Maverick-GER- Posted February 10, 2009 Posted February 10, 2009 (edited) Well Vortex Ring state has more to do with your rate of descent than with your airspeed! And sure in nav mode you also have that displayed on the hud but your thread was about airspeed on hud... Edited February 10, 2009 by Maverick-GER- [sIGPIC][/sIGPIC] F-14 Tomcat Rest in Peace (and hopefully get reborn in DCS!) (Dream came true about 10 years later, now the Apache please :lol:)
Sharkster64 Posted February 10, 2009 Posted February 10, 2009 Actually Maverick, it is caused by your rate of descent but the emergency procedure to get out of a VRS is to increase forward airspeed to roughly 50, hence the discussion about airspeed indicators. I am just using VRS as an example of why having an airspeed indicator on the hud would be useful. Is there anyone out there that actually thinks airspeed is a useful bit of information or am I just beating a dead horse. [sIGPIC][/sIGPIC] Call Sign: Warhammer
GGTharos Posted February 10, 2009 Posted February 10, 2009 Sorry, I think I'll whine at you a bit :) Why on EARTH would I want to even see airspeed when in VRS? Push the nose DOWN and wait for it to stop shaking. It'll happen at the correct airspeed, no need to ever, ever lay eyes on it. And again, the HUD DOES NOT display airspeed! Over tasking in an emergency such as a vortex ring state for example, would be having to switch to the nav mode to have all relevant information displayed on the hud. In an emergency the best place for your eyes would be outside the cockpit, not in it. In order to get out of a vortex ring state you have to increase forward speed. Now to decrease overtasking in that situation and have eyes outside the cockpit, wouldn't it be better to have the speed indicator on the hud already? Imagine that you are in an actual chopper where you could actually get killed by entering into a vortex ring state. Where would you be looking, at your instruments or would you be looking outside the aircraft. Chances are you would want to be looking outside. Wouldn't you want that information to be on your hud? Also imagine that you are not looking at a small screen where it is easier to look at the airspeed indicator by moving your eyes down. Instead you are in a full size cockpit where you actually have to move your head down to look at you airspeed indicator. I know I for one would like to have a little information such as airspeed that other people think is useless on my Hud. Dont forget you could just press the declutter button, and take the altitude indicator off the hud as well, since all you want is the pipper. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
GGTharos Posted February 10, 2009 Posted February 10, 2009 It isn't that it's not useful, but it is a crutch for you if you find you have to keep checking it all the time. Is there anyone out there that actually thinks airspeed is a useful bit of information or am I just beating a dead horse. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
EtherealN Posted February 10, 2009 Posted February 10, 2009 I have actually entered (and survived) Vortex Ring State during combat twice, and the only information I took was a quick look at the variometer to confirm what was happening, and then I pitched forward to gain airspeed and flew the rest of it "on the terrain". In my opinion, when trying to exit the vortex you really do not want to be staring at a speed indicator on your HUD or indeed stare at anything. Having it there might even serve to "fix" your eyes to that location when you should actually have your eyes scanning the terrain to verify that you actually have time to perform an exit as opposed to ejecting to try saving your life. The one problem we have is that it is relatively difficult to fly this thing "by the seat of your pants". We can't feel the behaviour of the aircraft the way a real pilot can, and even though my RL piloting experience is limited to soaring I do have to say that that is a HUGE difference. But it is not a difference that would be "compensated" in the simulator through adding information to the HUD. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
Sharkster64 Posted February 10, 2009 Posted February 10, 2009 I DON'T feel that I have to check it all the time and I believe I have already stated that. I just simply asked a question as to why the airspeed wasnt included in the hud during weapons employment. Obviously I dont use it either, since it is not included in the hud and I play this game on a regular basis. I was merely asking a Question. A simple answer from the developer would have sufficed. If the developers of the KA-50 decided that the information was not useful, then I will just have to live with that. [sIGPIC][/sIGPIC] Call Sign: Warhammer
GGTharos Posted February 10, 2009 Posted February 10, 2009 I DON'T feel that I have to check it all the time and I believe I have already stated that. I beg your pardon, but your repeated statements that you want to check it seem to point otherwise :) I just simply asked a question as to why the airspeed wasnt included in the hud during weapons employment. The airspeed is -never- included on the HUD. Only the DNS ground speed, at least in digital format. And this is precisely why you should never ever use it to exist VRS. Obviously I dont use it either, since it is not included in the hud and I play this game on a regular basis. I was merely asking a Question. A simple answer from the developer would have sufficed. If the developers of the KA-50 decided that the information was not useful, then I will just have to live with that. That is exactly what the Ka-50 developers decided. You have the same HUD modes that the real pilots get. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Frederf Posted February 10, 2009 Posted February 10, 2009 The airspeed is -never- included on the HUD. I found this not to be true. The airspeed is shown on the HUD on two occasions, the airspeed graphical scale and the airspeed deviation graphical scale. 6. Scale of Deviation from Assigned IAS. This index and scale appear when route mode is engaged. Assigned IAS is designated each time the trim button is pressed. After that, the deviation marker indicates deviation in km/h from the last trim assigned IAS. This indication consists of the deviation caret and the deviation reference scale. 7. Current IAS Caret. Running vertically along the IAS scale, this small caret indicates the aircraft‟s current Indicated Air Speed (IAS). The caret will flash when at or above maximum airspeed, which is indicated by the Maximum Airspeed Marker. 8. IAS Scale. Located along the left side of the HUD when the aircraft is flying at or greater than 50 kph, this scale goes from -100 to +500 and is used in reference to the Current IAS caret to indicate IAS. -FM4-5
GGTharos Posted February 11, 2009 Posted February 11, 2009 Which is why I said 'digital format'. ;) Pardon me if it wasn't too clear. I see indeed it wasn't. I found this not to be true. The airspeed is shown on the HUD on two occasions, the airspeed graphical scale and the airspeed deviation graphical scale. -FM4-5 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Rhino4 Posted February 11, 2009 Posted February 11, 2009 I was going to ask this myself, but apparently you beat me to it. Sometimes I find myself going waaaay to fast during strafing runs with rockets (I have a tendency to get fixated). I glance down at the schkval on my exit and realize that I'm going nearly 300kph ias. It would be handy to have a visual refernce in the hud during strafing runs to avoid getting my speed to high (I'm a fighter jock and I'm used to diving at a target. It's an ingrained habit.), but if there's no way to set it like that in RL then I'll just have to live with it...
GGTharos Posted February 11, 2009 Posted February 11, 2009 Stop diving at the target ... ;) Most helicopter attacks are straight and level, at least relatively so. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
ruprecht Posted February 11, 2009 Posted February 11, 2009 If you're diving on a target you're just asking for someone to shoot you in the face :) Military helo pilots get nosebleeds over 50' AGL. Below powerline height you've got loads of visual references for speed and attitude. There is a fundamental difference in the tactics that fast movers simply need to make an effort to adjust to - you're no longer the majestic eagle soaring in the heavens, you're the dirty mongoose sneaking through the swamp to bite things in the groin before they realise :) DCS Wishlist: | Navy F-14 | Navy F/A-18 | AH-6 | Navy A-6 | Official Navy A-4 | Carrier Ops | Dynamic Campaign | Marine AH-1 | Streaming DCS sometimes:
Frederf Posted February 11, 2009 Posted February 11, 2009 Which is why I said 'digital format'. ;) Pardon me if it wasn't too clear. I see indeed it wasn't. I wasn't intending to be difficult, just noticed it myself and thought it was worthy of note.
GGTharos Posted February 11, 2009 Posted February 11, 2009 ^^^^ It is a good point. Sorry. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
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