong.

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