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I was trying to troubleshoot the exterior light being too bright (which was brought up many times before) and noticed that the size of the light depends on the game resolution.  Below is screenshot taken at two different resolutions and then blown up to match in photoshop.  You can see the light appears larger in 1280x720.  This does not happen on Viper or A10C-2 as shown further below.

Screenshots are taken in 2D to compare better but the problem is much worse in VR.  Because size of the light on Hornet depends on the resolution of your VR mirror.  Not resolution of your headset.  So if you have small VR mirror, you get huge Christmas lights in VR.

Light rendering on Hornet needs to be world space like Viper.  Not screen space.  I believe this is what's also happening to Supercarrier IFLOLS.

 

HornetLight.gif

 

Viper - Size of the light remains same between two resolutions.

ViperLight.gif

 

Edited by Taz1004
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