Inf Posted May 15, 2023 Posted May 15, 2023 Last night I was lining up on the cat in an F14, and after dropping the nose and inching forward into final position..I must've overshot it because the controller kept giving me the "come forward" gesture. After realizing I was now way too far forward I swung around to try to line up again, but the blast deflectors stayed up, and no other catapult crews would activate. Even after "Request Launch" on the radio. Seems like there needs to be a way to detect or signal that the launch has gone awry and reset the cat. If this was multiplayer it would've ruined the catapult for everyone. 1
IanC58 Posted May 15, 2023 Posted May 15, 2023 1 hour ago, Inf said: Last night I was lining up on the cat in an F14, and after dropping the nose and inching forward into final position..I must've overshot it because the controller kept giving me the "come forward" gesture. After realizing I was now way too far forward I swung around to try to line up again, but the blast deflectors stayed up, and no other catapult crews would activate. Even after "Request Launch" on the radio. Seems like there needs to be a way to detect or signal that the launch has gone awry and reset the cat. If this was multiplayer it would've ruined the catapult for everyone. Does the U key not reset you? 74_Fox
Inf Posted May 15, 2023 Author Posted May 15, 2023 2 hours ago, IanC58 said: Does the U key not reset you? I'm not sure! What does U do? And what's that binding called in-case I've got something else there...
draconus Posted May 15, 2023 Posted May 15, 2023 (edited) 2 hours ago, Inf said: I'm not sure! What does U do? And what's that binding called in-case I've got something else there... U is for cat connection for non-SC users. I don't know what would that help with SC. You should've saved the track when it happened. Edited May 15, 2023 by draconus Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
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