pbt31 Posted February 7 Posted February 7 By deactivating the wake turbulence, and with a lot of practice, I'm now able to refuel (despite a few disconnections, because the boom doesn't really allow much deviation - much important thing is to maintain a constant speed at this point). I'm going to carry on like this, I don't think the realism is too much affected by the lack of wake turbulence. curve parameters of X and Y axis on my Warthog Joystick is 18, with a dead zone = 0
Lixma 06 Posted February 8 Posted February 8 This might be a case of the Mandela Effect but I'm sure back in the day I read somewhere that during air refuelling the F-16's FBW would reduce it's sensitivity to make things a bit easier. Did I imagine this?
itn Posted February 8 Posted February 8 52 minutes ago, Lixma 06 said: This might be a case of the Mandela Effect but I'm sure back in the day I read somewhere that during air refuelling the F-16's FBW would reduce it's sensitivity to make things a bit easier. Did I imagine this? No you didn't imagine it. FLCS uses landing/takeoff gains during aerial refueling. In landing/takeoff gains the command system operates differently. For example in pitch instead of g you command pitch rate. So it's not as simple as "reduce sensitivity" but yeah, I'd say it's done to make it safer and easier. Note that I'm not sure how exactly it's implemented in DCS, but you can see the difference. It could simply use landing/takeoff gains or it could be some special mode, don't know. 2
Hobel Posted February 9 Posted February 9 I think the problem is also that the boom is not physically simulated. Imagine the boom holds you in position very subtly or even slows you down 2
Lixma 06 Posted February 11 Posted February 11 Something I don't understand is why the Forward/Aft lights have those grey separators between the positions. Don't know about in real life, but in-game they drastically reduce the contrast & visibility of the lights. Anyone know why the difference?
void68 Posted February 11 Posted February 11 (edited) Am 7.2.2025 um 10:53 schrieb pbt31: By deactivating the wake turbulence, and with a lot of practice, I'm now able to refuel (despite a few disconnections, because the boom doesn't really allow much deviation - much important thing is to maintain a constant speed at this point). I'm going to carry on like this, I don't think the realism is too much affected by the lack of wake turbulence. curve parameters of X and Y axis on my Warthog Joystick is 18, with a dead zone = 0 Wake turbulunce is no factor when in pre-contact or when on the boom or way ahead below the belly. Curve parameters seem ok. Refueling experiece however varies a lot depending on weight and drag of your aircraft, asymmetric loadout, speed and altitude of the tanker, lighting conditions and pilot's endurance. Sometimes it helps, especilly when CAT I, to deploy the brakes a bit. Zitat Don't know about in real life, but in-game they drastically reduce the contrast & visibility of the lights. Anyone know why the difference? Just a guess and from my experience as it indeed helps me: Keeping forward / aft stability is more difficult than up / down in my case as going up down can be achieved instantly. You always see an arrow up or down and know where you are or where you have to steer. Forward / aft is just helpful as long as you see a relation to a fixed mark. You really can see the "off" indicators due to the high contrast. It seems the "off" indicators are more important like in this example: you got from aft to front 1 off, 1 lit (with bad contrast), 3 off and you know exactly where you are and where you have to go. In an overall low contrast situation you just see one lit indicator and have to evaluate just by its position where you are. Edited February 11 by void68 1
Gunrod Posted February 11 Posted February 11 Keep the HUD, and declutter it, keep the the Bingo fuel up at it, and as many said before, and focus on the tanker only, find your sweet spot, Muscle memory and engine sound is the thing, and the understanding how the aircraft behave upon getting fuel onboard, and when increasing or decreasing the throttle, make your own AAR missions for training, as Multi player in many occacions do have some server lag into them, and can sometimes be a pain. 1
RyanR Posted February 18 Posted February 18 Since there's no canopy frame to reference, one thing I have found that helps when refueling the F-16 is to toggle head tracking off. Edge of your screen gives you some more reference to fore-aft position. With VR, you've at least got depth of field and natural head movements. Additionally, when forming up on the tanker, you can use your radar to get the tanker's speed in CAS. The F-16 does not have IAS, and 300knts IAS isn't 300 CAS. -Ryan
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