HoBGoBLiNzx3 Posted May 21, 2023 Posted May 21, 2023 There are a few videos out there on VR settings and I'm aware of the performance impacts at least in 2D and most on VR but there isn't really definitive list out there for what settings work in VR or at least the ones that don't seem to make any visual impact such as Depth of Field in VR. If SSAA works without MSAA and or with MFAA on. If someone is willing to list the visual settings that do not apply to VR that would be fantastic. I'm trying to figure out if SSAO actually works in VR. This is the one I'm really interested in atm. I don't see why it shouldn't but some settings also just don't look how they do in 2d, heat blur being another example. Thanks guys!
twistking Posted May 21, 2023 Posted May 21, 2023 SSAO should work in VR. At least i'm pretty sure that it used to. Check the footwell during daytime: With AO off it should be relatively bright, even when in shadow. With AO on it should be noticeably darker. I do also know that SSAA does not work (you've got pixel density for that in VR. obviously). 1 My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
HoBGoBLiNzx3 Posted May 21, 2023 Author Posted May 21, 2023 (edited) 1 hour ago, twistking said: SSAO should work in VR. At least i'm pretty sure that it used to. Check the footwell during daytime: With AO off it should be relatively bright, even when in shadow. With AO on it should be noticeably darker. I do also know that SSAA does not work (you've got pixel density for that in VR. obviously). Thanks for the response. Any idea on if SSLR works? I've tried it on but I don't really notice a difference in reflections. Especially on surface objects. I'm currently trying to figure out if AF or MSAA actually have any effect on clouds and if a higher AF will make the mesh too sharp creating more jaggies and blocks. Also, I think that everyone is aware thus far that canopy reflections like flare and dirt are much much more prominent than in 2D. Edited May 21, 2023 by HoBGoBLiNzx3
twistking Posted May 21, 2023 Posted May 21, 2023 1 hour ago, HoBGoBLiNzx3 said: Thanks for the response. Any idea on if SSLR works? I've tried it on but I don't really notice a difference in reflections. Especially on surface objects. I'm currently trying to figure out if AF or MSAA actually have any effect on clouds and if a higher AF will make the mesh too sharp creating more jaggies and blocks. Also, I think that everyone is aware thus far that canopy reflections like flare and dirt are much much more prominent than in 2D. I don't know if SSLR works, but the quickest way to test it would be to spawn one of the "super carriers" and put weather to a rain preset. if the carrier deck is wet, it should reflect itself and other objects in screen space. SSLR can also be seen on water surfaces i believe, but it may be harder to spot there since even without SSLR the (high quality) water has some simple real time reflections going on by itself. MSAA and AF should not have an effect on the clouds. Cloud detail option (obviously!) pixel density and resolution in general should have. I did not test that myself though: It's just an educated guess from my understanding of the technology. My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
draconus Posted May 22, 2023 Posted May 22, 2023 10 hours ago, HoBGoBLiNzx3 said: ...if a higher AF will make the mesh too sharp creating more jaggies and blocks. AF stands for Anisotropic Filtering (of textures) and it has no impact on aliasing. Effect is best visible on repeatable textures like runway lines or roads and how they blur over the distance. Just set to max and forget about it. 1 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
HoBGoBLiNzx3 Posted May 23, 2023 Author Posted May 23, 2023 21 hours ago, draconus said: AF stands for Anisotropic Filtering (of textures) and it has no impact on aliasing. Effect is best visible on repeatable textures like runway lines or roads and how they blur over the distance. Just set to max and forget about it. I wasn't sure if the clouds were a transparent texture or not. It would be nice if the VR preset greyed out features that don't work. I guess there really isn't that much. The tooltips are a nice addition maybe just adding some more details for VR users may help in the future. 2
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