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Posted

Well, i know i'm learning but what? 

 

so i go to stores, i pick GUN, i switch master arm ON, i switch to AG mode, i get that reticule for ground attack gun, i can even fire gun in the air, i go into dive, it wont fire= ..and then it fires and then it doesnt..what?

 

is this bugged module or what?

 

please help me out, or do i need to lase those shells lol

Posted
Well, i know i'm learning but what? 
 
so i go to stores, i pick GUN, i switch master arm ON, i switch to AG mode, i get that reticule for ground attack gun, i can even fire gun in the air, i go into dive, it wont fire= ..and then it fires and then it doesnt..what?
 
is this bugged module or what?
 
please help me out, or do i need to lase those shells lol
No, not a bug. The gun is powered by air pressure from the engine. I'm guessing you're closing the throttle in your dive? Can't remember the exact parameters rpm wise.

14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero

Posted

omg for real.. not sure though.. i do trottle back a bit. do i have to go supersonic.. what a dumb way to "fire" a gun..will try again..

Posted

ok it works, wow, but now i don't know speed minimum i need, so i just crash into the target supersonic going brrr..lol..not exactly but not far from the truth..oh well.

Posted
ok it works, wow, but now i don't know speed minimum i need, so i just crash into the target supersonic going brrr..lol..not exactly but not far from the truth..oh well.
Have a look at chucks guide or a quick Google it'll give you the minimum rpm. It's perfectly usable as long as you dint start your run at 100ft

14900KS | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 6600 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero

Posted

Required RPM varies with speed and altitude, for ground attack keeping RPM at or above 70% will cover all speeds above 0.5 M for altitudes below 5000 ft.

Posted

Try diving from 12600ft agl, 3nm from target, roll-in to a 30 degree nose down, aim for 550 KTAS in speed (for forward firing ordnance, also that should keep your throttle open enough), pull up by 3000 feet AGL. 

  • Like 1
Posted

thank you guys for all of this, didn't know, and most youtube tutorials skip this "obvious" part..its just click, this, click that..yea yeah, ..and then nothing happens lol..

 

i need serious tutorial in INS,NAV,FLIR,TPOD,DTM, and T00 target of opportunity-how to delete the target points once you created them, i don't want to skip 10 points to get to my target? 

 

 

Posted (edited)

The tutorial missions are still good for 90% of the content. One has a dodgy trigger zone that can be moved in the ME. Other than that, the only content that's seriously out of date is TPOD related, but it's all covered in Chuck's guide and hopefully in future manual releases, so still productive to use the missions if only for easy target setup/repeatability. 

Some things are easier than others, for example, FLIR isn't something you need to learn to use; it's not slewable or a sensor you can designate. But Hotspot detection can really save the day when finding targets for DMT, which has a fixed zoom. But those things can be learned naturally just by going out and setting objectives to cover. 

You only have 10 descrete target points, T0 being reserved for the current sensor designation. You can set or overwrite them at any time using the TOO function; change the number on the UFC scratchpad before hitting ENT. Deletion of points, be them Way, Mark or Target (and CAS messages) isn't really a thing. 

Edited by Ich Dien
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