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Posted (edited)

For me the real fun with this campaign has started after the completion.

 

Currently I'm in the process of dissecting what missions of the RAG part I could adapt for our group as the "basic training course". Since that will be purely MP - so no grading by a program, I have to figure out how to align the maneuvers/exercises with our existing training, what to include, what to leave out. After that a set of grading rules have to be formulated and then to be figured out how to actually observe them (e.g over G can only be a honor system). 

I never ever in my DCS live have flown so many, seemingly purposeless circles, TAC turns without a second aircraft, snapshot drills alone, just to figure out if it will work, before starting testing with a buddy. After that, the rest of the gang has to be persuaded that it is a good thing that one is on the same altitude and speed after a in place, and not only somewhere near. 

Long story short, if one starts to go deeper into this campaign, it makes you realiz what a marvel it really is and how much work, next to a lot of knowledge, it contains. 

 

Thank you again, Reflected, for the best piece of DLC - next to the F-14 of course 😉 - in DCS. 

Edited by Lt_Jaeger
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Posted

Yeap, given how long real pilots are in the pipeline....and then all the academics...I'm definitely too dumb to achieve that, so I have to rely on you to feel like a wannabe fighter pilot.

 

Hope you started with your phantom campaign already 😉

 

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